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Yeap, me ever since I started to play healer
https://encrypted-tbn0.gstatic.com/i...OytP7YhH9dKdlA
And proud of it
I always played as healer/buffer in MMO. Of course here I play as healer too.
Lets me say one things. It's possible to raise everybody.
Solution:
Swiftcast -> Raise -> Benediction to your tank (or something weaker like cure1)
Problem (for me) - I hate to play as TRM. (27 lvl? ...)
Second - I personally sometime have problem with some tanks who pull too many agroo at once. His life shrunk faster than I can heal :).
Second things. If we do not have swiftcast and we fight again boss.
Most people forget about one factor. Is it safe to cast raise for 8 second? (light party - one healer). Tank + healer can survive. If healer will be alive to point of near end -> Tank can survive alone. Tank + 2 DPS often cant survive.
So I try to keep everybody alive. I try to raise everybody. But in hard fight it is impossible often - it is often decision who should be alive. Who will be dead. Tanks and healer is usually on VERY top on my list. Then news player (babysit). Last -> DPS.
At least the good thing is that we can now use Rescue on some of these jokers the first time around, the first time the Doom mechanic appears.
If they still don't get it afterwards... :3
One of the good things about the lack of a class switch cooldown now is that I get to raise dead newbies in the open world regardless of which class I'm using at the moment.
I've actually had hate ripped off me as a PLD in the HW era at low levels by a crazy healer who spammed both AoE attacks and AoE heals. My options were to alternate single target threat between two targets and continue with damage with Flash off Blind cooldown, or forgo damage entirely and spam Flash like a madman. I chose the first option, and that healer essentially tanked one mob while I tanked the other two in each triplet. Obviously, drawing 6 mobs is not an option with a healer of that type, especially when neither DPS was AoE-specced at that level.
And I've also encountered one tank who died in the first 3 trash mobs in Haukke Manor normal, since the tank didn't know the meaning of mitigation, and the Scholar healer didn't seem to know the meaning of healing. Ended up tanking everything as a monk instead since I ended up having more damage resistance than the tank, although less AoE threat generation.
Still, I'd say crappy healers and/or tanks account for maybe 2.5-5% of my play experience so far, and that was already enough to basically prod me into playing the near entirety of my cooperative content as either healer or tank to avoid the small chance that I get stuck with the ultra-rare bad tank + bad healer combo from Haukke.
P.S. Haukke Scholar even wanted to use a yellow Carbuncle when the tank failed, although it would have crap for damage, and wouldn't be able to keep aggro against either the tank or my monk. Ugh.
Do my damndest to keep everyone in the group alive, always. If you die I feel bad even if it is not my fault. The tank and will always be my priority as if they die it becomes much harder in most cases. Losing dps means managing my mana becomes harder so I want them alive also. I do my job so everyone else can do theirs.
Actually more than you think...
Like others said it's the healers choice of priorty to res or not to res... wont step into reasons why or why not cause they were mentioned several times yet but for the effort thingy it's not just the simple res... If a healer thinks it would be worth ressing you they have to be "prepared" for that moment cause the devil is called "weakness" - if they decide to res you they have to be sure that you wont fall instantly again...
They most probably need swiftcast for a fast reaction (1) an instant heal to cover up your lp (2) time to cast any kind of shield/protect skill to compansate the weakness debuff (3) knowing the situation/fight mechanics at that certain point "heavy dmg incoming?" cause sometimes even full lp + shield is not enough to keep you alive under weakness (4) - while watching the tank (5) and the rest of the grp through mechanics/dmg which cant be avoided by themselves (6) and most important watching their own mp management (7). All of this in just a few seconds - so it's way more than "just do it" - Most of the healers check this list automaticly and if they notice they cant provide all those aspects the res just could take a while until they got the situation under control thats not lazyness but farsightedness.
Offtopic: you claimed you are playing mmos since 30 years - if we suppose you started playing in the age of 15 that would mean you might be around 45 years old now... what i honestly doubt but even if do think your attitude represent this age in any way?
