Sorry for those who like sustain but this skills was undersused because useless.
If the fairy need some healing, she can heal herself or we can heal her and it was far more potent than sustain.
They made a great decision removing this useless thing.
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Sorry for those who like sustain but this skills was undersused because useless.
If the fairy need some healing, she can heal herself or we can heal her and it was far more potent than sustain.
They made a great decision removing this useless thing.
Sacred Soil uses an aetherize stack, and now more than ever that won't happen since we can lustrate and excogitation with those stacks while DPSing without needing to stance dance.
Like Bane, the change to shadowflare is largely a nerf to SMN AoE with their myriad bahamut+painflare options, but since we share the toolkit we get to deal with it, too. For our loss.
Earthly Star is a solid AST design choice since it involves a time delay mechanic. It would certainly work in the SCH's toolkit, but thematically we wouldn't want something that gradually builds like Earthly Star, but rather something that can instantly trigger like our tactics, indomitability, or excogitation. Planned reaction rather than playing a trap card face down and then flipping it in a later round.
I dislike it when developers try to coerce you into using underperforming skills not by actually improving said skills but by limiting or removing competing options.
The slow on Shadowflare has always been and will continue to be a non-factor in terms of mitigation; we would never notice if they removed it. It's more that Sacred Soil is such a useless skill for 99% of content. For that 1% of the time when you actually need Soil to survive a huge hit in progression or to protect a weakened party member from what should normally be recoverable, it serves its purpose; the rest of the time, it's a waste of an Aetherflow stack.
For this line of thinking to work, you first have to accept the premise that the ability to deal damage in tandem with healing somehow detracts from a "healer ideology." Personally, I don't accept that the two are mutually exclusive.
Second, even if you're still onboard with this idea after passing the first checkpoint, you probably expect useful and dynamic additions to the healing toolkit that both make sense in the larger context of real gameplay and effectively replace actions that would have previously been better spent on adding damage. Thus far, this does not appear to be the case.
"Healers were becoming too dps oriented."
You can come say that again when holy and gravity and aero 3, and every other aoe dps skill get nerfed as well. Cause Holy and Gravity still hit like trucks, and one of the has a very efficient stun on top of its damage.
I was never really vocal about the whole SCH/SMN split since until now it was working okay, but now I wish they did the split for 4.0, they could of made SCH similar to the 3 HW jobs you need a level 30 class to unlock it and then it has all of its abilities fleshed out like the others. Im still hopeful its not as bad as it sounds i really am, but at least i have every job to 60 so i can chjose a possible new main, Y.Y
The nerf honestly has me so sick that I've decided to just let SCH go. They gut half of our DPS toolkit and, not to play the jealous brother, GIVE ast more to use, on top of them being duality use for heals.
RIP- Shadowflare on a GCD. You will be missed every thirty seconds and whenever you have a stupid tank.
RIP- Aero. Your weave will not be forgotton.
RIP- Bio. Your weave and your bane spread will be missed.
RIP- Bane. All though you're still in the game, your nerf from loss of bio and diminishing returns has you pretty much dead to me. I'll still use you though, because our aoe is already dead.
RIP- Blizzard II. For a really weak skill on BLM your ice was made of gold to our DPS toolkit.
RIP- Miasma II. I always hated you, but now that Blizzard II is gone, even you would be beautiful.
RIP- Spell Speed Pet Proc. You always got me excited. You're the closest thing to a DPS buff that we had.
RIP- Virus. You were our special heal. The one that could make a rock to the face feel like a significantly smaller rock that even Selene could judo chop in half. Now you're entrusted to Casters, who have zero personal reason to decrease incoming damage if it wouldnt cause a wipe, leaving us, as healers, to heal more.
RIP- Cleric Stance. You were an interesting mechanic in this game. You taught attentiveness and planning. You gave a 10% DPS boost on top of everything. Your cd was very manageable and although people had problems with their fatty fat fat fingers, pressing you at the wrong times and causing wipes, you, yourself, were a great skill. They were undeserving of you higher skill ceiling love.
RIP. Scholar. May those who find your nuetered playstyle enjoyable live their newfound boring roles and those who don't, play RDM.
AMEN, BROTHER
https://media1.giphy.com/media/26tPp...ybiU/giphy.gif
Irrespective of the nerf, the biggest problem here is that SCHs DPS in 4.0 makes a 2.0 era paladin like a Disgaea game in comparison.
The moment their co healer and the fairy can handle all of the HPS requirements is the moment SCH's gameplay becomes about as boring as imaginable.
Single target situation? 2 dots, oGCD, broil spam.
Aoe target situation? 2 dots, oGCD, broil spam.
I suspect a lot of the top progression SCHs aren't too thrilled with this, mine is already hinting that it's my turn to be the 'off healer' =(
of all the scholar changes the one that surprised me is they didn't even touch dissipation. utterly useless skill. even more so when aethercharges can slash the aetherflow recast.. there's no way anyone should ever run out of stacks...
Aspected benefic is stronger than critlo but Astrologian can't deploy it on the group.
Scholar can.
