Man, people having fun sure is crappy. ;-)
Definitely here to express support for this! The original Weaver's Swallowtail coat is still one of my favorite items in the game, and I would glamour that over a lot of the outfits we get nowadays in a heartbeat...
If you don't like this idea, then just don't glamour crafter/gatherer gear if it gets added. Breaks your immersion to see someone fighting in crafter/gatherer gear? Pay attention to the instance yourself instead of zooming in creepily on what other people are wearing. :/
I'm not bothered with "immersion" and I honestly think thats a stupid argument - I am however bothered with the fact that the person who designed those AF-gears (no matter if gathering, crafting or fighting) does that with this one class/job in mind that allows them to add neat little details tied to that class/job and in general allows for more creativty and freedom when designing those pieces of gear. I am concerend that if we open up any AF-gear to just be "free for all" that uniqueness will suffer from it because when its designed then there will be that thought of "eventually every class is gonna wear it, dont make it to specific". I honestly believe that the reason those sets look so great is because they're only meant for that one job.
I fully understand why people want this unlocked, lots of those items look great and its sad to see them not used, but I prefer that over getting wish-washy stuff that everyone can wear. We have a LOT of glamour that everyone can wear whenever they want - and then we have very little sets that are tied to a specific job or race - why cant we keep that little bit of uniqueness there? Those sets are supposed to "capture" the essence of that job/race, thats why they look so good in the first place! Dont take that away ;_;
I would also be interested to hear if those people who'd like to see the crafting/gathering pieces unlocked want the same for the fighter-AF?
The difference is that I feel as though we actually see people using the fighter/caster job-specific gear. It's even useful, because you can glamour (say) a classic SMN item onto a caster piece and have your different SMN/BLM glamours without so much inventory bloat. Meanwhile, all of my crafters over the WVR look identical because life is too short to carry more than half a dozen different sets of crafting clothes around for fashion and they all share the Ironworks gear like 99% of other crafters on my server, meaning that those lovely sets with their unique designs never even get seen. I look great in the Alchemist, Weaver, Armourer and Culinarian gear, even though none of them are traditional FF sets the way the WHM or RDM AF is. I want to show these looks off more easily, and show off that I'm a serious chef even when I'm not actively frying an egg!
If they released something like the Hempen underwear for crafters so that it looked different on every job, it would be sort of interesting. Not ideal, but a potential workaround.
They also undermined the job-specific idea themselves by giving boys the level 50 CUL gear for a seasonal event to avoid having to bother making a unique item for them like the girls got. There's a double standard here. If the level 50 CUL gear isn't special, why are the others?
On a similar note, I'm wary of letting them get away with too much free rein with regards to 'uniqueness'. We've had too many items where the male version is missing or half-baked compared to the female one because their 'creativity' only extended as far as giving hot catgirls something nice to wear then moving on to something different. If creativity means exclusivity, they will have to do a better job of balancing that in future or it's not an improvement worth having.
¯\_(ツ)_/¯ To me this seems very catastrophizing: "If we make this one change now, it will completely change everything in the future forever!" The logic just doesn't make sense. We can already glamour our characters to look nothing like the actual class we're playing. I can put my Dark Knight in a bright pink idol outfit. I can put my Fisher in a butler's outfit. Why would being able to glamour my DRK to look like a Weaver suddenly mean we no longer get unique artifact gear for any class?
And at least in terms of inventory, getting, using, and melding materia to most of these crafter/gatherer outfits was a nightmare, and a lot of people begged for a single set of crafting gear/gathering gear which could be utilized by all classes specifically so that they didn't have to deal with all this varied gear. I mean, the current Ironworks Crafting gear set exists for a reason? Couldn't you say that "all class" sets like that have done far more to threaten the uniqueness of every crafter's appearance (since now tons of people are wearing the exact same set across all their crafter classes etc.) than allowing people to glamour crafter/gatherer gear would?
Likewise, what is the percentage of people actually glamouring their old crafter/gatherer sets over their new stuff? It's not many, at least as far as I've seen. The creep of gear means that old stuff slowly gets erased--wouldn't it better to at least see this stuff sometimes, rather than it just rotting away in everyone's armoire?
As for artifact armor for battle classes, I honestly wouldn't care so long as the person has earned the right to wear that gear. If I'm playing my level 60 AST but I really dig that SCH artifact top hat I've got just sitting around in my inventory, why not? The obsession with uniqueness is bizarre, because it's not like anyone would be holding a gun to your head telling you you must glamour this gear over your character. If you don't like the idea, just?? don't do it??? Meanwhile, the thousands of players who already have their battle classes glamoured to completely non-unique things like piggy costumes and Thavnairian sets can do as they like too. None of that glamour gear has caused unique artifact gear to disappear. Allowing us to glamour crafter/gatherer gear wouldn't either.