Pretty much. If I know there are heavy movement mechanics coming up in the fight, I'm probably not going to res you. People accept res almost immediately without thinking about what mechanics are around the corner, so when they get up, they die almost immediately. At that point, you wasted my time and mana. I'd rather just hold off on a res until I know you'll stay alive. Also, if you're dying to mechanics a lot, at some point, I'll just stop until the situation is fully under control. Then I'll revive. Priority is tank hp>reviving dps. Neela did a good job of providing examples of not reviving.
(At the same time, do people really ask for healers to revive? I haven't had that happen in a lonnng time. Other than the occasional "healers in C are dead!")
I genuinely enjoy watching people die.
Doesn't matter if you are a pugger or guildy, if you die I will probably enjoy myself.
Especially when you to something incredibly stupid.
Doesn't take away that I"ll do everything in my ability to make the run successful.
Being good at your class/job is something fun on it's own.
However when you die....Buahhaahahahha.
Might get me going on some power trip mixed with a god complex, but than again I can freaking res people.
Some players are more expendable than others, and yeah the chance of a fatality are higher when you are expandable.
Even worse when I just like you ,and all that takes is standing in a big red circle and going 'HEAL ME!'.
You can't expect me to heal you now can you?
Chances are you're having fun and just ignore mechanics because of it.
Then there is me who wants you to ignore the mechanics so you simply die.
In the end we're both having fun, and that's all that matters.
Maybe me a bit more than you.
Deep down, in the true depths of every healer's heart, lies the core of spirit that all healing is based on, and that is complete and utter contempt. When the tank runs up to the boss and starts getting punched in the face, then we think it as it should be, and so we repair the damage not in effort of fixing it, but to make sure it can keep happening. We aren't satisfied with a single punch, no, you need to be punched more. And if you're a DPS taking damage from AoE? We'll fix that, too, because you're not excluded from the suffering, nor are the mobs you're shooting/burning/stabbing either. And should you die we will grab you by the laurels and pull you right back up on your feet. Death is an escape, and you aren't getting off that easy.
Be hit, burned, shattered, drowned, and broken over, and over, and over again. It's alright, we'll watch. We're always watching those health meters, after all, and we'll make sure it doesn't end until the encounter does. That's our job, and yours is to get punched by Titan, stepped on by Bahamut, or ground into paste and then reassembled back together so that it can happen again and again.
I always res unless
1. Someone beat me to it
2. I have to choose between res-ing you and keeping the tank alive
3. You have already died multiple times and we're near the end of the fight
A extended period of time working in retail has given me a very neurotic need to please people who need help out of nervousness of being yelled at, I'd never leave someone on the floor out of spite.
You don't get raised because I am a healer, not a Necromancer!
In seriousness though, you will probably get a raise, unless like many have already stated there are other valid reasons you did not. Dying multiple times in a short period of time is a very good way to not get raised.
Im tired of WHMs using medica II in dungeons, even on trash pulls.
@OP go troll on facebook, 9Gag, or some other social media website. Your claims are baseless, unwarranted, and petty...perfect for Twatter. This is not the place for that kind of banter. Side note: All of that sounds like youre the problem.
1) Indefinite upkeep of Medica II is a pain in the ass for tanks mid-pull
2.1) Depending on level sync (if at all), it generates pointless enmity. Easily solved by simply using lucid dreaming (shroud) when the icons start flashing. But not every healer seems to be aware of this
2.2) spinning mobs are a nightmare for melees
3) You could be spending that time casting a holy, instead of casting something that overheals for 90% of it's effect
4) When you are on the enmity list of anything mid pull, you only generate 2% of your maximum mp every three seconds over 6%.
Honorary mention) It's an indirect way of telling the non-tank players that they probably suck and will eat an AoE sooner or later
tldr; Keeping up Medica II is not only GCD- and MP inefficient, you're giving the tank an avoidable headache. Imagine tanks not avoiding AoEs. You pulling hate mid pull is an equally annoying experience from their perspective because you like to keep a HoT up mid pull
I see, I have recently come back since stopping back when 2.0 was in beta, so all these changes are bit hard to get used too. However I would like to question, does Holy not produce as much enmity as Medica? It seems any AoE during a pull would have the same effect. Or are you saying it's more worth my MP to spam Holy for stuns?