Yes you can deploy a lucky crit but you can't guarantee a crit, and its not really ideal to fish for one either and its a 2 minute cooldown if you do get that lucky crit. Meanwhile aspected helios is nearly a non critical adlo spread on demand.
Sure yes we still have a crit adlo but you cant really use that as a defense when single target its only saving grace is its heal is slightly more potent and the omg it actually crit moment. Not to mention the mp cost difference.
The huge amount of hype that I had for Stormblood was completely deflated after the media release and I didn't even think that would be possible. I never thought that SE would take one of the most complete jobs in FFXIV and bastardize it to being so mundane. Scholar was supposed to be the toolkit healer, with weaker heals but proactive abilities leading to a highly technical but satisfying gameplay. Yes the job had a high skill ceiling, but it was one the most rewarding of all classes when played optimally.
So I can understand how they wanted to take some of the best of Scholar and share that with other jobs. Addle to Ranged DPS? Fine. Eye for an Eye full strength for all healers? Cool. Only Ast was really out on that one. But what I don't like is how the gameplay itself is now no different from WHM or AST (DoT, Instant, Filler Spam).
As for the new abilities, Fey Union is just a focused Regen (which is a QoL change nothing more, for Scholars who were already mashing embrace during focused healing phases). Excog & Strategem are both cool and I'm interested to see the group coordination involving these moves but they do not make up for the AoE nerf that NO ONE was asking for. Like who ever said Scholar AoE needs to be nerfed when WHM and AST have Holy/Gravity. It's a solution seeking a problem that never existed in the first place.
I find the Quickened Aetherflow trait highly underwhelming because we can use probability to determine from the tooltip that:
Each used Stack has a 20% chance of reducing Aetherflow CD by 10s;
3 Stacks per minute means a 60% chance of Aetherflow CD reduced by 10s every minute;
Aetherflow (in the long run) has an effective cooldown of 54s (60s - [60% x 10s]).
Overall - Meh. In a ten minute fight we basically get 12 Aetherflows instead of 11. In dungeon situations I imagine this will be at best a nice to have (in those blue moon situations when all 3 Stacks reduce the timer - a 0.8% chance!), and at worse it won't even be noticed because the bonus is so negligible.
The ONE cross-class ability I was excited for, Cleric Stance, has also been made underwhelming as well. The measly 5% damage bonus means I'll be hard-pressed to take it even after progression if there's any measurable demand for Esuna or more healing. What could have been a great player differentiator has actually been made to be a slap in the face, like "Oh you actually want to DPS, here's a paltry spoonful to make you feel better about it." Imagine instead great Scholars could put themselves ahead by challenging themselves to get all 3 Energy Drains under Cleric Stance, utilizing Dissipation and Quickened Aetherflow to make all of these synergize nicely!! Right now these values are so small that I'll still do it to be optimal but who even cares - a 21% crit run versus an 18% run would make a bigger difference and that's entirely RNG.
Further, I'm hardly excited about the neutered DPS kit that is essentially DoT -> Instant -> Broil spam for 30 seconds in any situation. The only question I'll ever be asking is, "Is this pack large enough to make sense to DoT the other end and Bane again?" How exciting. /s
Part of having a "tactician toolkit" means we need to have the time to use those assets. We now have 6+ oGCDs and only ONE weaving opportunity in Bio II. Of course there's still Ruin II but that's always been suboptimal and now we'll be forced to use it for no other reason than because "they took everything else away." Like what the hell?
In addition to the WHM changes, I've become extremely disheartend about the over-emphasis on healing abilities and the ONLY WAY I could see these changes being in the right direction is if the healing requirement of ALL content is drastically INCREASED. Who cares about being able to tether the fairy if the damage output is so negligible 90% of the time I wouldn't care anyways?
Having seen some of the dungeon videos (you can check them out on Gamerescape) it's clear to me however that the healing required is the same, IF NOT LESS. The healer rarely even healed. They overhealed for half the video cus it was Satasha-normal level damage. Maybe this is all just for the PR-Promos and such, but I'm hard pressed to believe that all of these numbers (tooltips, incoming damage, outgoing heals, mob size, etc) aren't all completely done at this point.
Make no mistake, the numbers, gameplay, and playstyles we see in the media are 99% what we are getting in two weeks. Having been able to fully digest the neutered Scholar, misunderstood White Mage, and overpowered Astrologian I am highly disheartened at SE's seeming inability to bring distinguishable, balanced, and nuanced gameplay to healing in FFXIV.
I am really sad for the removal of Virus actually.
Cause Scholar as the mitgation healer, this skill was great and since it was our ROLE to do mitgation, we had "the time to use it".
What I am afraid of is that caster won't use this because focused on their rotation/dps (or don't even understand the use of this skill).
Of course, it only applies on duty finder cause in a static you will talk with your group and ask each people to use their abilites.
Won't say anything for Eye for Eye, it has been buff and for all healers, so that's cool.