I think uniqueness is a moot point when the other servers are able to glamour it. I do love the artifact gear but I think once the gear is out of date, this allows us to re-use it more.
I mean I still hate how the system is designed that if i use AF as a glamor on a piece shared by other classes, it loses the glamour but that is a separate issue entirely.
Considering these were cash shop items in the original region...
I highly doubt they'll be anything else over here.
I think I recall mention at some point that they required the character have those classes leveled to be able to use them...
Absolutely NOT! If anything should happen with these, it's that armors should be able to save glamours per job. That way you can wear your ironworks gear but have the GSM set for your GSM, etc.
Other than that, no. These are artifact gears and those should always stay job specific. This is like me asking to wear the classic White Mage gear as a Dragoon.
It's bad enough the jobs are as homogenized as they are. Stop trying to take the little bit of identity they have left!
Absolutely! If anything should happen with these, it's that DoW/DoM should be able to wear this gear because it's basically the only crafter gear that DoW/DoM can't wear!
Other than that, yes. This is a great way to make gear glamours more visible through endgame. This is like me asking for gear to not be forgotten to time because it's no longer useful for actual crafting and niche players who glam their crafters up with specific AF gear. It's nice to see a variety of things in dungeons!
The gear a job wears isn't what homogenizes it. My WHM isn't doing dragonfire dive anytime soon just because I put on some drachen mail.
Normally I think I would go against this. I like each class having their own unique look and style. But when it comes to crafting and gathering gear.. Guess what? Ironworks across the board. I had a few weeks where I could use one or two of the AF gears, but once I got my hands on the ironworks gear, i never looked at them again.
Its a shame too because I love the crafter and gatherers AF gear, but I'll never be able to use it. If we had something like a glamour log where I could use ALL the AFs on my IW gear, I would be against this. But since we dont and I dont think we will get a glam log.. Those nice glamours are just going to waste.
So I guess I'm on both sides here Haha. If we are NOT getting another way to organize glams, then we should unlock them. I want to see people use them, instead of collecting dust. They're to gorgeous to waste. : D
I definitely want these for combat classes- I've wanted them for a while.
I would love to see these sets unlocked. One of the biggest incentives to level my crafters was the gorgeous gear you got at level 50 and HW end-game. It was so disappointing to realise that I'd never ever have a reason to make any of it or be able to glamour it over my omni-set.
I absolutely do not support putting these in the cash shop. We pay a sub, and that should cover things like this. The gear is already in the game, no way should we have to pay to use it outside of a very narrow window of time when we are levelling. Personally, I think these sets should be unlocked for anyone who has levelled the relevant class.
Yes, in a MassivelyOverpowered PAX East article/interview, it was mentioned "the items require you to have an appropriately leveled gatherer or crafter in order to use them; they should not be commonly in use."
Cite: http://massivelyop.com/2017/03/11/pa...uture-patches/
As I and some others mentioned, one way around Cash Shop is attaching the item reward sets to the achievement title that you receive for getting respective crafter/gatherer to 50 and 60.
However, I am dubious as to whether or not they would go that route when CHN/KOR gets it in the cash shop.
Honestly, I'd much rather see them earned by achievements. "Make X number of things" type of achievement as a specific DoH class or "Gather X number of this item" as a specific DoL class, and each one would reward a glamour item for that particular class, starting with the small pieces (i.e. gloves, boots) and working up to the bigger pieces like the chestpiece at the end. Not only does it provide a more suitable means of obtaining that glamour, but it also serves as a reward for the more dedicated crafters and gatherers that actually enjoy that playstyle.
As for the people who believe that such glamours would be "confusing", look at their weapon. If you can't see their weapon, check the party window for their job, look at their health and mana when you get in the dungeon, and stop staring at their butts.
I fully support this, I love the level 50 Leatherworker and Botanist head pieces and am never likely to use them again because having multiple different crafter and gatherer sets just isn't practical.
http://i.imgur.com/N3XnKKy.jpg
My eyes are up here! ^
Also I'd like to extend those DoH/DoL ironworks sets to be available for all classes so those can be glamour-useable as well, which I'd think would be easier to do than to create glamour items of gear pieces that already exist.
I would buy the lvl 60 bsm (forgemaster's redingote) if had to option to wear it without the apron and just the top piece, otherwise no to buying it and just make it available in game without needing to buy.
