Nerf it because it killed me!!!!!
/s
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Nerf it because it killed me!!!!!
/s
I make sure to remind everyone to look away from cold feet, but I'll admit even I miss it being cast if I'm checking cooldowns for all of a second now and then. I'd really like some distinct audio cues.
If multiple players screw up or an individual player does so repeatedly then it's completely fair for there to be a risk of a wipe in a fight. There's already numerous chances to recover if someone is hit by something they have the potential to avoid. You don't wipe on Edda unless people get hit over and over again. Again, it's frustrating, yes - but it's not a valid reason to take the challenge away for those who enjoy it. If you queue for content with a random group then you get random skill levels where matched players are concerned. If you want to micromanage what you get in advance, you're not lacking in options to form your own efficient group.
Nerfing fights doesn't help the playerbase learn anything. -_- The mechanics in the fight are easy and readily picked up. I loathe the phrase "get good," but sometimes it really is appropriate
All bosses are very easy sub 100...
I am not the best of healers and have had no real issues.
The 170 floor boss, now that thing killed us, lol
Why would you nerf something that can be solo'd
Please no more nerfs. Please stop asking for nerfs.
Especially for content that doesn't need it. D:
I'm sorry you have bad groups, but that wasn't directly attributed to the fight's difficulty. It was more attributed to the fact that a.) they either had no idea what they were doing, or b.) didn't care to follow mechanics. Or both.
No.
Nerf the floor 50 boss? Why? No offense, but if people cannot handle a relatively simple fight, then they should learn the mechanics.
The answer to all woes in this game is not to nerf something.
I don't think they should make it easier, but I do think allowing for 2-3 wipes on that boss before duty fails is somewhat reasonable, or maybe change that floor to be 41-49 and 50 by itself so you're not wasting 30 minutes getting to it, to have one or two people cost the clear because they're so used to being carried everywhere else. It took me a 4-5 tries to get passed it as well because of idiots who claimed to know the fight and then kept getting feared+hit by aoe, so you have my sympathy. I just don't think making it easier is the solution.
A boss that can be solo'd should not be nerfed.
/thread
The time you took complaining or trying to get your potd nerf supported, you could have spend in game explaining the boss's mechanics to the people. Or since you're not willing to run with "idiots" as you so friendly pointed out, could always solo the first set of floors 1-50, and continue with 51-100. IF you die, the only person you can blame would be yourself, much easier then being pissed at others and pointing fingers when you can clearly point out the source right away.
No to nerfing potd.
Do you want player base to get even worse? ? Honestly. Just yell at stupid people until they unsub or improve
Leveling on a new server with a friend who's new to Final Fantasy half my team died to this boss, only me and the tank seemed to know how to dodge her mechanics though i was worried the first Black Honeymoon would wipe us, we survived and didn't get hit by a single mechanic after and finished the fight between us.
This boss doesn't need nerfing I worry POTD is causing player stupidity with how easy it is to complete and the first sign of an actual mechanic is destroying them.
PotD definitely IS the cause, my roulette queues have been gradually getting worse with a very big consistency since they added floors 51-100 while nerfing floors 1-50.
Say what you will but this is not a coincidence.
Im on red alert mode whenever i see another player with kinna/padjal weapons joining roulettes.
And more often than not, my anticipation turns out to be right.
Can clear that fight solo as any class, asking for a nerf is disgusting
I get the feeling that the large majority of people that replied to this topic don't even understand the issue at hand here. I have faced those very circumstances before, where I told the party the main mechanic to look out for before the fight began, and yet, all three of them got hit by the Cold Feet skill, and then Edda eventually killed everyone.
In case some of you are not aware, her Black Honeymoon skill hits everyone (it cannot be dodged), and its damage increases based on the letters that are lit up on the floor. They lit up as people get hit by the In Health skill (I think), which *will* happen if they couldn't avoid Cold Feet. As such, you eventually take fatal damage from Black Honeymoon when all letters on the floor have been lit up, even if it's only because other people messed up.
To the people that answered that the fight is easy because it can be soloed, you are missing the point. It's easy if you know what to do, but when other people in the party mess up, the boss hits you for fatal damage regardless of how perfect or not you are. As such, that fight is easier solo, and may be downright impossible in a group, if your teammates don't perform well. You are basically at the mercy of the rest of your party, even if you could otherwise solo the fight.
In my opinion, the real problem with that fight is the "one wipe and you're done" approach of Palace of the Dead. You have to go through the whole 41-50 floor set all over again, even if it's not your fault in the slightest. I believe that a potential improvement would be to allow a second try if wiping against a boss.
So you supprt dumbing down the game to cater to slow learners? I've been there as well. 4 wipes in a row. An as such i can see it's the lack of skill. These players won't improve, and you don't care. You just want to get a clear and move on. Well ok. Buuuut now those players still haven't learned anything. I say the game needs to force players to improve, and having a wipe mechanic is one way of doing that.
That's the thing... You can clear it solo just fine, but any idiot can wipe you if he'll take damage, accidentally or on purpose, because the boss uses party-wide attack as punishment. It should be nerfed in the way that only people who don't turn away or respect mechanics are killed.
Please god no. PotD is easy enough already. People need to learn mechanics, not whine for nerfs because god forbid you have to do more than press 123.
It has been nerfed in some way, just seems easier then before, I think it has to do with the increased cap in the aeatherpool though.
also 1-50 floors, has been nerfed hard. It was common back in the day to do 30-55 mins depending on luck for 41-50. The floor size/ number of rooms is much much less before when it was just 1-50.
What my friend ended up saying is focus on dodging not DPS, (every single 50 boss) see some people have a habit on taking "light hits" to pad DPS, you cannot do that there and it is a good reminder to simple say "remember dodge or wipe"
I feel like by this point I've seen everything now. What a time to be alive.
