Monsters without eyes DO aggro by sound instead. :v Go tiptoe past a morbol or axotl.
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I hate this response so much. It's a video game. With magic. Danger doesn't mean much when mecha suits exist and you can be practically immortal with the right gear+healing companion.
Jade Dynasty circumvented this with Sky Blades which acted as flying mounts. Some areas, while dated, are still beautiful. And you can pretty much admire them from a distance via flight and staying just out of enemy reach. Possible in heavensward areas, unfortunately not so much 2.0. Another very old mmo I like to mention is Wonderland Online, which had random battles and with a special food item, you were granted exactly 1 minute immunity to all attacks. I do not see how it'd be so impossible that you can't gulp down a temporary super stealth item which would grant you a chance to just explore even with an A rank around. Slap on a debuff for attacking mobs/talking to npcs and done.
Are there elemental sprites in the 3.x areas? I think so and I think they are not aggressive.
That being said I would definitely like to see:
- intelligent enemies in cities and dungeons "sounding the alarm" and either attacking you en masse or fleeing as appropriate
- more meaningful day and night cycles with more dangerous predators and undead coming out at night
- more importance to weather with more varieties of enemies that spawn under different weather conditions
- more monster vs. monster battles that happen randomly or due to ongoing conflicts
- more enemies that actually wander over the whole region
- perhaps morale in some beast tribe regions so they might become more or less hostile, dangerous or numerous based on player actions
- enemy attacks on friendly outposts
- hunter enemies that try to stalk you or wait in ambush
Oh and also: doggedly persistent enemies that will chase you across the entire zone, and will remember you when you return
I really kind of miss the terrifying ffxi features of magic aggro and low hp aggro!
Truth be told, I haven't felt that kind of fear in ANY mmo but FFXI. I remember the feeling when sneak/invis was suddenly about to wear off and I had to drop what I was doing to find a safe spot as fast as I could! That being said, I think the nature of FFXIV combat prevents this from occurring. In FFXI everything required a group, but not in XIV. So nothing is super deadly except in dungeons. That's why I think "elite" zones might be fun. Areas that are open world, but you can only really progress through it in a group.
Aion actually does this. There are quests to kill certain enemies which means you have to wait until night to do so. Specific enemies will attack each other. Like wolves and boars and some will kill smaller animals for food. And there are some areas where there are traps on the field that, depending on your level, will outright kill you. Some areas are triggered to have surprise attacks from mobs like snakes that hide in the grass so good luck exploring when something comes out to bite you in the ass. Aion is by no means a good game but it had excellent ideas.
I actually think the world isn't dangerous enough. If it was truly dangerous you couldn't just run 20 yalms to the left and loose agro.
I too miss those XI and 1.0 days. Making my way to Gelmorra Ruins slowly tiptoeing past mobs and standing completely still is waiting for others to turn their backs to me. It was an achievement in and of itself. There was no other reason to go out there than to say you did and to see the place in person. But getting there was most the fun.
We don't need "elite" zones. It's more dangerous to walk through a preschool than it is to walk through Eorzea.
But why does it have to be so dangerous? Do you go out in a forest expecting to be swarmed by angry hornets immediately? This isn't Bloodborne or a single player game where the intention is to throw off casual players. And even still, Bloodborne offers the luxury of giving the player all the admiration they want if you just clear the area. This is an mmo that children play.
Having a few mobs that are aggressive is in no way intended to throw off the casual player, that is just asinine.
Implying that the uber casual players are so incompetent they cannot handle a lil aggression from random mobs is about as insulting as you can be. And comparing any zone in XIV to bloodborne hahahahahahahahahahahahahahahaha
I am not saying every single mob has to be aggressive, esp in the starter zones, but the world could not be safer unless you took absolutely every aggressive mob out of the game. Even the HW zones with all aggressive mobs is a cake walk. This game suffers from a lack of danger, not an abundance of it. There is no place you can go outside of an instanced dungeon that you cannot step left and be safe if you get agro.
A lil bit of danger gives the world some spice and makes it more real. How do you even play games if you need this level of sheltering?
This is getting out of hand...
There is also sex trafficking, slavery, murder, anarchy, civil war, cursing, sexual situations, etc and you are worried about the children because swatting a bee away is too much for their delicate little hands to handle? Really?
XIV is not XI, they are two different MMOs and FF XIV is for the casual players - their main target - while XI for the hardcore players - their main target. And yes, there are families with children who play the game. And I really don't really see why SE should give in to a vocal minority, after all the devs did get complaints from the silent majority when Heavensward hits with the aggressive mobs.
Mhm... truth be told, I doubt that's all there is for a request, because that is easily solved: Fill an island of Azys Lla or the Sea of Clouds with level 100 mobs that shoot you off your flying mount and you're done.
Would anyone be happy with that? Hell no. The first thing people would complain about would be that people can just freely avoid going there in the first place, because it's isolated and has no exclusive rewards tied to it. Next, people would ask for the zone to please be mandatory for something, be it MSQ, relic, or just some glamour/mount, to make people go there even though they don't want to, because if it was truly optional, it would be dead.
It's like the difficulty discussion - First people ask for higher difficulty to be more engaged and have more fun since everything is so easy for them they get bored, then they turn around and demand to be compensated for having more fun and not being bored with better rewards.
Be. AGRESSIVE! Be-Be. AGRESSIVE!
So tired of the "vocal minority" excuse. It's become the default in every debate for "I disagree with you, here's how I can discredit what you're saying". The moment I see it, I immediately think less of the opinion it was attached to.
As for children, the game is rated Teen in NA and PEGI 16 in Europe. If you can't handle aggressive mobs by the time you're a teenager FFXIV might be the least of your child's worries. Families technically shouldn't let their small children play, so at the very least it's a little silly to develop with them in mind, no?
The hardcores players, the vocal ones, have always been a minority, and the casuals players, the silent ones, the majority. That is fact. And you're playing the wrong MMO, FF XIV targets casual players. If you want hardcore you could always go back to FF XI and stop trying to ruin the game here for the main core of the players.