I was literally just yelled at for not having Medica II up during a trash pull.
By my tank.
We didn't wipe or anything but by his logic since we had double monk DPS I was respinsible for AoE. I wasn't spamming Holy (because he could hardly hold everything as it was and was not using cooldowns so his health was plummeting) but I was still doing damage and then healing the spike damage on myself and the monks with cure/2. I could have had more DPS uptime with Medica II but I also think he or the DPS would have died.
Point is this is situstional. The way youre looking at it no it shouldn't be up if you're pulling packs of trash together but yes when aggro is established there is an expectation that a tank can hold hate through the enmity generated by Medica II.
I don't think either side of this is right all the time but I do think more healing is better than not enough.
o yea? well about 90% of dps are useless
so suck on that =P
I wouldn't do anything at all mid pull unless absolutely necessary. The longer you stay out of combat, the better. Till the tank is done pulling, at least. It also depends on how much you value your remaining MP. I, for one, don't get any form of cold sweat when I'm with 4% mp left (about 1000). But I can imagine some don't feel comfortable even with anything less than 50%. If you're the kind that likes to do as much as possible with each pull, which translates into more MP consumption, you'd want to stay out of combat as long as possible to generate more MP over time while the pull is happening. With previous point in mind, any action you perform that gets you on the enmity list would stagger your MP recovery over time (assuming it's not at 100%) and potentially be a headache for the tank. While tanks do generally try to grab everything on their way, mistakes do happen and a mob or two can be untagged by the tank. If you do, say, a Holy mid pull, those will go straight for you if you hit them. Which makes the pull slightly messy. Additionally having them stunned staggers them from bunching up. Which would make the AoE damage-fest longer due to their absence when the damage is already rolling. Minor annoyances, but quickly bunch up into a lot of annoyances from a single action.
If the tank is already done pulling, however, it's a different story. Everything will be bunched up and everyone will start AoEing. Except for lower level content, of course.
I find it interesting how much of a masochist that tank is by actually wanting a HoT effect up while pulling is still in progress. Regardless, keeping up Medica II indefinitely is poor use of MP for a single target. It's 700 potency over the course of 30 seconds. A Cure II does more than that in a single GCD without the 30 second wait for it to reach the full potential.
I suggest taking whatever the tanks are saying with a grain of salt unless they're a seasoned healer themselves*. There are tanks out there who freak out for not having protect. And it's not like it mitigates like 50% damage. Heck, it doesn't even mitigate 10%
* Does come with exceptions. You don't have to play the role to know the role, after all
A healer broke into my house, killed my cat, burned my crops, and called me a scrub.
But seriously OP, I've NEVER had an issue with rude healers. The biggest problem I've seen in this game is incompetent tanks or DPS, healers are usually pretty decent.
Healers often seem angry because players, rather than acknowledge their own lack of skill, they place most, if not all of the blame on their healer.
This. I once rezzed a guy about 8 times.. he was a DPS and continuously pulled no matter what we were saying and repeatedly wiped us. We asked him to stop and he just kept pulling and kiting huge mobs to the tank. Eventually I let him return thinking it would teach him a lesson.. nope. Finally vote kicked him. I don't like doing that but omg. I wonder if OP was that guy? XD
Im a new player in this game,leveled a whm as my first class to 60. Now im playing sch. When you are healing content you dont know very well,and the tank decides to pull like the whole instance you dont always have the chance to cast a 8 Second skill. Same with bossfights. When the group together gets a hell of dmg you cant really waste these 8 seconds,when the next aoe comes and you need your mp. Sure,if i have swiftcast ready,then theres usally no problem to rez-if i have the mana for it. But sometimes you dont have the time to rezz someone who gets knocked down couple seconds later. 8 Seconds sureley arent much as a dd-as a healer it can mean life or death for a tank and so your whole party.
If you had to keep alive tanks who think they can pull 5 packs at once in basic levelling gear and DPS who think that moving out of bad is only for other people, you'd be jaded and cynical too. ;)
What? You mean to tell me you can't sustain people taking constant AoE or Conical damage?! It's totally cool to let the tank die if you must save a DPS from have to walk a few steps!
/sarcasm