Nerfs are not needed. People actually utilizing their brains to think is what is needed. Don't encourage stupidity in others, please.
You said yourself you wiped because of "idiots", why is a nerf needed?
This might sound really bad and people will disagree with me, but just handhold them to get your win. I did this for mentor roulettes (particularly for Shiva ex), because no matter how many times I told people to watch for her bow stance and get behind her, there is always people that never do...repeatedly, within the same instance. So I took it upon myself to make a macro to alert them about it right as she is about to transition to it.
I disagree, respectfully.
If anything more mechanics like this should be introduced and utilized so that people are forced to improve or get stuck behind content. The reason you have groups wiping to this is because the game practically plays itself for the players that can't be bothered to learn the minimums of their classes. I see a lot of people complaining about the skill gap being too large. Yoshi's answer to this is to apparently dull down the classes and make them even more dummy proof instead of providing information in game to help players improve.
TLDR; nerfing mechanics and lowering the skill bar is why this is an issue in the first place. Please stop asking for reduced mechanical requirements, and ask for in game support to help players understand the fundamentals of their class, and basic gameplay requirements
That doesn't always work, but it's definitely worth a try. If nothing else, at least if the advice is thrown out there in advance people can't turn around and try to deflect the blame if they screw up. I had a rather...interesting Dun Scaith run earlier today and multiple players just couldn't grasp basic mechanics like 'kill adds ASAP' and 'run away when boss jumps across the arena'. Eventually we managed to complete the instance but it was painful.
go in as tank
laugh at them when they die on the raid buster
finish off the boss solo
No we're not.
A fight that can be solo'd, even one that is potentially easier to solo means the fight is simple enough to ascertain. If you enter this fight and wipe because of other players. One of two things happened:
1. You got trolled.
2. You didn't explain the fight well enough.
For number 1, there's nothing you can do. But for number 2, that is likely what you're experiencing. Why would you enter a PUG against a fight that is so important to get right, and NOT explain the mechanics? After which you either get it, or you don't.
The fights after do not get easier. If people get stuck behind the wall, its best they stay there until they obtain the necessary skill to overcome it. As for others failing and making you do it over again. The following applies:
If you want a surefire means of success. Don't enter Duty Finder or let computer AI decide your group for you. If you want to roll the dice to see what group you get, you're rolling the dice to see if you will pass or fail. Your skill may increase the number. But anyone who's played D&D in the last 40 years will know.. sometimes you roll a 1.
I think the issue here is that people don't want to learn how to do mechanics properly and blame SE for putting them there in the first place. If you're struggling with something, why not try to learn from your mistakes and try to get better so that won't happen again? You can't just blame your PUG teammates for every single thing in this game.
No! By no means! Please make PotD harder, not easier. People are already terrible at playing their jobs and even worse with mechanics. Do not make it easier for them, make it harder so they must learn and improve.
No.
Ppl should just learn how to play :)
If it's possible to solo the fight (it is), then it doesn't need nerfing. As many others have said, players just need to get over their shyness and look Edda in the eye... when it's not a giant pulsating death glare.
AKA pay attention.
Step 1. Watch your teammates die
Step 2. Solo the rest of her health because it's not difficult and doesn't need a nerf
Wow can't believe someone is asking for this fight to be nerfed. What's next? Ask SE to nerf Basic Training: Enemy Parties?
I believe that you didn't read my post entirely. Or at the very least, you ignored parts of it. In any case, I will reply on the parts that I believe are relevant.
If I wipe due to a troll, that's a real problem. In a "normal" instance, you can kick the troll after the wipe. In Palace of the Dead, you cannot, as the run is immediately over. But, that is most likely extremely rare, and not worth spending too much time worrying about.
If you explain the mechanics to people and they still ignore them (and I mentioned a very case of it happening to me in my post), it's not due to not explaining well enough. In a fight like that, it's obvious that one would want to give as much information as possible to others to be sure that they get it right, because there is no second try. But if you ask everyone if they know the fight and they say yes, and even if you tell them to look away for Cold Feet in addition to that, and still all three of them get hit by it, I am certainly not at fault. Remember that the entire party needs to work together to win. In most instances, one failure is no big deal because you can try again. Here, you cannot. Short of starting over from floor 41, that is. But that *is* the issue.
In my post, I suggested a potential game improvement (rather than a nerf) - allowing the party a second attempt if they wipe on a boss. I believe that is by far the more important part of my message to reply on. In most instances, you can work out what the problem was behind the wipe, and do better next time. In Palace of the Dead, you cannot. Combining that with a boss where other people failing makes you die (where soloing is otherwise possible), that is a big issue. The combination of both of these factors is where the problem lies, in my point of view.
You also mention not entering the duty finder/PUGs in that floor set. Many people (including you) suggest that people don't queue with randoms and instead go in a premade party. I have seen that sentence thrown around many times, about many subjects, and in many other discussion topics. But, telling people to "go with friends" is, in my opinion, generally poor advice. That sentence is thrown around as a fix to one person's problem, rather than a fix to a flawed game mechanic. The game mechanic is what needs fixed.
Also remember that a lot of people simply don't really have many friends, are in small free companies, are nervous about socializing (if going the party finder route), things of that nature. Besides (and more importantly), you're unlikely to have three people you know that can go with you specifically for floors 41-50 (or any other set of floors other than 1-10, or 51-60). That isn't a solution that universally works. Now, that was only a personal thought, and it was not my intention to derail so much, so please don't take it negatively. I believe in finding solutions to game flaws over shooting other people down by suggesting restrictive patcharounds that don't work for everyone.
Actually, when Floor 51+ was released, they boosted Edda's HP, because before that point, a group of DPS could pretty much oneshot her in a few seconds, with all buffs up.