Yep. I've mained healer in MMOs for the past 7 years. I've paid my debt to society, and I want to DPS now; as it happens, I've found one I like.
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I got DRK to 60 for Stormblood. Once it released, I got to the endgame fairly quickly, and I geared myself to i314 within a week or so. I will keep DRK geared for any time that I don't have any tank/healer friends available to do content with, so that I can roll through content quickly. Even then, I often get asked by them to tank, so it works out. Whenever I get the chance, I use Red Mage, since it is genuinely OP as heck and I can pull groups through what would otherwise be a failed attempt at something with it. Today doing Omega there was a severe shortage of healers, and so now that I've geared both DRK and RDM to 314 (drk to 315 now), I will be leveling AST up to 70 and gearing it up sufficiently.
Reminds me of people in PVP complaining about having no healers when they wouldn't dare make the change themselves and expect someone else to do it for them.
I perform at my best when I am a DPS and as a healer main from the beginning of 2.X to 3.4, I am thoroughly burned out on healing and am not enthralled with most of the changes, going to try alt a tank, since I am enjoying many of the changes on that front (DRK in particular is a blast in PVP and spamming DA sea urchin is always fun)
Genuinely curious here, but what's to stop them from releasing say a tank and healer next expansion... I don't see any reason why they have to release a DPS every expansion. They said they didn't release any tanks/healers this expansion because they wanted to balance their current fleet of tanks and healers (though they haven't done the best of jobs so far on that front!)
Yep. This. So much this. While I am still likely going to end up maining healer, with Stormblood I also found a DPS I genuinely enjoy. So there's still a chance I could become a DPS main. And while the queues will be frustrating at times, if I decide to switch to DPS main I'll just shut up and put up. I know what I'll be getting myself in for, and I will deal with it and won't become the black mage meme of "Healers adjust" where healers are simply other DPS players who also want to enjoy being a DPS themselves.
I'm someone that spends too much time paying attention to what others are doing. When I play my AST, as fun as it is, I can feel when the group isn't performing. I can feel when my dps are doing very little. When I play RDM, I'm more focused on what I'm doing, and it makes runs feel faster and smoother.
I already did SCH in ARR, and AST in Heavensward. I've honestly become so untrusting that I want to play a dps. Not just because it's fresh, but because I'm performing, and the runs feel better. After a couple 1 hour expert dungeon runs I do kinda want to just take the wheel. I'll play AST with randoms more when I feel more trusting again.
I'm a habitual DPS player, I know exactly what I've signed up for with queue times. However I do tank, when the mood hits me. I'm slowly starting the process of getting my WAR up, as my PLD is still down in HW territory and I can't be bothered, and DRK just... feels awful with how they gutted Blood Price. I've heard it improves once you get the Blood Gauge online, but even getting to that stage is beyond my willpower at present, and until then it can barely fuel Unleash, much less DA-Spikey Ball.
I have a tank. However I find tanking far less fun than beind a melee DPS. Plus I've wanted to be a samurai since 2.X. I can just do fates on my DRG or craft while waiting for Qs
I'm a healer and some times still get long que times because of tank shortage. maybe if made healer and tank jobs easer and more fun there wouldn't be so many of them going to dps jobs.
OP has a penchant for extreme silliness. Lend him your ear at your own peril.
I do tank. But for my 4 person team. I won't tank for anyone else. People are too critical and intimidating for me to do that in half these things this game does.
But I will be content to not do things at all for long queues or I will be content with reasonable ones. As a DPS. I can't even convince myself to heal and that is due to confidence. >>
There isn't really a healer/tank shortage per se, there are enough players who have these these jobs leveled. It's how the queues are setup that is creating the shortage. For example I may want to run something Alexander (normal), there is no roulette for Alexander. Maybe I want to run Void Ark, there is no roulette for that. You have to wait a good two hours to get a party for these regardless of the role you select, you pretty much have to select 5 raids and hope that one of them will have enough people.
There basically needs to be a "surprise me" roulette that picks anything you've completed or anything you've unlocked but not cleared. The "Surprise Me" queue should quite literately find the longest queue people have been waiting in and drop people into it. As it is right now, you will never get a DF party for any of the Raid's unless they're in Khloe's Wonderous Tails book, or the most recent one. Most of the old raids are perpetually waiting for DPS even when they have healers and tanks, people only do them once a week, if they do them at all for the book. The dungeons seem to always be short tanks, and the trials are always short healers. More to the point there needs to be a way to queue multiple jobs at once. Maybe I don't care if I queue as WHM, AST or PLD for a "Surprise Me" Roulette.
Had a bit of a "oh crap" moment today when I ticked the "leveling roulette" with my level 55 Paladin wearing only ilevel 130 gear got "Sohm Al" (same level gear the dungeon drops) I decided to take the pulls one at a time. There is no minimum ilevel for the leveling queue dungeons, so I suppose that can explain why some tanks are squishier than others.
So what do you do when you cap all your tank and healing classes but you want to do leveling roulette and your friends and fc mates are not at your beck and call every time you demand it, cuz you know, they got their own gaming life too?
Really, really wish people would stop making these asinine threads.
I tanked for 4 years I want to DPS already :c
This entire situation would probably vanish if DF, or maybe even the NA community as a whole, just used a simple social skill called "Communication".All I've witnessed is demands. Demands and tantrums.
