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This boils down to seeing skills as situational vs the "skills have to be used all the time or they're worthless" mentality. You and others like you want to use all skills all the time. People like me, on the other hand, see that skills and abilities were split between stances that are context-sensitive (Deliverancecat form iz 4 fite, Defiancebear form iz 4 tnak). I'd actually want to ask Yoshida or the devs about this, though to your credit it's unlikely they'd "side" with the latter, as that would be a blatant admission that they gave WAR an incomplete system through all of ARR.
You're right, I do want to use all the skills the class has. I want to use Defiance and Deliverance and I want to be able to switch when it makes sense.
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That being said, seeing my distaste for stance swaps through HW and then seeing SE implement the WAR changes as they have, I admit I felt a little bit vindicated. This could go either way. For all we know, they might make full-timing Defiance more worthwhile. They could also go the other direction by reducing the penalty for changing stances.
This would make sense if literally our entire job wasn't stance based unlike every other job in the entire game. I would argue they did not vindicate you because they doubled down on stance specific abilities and only messed up in the delivery.
There is literally no other explanation for having 10 abilities that are stance specific other then they wanted us to use both of them frequently. (Reinforced by our 70 ability being a stance specific non utility move) No other class in the game works the way we do.
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And that's fine. Just like I think stance dancing as it was done in HW screamed of being unintended and done for the wrong reasons. We're all allowed our opinions, after all.
If that was the case, as I said earlier they would have removed abillites being stance specific. They didn't, they continued with stance specific moves. Upheaval even does more damage in defiance.
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There's nothing wrong in noting similarities, much like there's nothing wrong in wanting to learn from your competition.
To be fair, I didn't say it was wrong nor did I ever say that XIV was unique. I said it wasn't beholden to WoW. A system might be similar or be inspired by WoW but that doesn't mean the final result has to follow the exact same path.
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Speaking for myself, forsaking the core of the tank role for the sake of deepz makes absolutely no sense. Some people may have fallen in love with the big numbers or the greater number of button presses, but not all of us heed that siren's song.
I never once forsaked the core ideal of a tank no matter what stance I was in and I'm honestly offended that you would ever think that just because some people care about dps that you would assume we don't care about tanking. You can tank in defiance and get the job done, great. I can tank no matter the stance and get the job done. Literally no difference except one has more dps and takes more skill.
More then anything I idolized the literal definition of Maurader and Warrior SE gave us in lore.
You don't like this dps talk? Then tell SE to change the lore so that we are not beserkers wading in the middle of every fight destroying everything in our path while coming out with barely a scratch. Tell SE to remove Holy Spirit, Bloodspiller, royal authority, dark side for combos, fell cleave, goring blade, change Requiescat entirely, tell them to STOP giving WAR dps stance only abilities, and rework the entire class so half it's job abillites are not the dps stance, and to completely remove inner beast our level 70 showcase abillity from the game because that is dps only.
Because THEY decided to do that. You want to do nothing but spam inner beast? That's great. Other people don't and thankfully others agree with me.
The great thing about my way is that if you just want to only tank and don't care about DPS, that's something you can do. And others who want to do more have the choice to do more.
The problem with your way is that it only benefits you.