I'm actually a little annoyed at the Virus removal since no healer has it now, and it's been given to DPS instead. This was one of the SCH/AST raid responsibilities, especially if you didn't have a SMN, and it was fun to be able to do it. I mean who else is most concerned with mitigating damage than the healer? Certainly not the rotation-focused DPS. I always figured one of the reasons healers had such uncomplicated abilities was so they could keep a better awareness of the party and fight and thus react better.
I am sure the DPS will be able to virus fine, it's not hard. I just feel like they took a bit of my job unnecessarily, and I will certainly miss my emergency safety net for when I flub an AoE timing and want a bit of insurance the next blast won't cripple my shields. >_>;
It's weird to me cause dps arn't really concerned with paying attention to the tank buster, healers are since they need to be prepared to, well heal through it. That said I think the goal is to promote more teamwork across all classes. DPS classes picked up a lot of mitigation and interrupt abilities. Though they've basically given healers less responsibility by basically making them just spam heals, and dps more responsibility. An odd shift.
Yeah I am curious to see how this plays out. And why make a pure dps or healer with little utility compared to others. Especially since the other classes seem to play off the idea of synergy. Guessing the way they have design the content will hold the answer. Either that or whm, black Mage, and samurai will be getting some changes.
I don't know about you guys, but the first thing I'm doing when I reach 70 is make a hotbar dedicated to all the noct asts that will not go diurnal when paired with a sch. I remember when ast first got their shield buff, now with sb I can see this being a major issue for a couple of months. And I plan on being extremely salty with a fairy that will only heal me and me only.
I just hope their mp drain will still be below ours so I can watch their mp bar plummet like I get to now-
Oh wait we all get two mp regens.....nvm.
Why woudl they? their shields are better anyway xD
anyway once again we got overshadowed, by our WHM friends..... im sure they will get some good changes, dont get me wrong, thats great ! .... but all the atention is on them, making it even more impossible for us to get a change...
Honestly, SCH needed a dps nerf. I always felt like I was gaming the system doing dps 70% of the time, and often doing more than some dps. It seems like they're actually trying to make healers heal (well aside from AST...) and I'm alright with that. SCH still functions the same, just focus on single-target over AoE. Use them Energy Drains and get Aetherflow back faster, it'll be even easier with damage going off of mind now and Cleric Stance as just a straight buff to damage we can still do respectable damage while doing our job. SCH and AST were too strong and these changes feels more like how healing as SCH should be. Now we wait for AST...
Yeah lets nerf a completely working class because they do too much dps and not enough healing. Ok. Have fun spending 70% of the time DPSing, while getting less DPS out of it.
Tom gets a job at a factory. His job is to put pencils into a machine so that they can be bundled and count them. The whole factory gets a bonus if he can get 100 bundles done an hour. He does great! 120 an hour and everyone loves Tom for being so good at his job. Janet has the same job as Tom. Shes not so good at loading up the machine. She can only do about 80 and hour. She blames the machine for being too difficult and focused too much on bundling the Pencils over her real job of just standing there. Janet complains every single day to Manager Sean. Sean decides that Janet is really obnoxious when she whines and he's tired of handing out bonuses every week. He mandates that every machine be put out of service. Every worker is to hand bundle their pencils. Tom is absolutely disgusted. Janet is completely thrilled! Now was Janet's chance! She could be good like Tom, better than Tom! Tom disdainfully bundles his pencils. 80 an hour. Janet does 60 an hour. Janet feels so accomplished. Only 20 Less than Tom for the Same amount of work she had been doing before? I must be the best she said. No one was able to reach 100 an hour and no one could even come close, but whats important is that janet feels like shes doing a good job for less work. Janet decided that, that was the important lesson.
Author's note: Tom killed himself after 3 weeks.
Well to be honest... for raid, i'll definitly let my ast co healer put the single target sheld for the pre-pull since it's far more potent than my adlo. before the battle starts of course, then he'll switch back to diurnal.
That's just a little gain for the sch/ast comp.
But if in DF or PF, I end up with a nocturnal astrologian as a Scholar, I won't let it happen this way.
I find this story ridiculously inaccurate. A more apt comparison would be an accountant yelling at a licensed professional baker that the recipe they follow is all wrong because it's based off of yellow cake, only for the life guard to try and make a passable cupcake and try to pass it off as better than the bakers cake, and almost driving the bakers business to ruin. He's going to be sternly reprimanded and reminded that he isn't a baker, and that he's only good at crunching numbers.
She made a nonesense post, because my post was borderline nonesense. We know what you are thunda. We know what you are. Healer's are Lions. You're the 10 year old boy with the stick poking us between the bars, because you know you can and its fun to watch us get pissy. We don't like bad, baseless changes and it just makes you feel so good to watch. Hell it feels good to watch you poke fun at our dramatics. I hate it and love it. xD
But seriously. If these changes go live, WHM won't be the only ones leaving their class to rot at 60.
Yeah thats it ! omg how did you know? the indeed want us to be more focused on healer thats why we got our MP numbers for heal spells increast, our fairy took a 50 potency nerf to heals, and noct AST heals AND shield better than us..... That makes sensee!
Just that they good a recopilatory feedback post about was wrong with their class, so im pretty sure they will change at least something.