DPS like BLM load into DF with randoms and demand mass pulls before the instance even loads. Tanks pull small only for the healer to body pull the next pack "for them". Tanks die because mobs are hitting too hard and blame the healer. So tanks are conditioned to mass pull- guess what? that healer isnt happy about your "judgement". Tanks are such mindless lemmings, copying the big boys, aren't they? God, they're so squishy!
Yup, we just need more Tanks and healers around.
Duty Finder is a mess... whatever happened to just... ASKING? And you guys want people to pick up healing and tanking right now. Ha!
I like playing DRK, but given my main in DRG I'd rather take it through content when it drops....
The problem is Yoshi COMPLETELY misjudged adding 2 DPS, very popular ones at that. Fluff's post reminds me of what I commonly see: PFs or /sh for people to join that have 2 DPS (usually RDM/SAM). So yes, there is a bit of a shortage.
I remember queues in HW being a bit long for DPS, but the 30min+ ones for relevant content is a new thing. Yes, there is a "me" mentality: I can't always have my pocket tank/healer around and I'd rather play a class I know I'm decent at.
Adding more Tanks is just a solution for leveling content, after all in this game a lot of player max level all classes (no idea why to be honest). But for high-end content? Only if one of the tanks are absurdly OP, at least on my experience in all the MMO's I played.
Even if you want to stick to the T with the holy trinity, you can just add more DPS slots to groups. The only adjustments needed are the HP of the mobs and mechanics designed for exactly 4/8 players in the party.
Further, you're grossly overestimating the impact of the trinity. It exists and is popular for two reasons: Simplicity and fantasy.
For challenge, there's mechanics and each and every mechanic that requires you to do something particular for avoidance, whether it be gaze mechanics, meteor placements, priorizing adds, tethers of all kinds, telegraphs, glowing platforms, self positioning, stack and spread and whathaveyou, all of those ignore the trinity as they are and they can be copy & pasted into any non-trinity game without much change. The only change needed is to remove the arbitrary damage you take on performing the mechanic right, because that exists to give healers something to do.
And if you care to notice, this game heavily relies on non-trinity design to make fights challenging. In that light, PotD is an immensely disappointing design failure. It was designed with the intent of allowing any group to beat it, but instead of using the vast array of non-trinity tools they already have in their game to make it a fun and engaging piece of content, they just put up a watered down version of a trinity dungeon that still relies heavily on un-avoidable damage and simply increase that damage for their "challenge floors". And that's why the solo records are dominated by tanks and healers and why some bosses can be damn near impossible without farming aetherpool first or having a healer. They completely missed the mark on that one.
MMO's with more DPS slots still have long que times (up to 6 per a Tank). You can even go 24m for everything and ques just will shift to tanks till they stop playing and go DPS.
And I never said non-trinity combat is bad, what I said is: a lot of players only want to DPS and that mindset is not compatible with this format. The whole point of people playing DPS and no healer/tank is because they don't want any responsibility (main reason behind DPS hating enrage timers).
Non-trinity combat means that everyone has to pull their own weight and do more than just DPS or... go full glass cannon and kill stuff very quickly (fun!). There is a reason GW2 move away from it, wasn't working.
Then you have BnS where almost 90% of the dungeons can be cleared without ("duty finder" there don't enforce tanks at all work like PoTD, a tanks can choose not to tank) any of the two officials tanks and without any of the two classes with good party heals, yet people still want a tank and a summoner the moment the dungeon is not a face roll due to gear.
It's not just that. The changes they made to tanks and healers made a lot of those classes not very fun to play when coupled with the combat changes and the way people play. On the other hand, the new jobs and some of the old DPS jobs seemed to get changes that people like and made them fun to play. The whole point of a game is to have fun, isn't it?
Also:
http://www.dualshockers.com/final-fantasy-xiv-stormblood-interview-naoki-yoshida-talks-expansion-improvements-paladin/Quote:
DS: Considering that there won’t be a new tank or healer job in Stormblood, are you thinking of any measure to encourage players to play tanks and healers as much as possible, to balance the large influx of those covering DPS roles?
NY: We don’t want to force people to transition into those roles. Yet, for those who already like to play a tank or a healer, we’ll prepare more content encouraging players to play those roles. This is the direction that we’d like to take, as we don’t want to force DPS players to play tanks of healers if they don’t want to.
They kinda dropped the ball on that. Healers got no "content to encourage players to play" them and tanks got/will get another mount apparently which may or may not worth it to them.
Omg where this people are coming from.
I play as drk but want to lvl sam as well, i cant so it in 2 times the time so far.
I am in fc,big one. Have frends. They cant be there all the time.not all in fc care to help.
So how what you say helps me, yes ME.
If all dps start play tank/healer we will have no dps you know.
Se cant for starters change they way df look for dps.
Lets say it look for rolls ,caster and so on, and not just dps.
After further inspection I've come to the conclusion that this is a troll thread. Sadly it seems we fell for it.
I don't agree with you, take others games as an example: when a class can be more roles than just one (like SWG/WOW) the tank/healers is always the least popular option.
All 3 new classes released by Blizzard for WoW can tank yet que times are still more or less the same.
In BnS tanks don't loose any damage for tanking (Blade Master was top DPS for a long time) and still willing tanks are extremely rare.
Also, something people is totally missing: tanks are leveling via PvP instead of spamming dungeons.