I'm a crafter and a gatherer and I fully support this. Especially when our class gear isn't even the best because you can't meld it, even if the stats are superior to the armor you CAN meld. So you aren't going to be wearing it anyway. It annoys me that it doesn't take hard work to get good gear, just gil.
Though I'm all for the class/job restrictions being removed for glamouring the vast majority of gear in the game, I do NOT want that to happen to the AF sets. Those belong to the class or job they were designed for and should remain there exclusively.
If your issue is that they're not utilized as much as you'd like to see, then support the frequent requests for SE to allow multiple glamours between jobs/classes that share the same gear. If that could be added, then I'm sure we'd see a lot more AF sets around (both the crafter and combat ones), even without having to unlock them to be worn with different jobs than the one they were designed for.
I am fully against this. Job locked gear should STAY job locked gear. Just like the people who want to take my Creed set and wear it as another class. Get your own glamour this one is for Paladins.
Yeah job gear should be locked. Class gear on the other hand should be available for glamour use already. It is a simple fix much easier than appropriating defaults or hempens.
That'd be cool, if they haven't already unlocked the crafter/gather AF gear for another region OvOm
Would still really really like this!
While I'd really love to have my 50 botanist top on my battle classes I have a feeling we won't be getting this anytime soon.
SE should bring it as ilv 1 all class gear, with no stats and buyable with red scripts (only those who craft and gather are allowed to look as crafters or gatheres on their battle jobs)
I honestly think that the best possible solution would be to compromise and do both; make the glamour versions available via scrips for those with DOH/L leveled, but also make them available via cash shop for those who hate crafting and gathering.
Everyone wins in that scenario: Patient people can get their items in-game without paying extra, impatient people can have their instant gratification while SE gets their money, and the mods don't have to read so many topics complaining about the cash shop. I see no downside.
That's the opposite of a compromise, since it eliminates the compromise Felis tried to work into her suggestion. And I see a very MAJOR downside. You've completely eliminated AF. These are class specific for a reason, because the whole point of their design is to highlight that particular class. At least Felis's version gave a crumb of acknowledgement that you shouldn't have them without crafting/gathering, whereas just throwing them up on the cash shop for anyone to get eliminates their purpose altogether.
A compromise would be more like: You have to get them with red scrips, or whatever Stormblood's equivalent is (and a lot of them, since it shouldn't be easy to override the class specification on AF). And to get them you have to have reached max level in the class the original AF was for. (Or perhaps have to be level 60 to get the glamour of level 50 AF, and level 70 to get the glamour of level 60 AF. The level 70 AF wouldn't be available in a glamour version until the following expansion comes out.) Then you can get a level 1 glamour version that's either for all DoH or all DoL as appropriate, but not All Classes.
EDIT:
Just to be clear, I still wouldn't really approve of that compromise. AF is too important to compromise on. But at least I could recognize something like that as being a compromise between those who want to preserve AF for its intended purpose and those who don't. As such I could grudgingly tolerate it.
I think you're not understanding what this is for. This is for non-combat class armor, meaning this is exclusively for sets locked to Disciple of Hand/Disciple of Land classes (a.k.a. crafting and gathering sets). Don't worry, no one's taking your shiny pally gear (especially since I'm thinking it'd be too big for my lala).
I'm still in support of glamour versions of crafting and gathering gear sets as well as either glamour versions of the Ironworks crafting and gathering sets or have their class restrictions removed so they can be used as glamours.
Maybe that's the reason why it is a poor seller. Many player do not like crafting or gathering.
I for one would like to glamour the Weaver Gear but I wouldn't level my crafter to 60.
I hate crafting. So, they already lost 1 buyer for sure if it's added to the Shop.
But it's the same thing. Crafting and gathering are separate classes in their own right. Their AF is every bit as tied to them as Paladin AF is tied to paladins. I'm against unlocking either, but it's completely nonsensical to support unlocking one unless you're advocating that they all get unlocked, combat and crafting alike. It makes about as much sense as for someone to say "Well, I main PLD, but don't care for magic jobs, so Disciples of Magic can all lose their AF, since only PLD needs to keep theirs."
It a compromise because the Chinese version of the game has these available exclusively from the mogstation, when they should be available in-game for those of us who put the effort into earning them? Exclusivity when it comes to clothes frankly makes no sense (why would I require years of special training to figure out how to put on a jacket?), so I can't see fussing too much over that. What I will fuss over, though, is having content that should by all rights be a simple adjustment to the equipping permissions on items which already exist in-game being made into content exclusively for those willing to pay extra.
I mean, it would certainly be nice if the items were made exclusively available to those willing to level the classes and then earn enough scrips to buy them, but that's not going to happen since they're definitely mogstation items. My idea was to find a happy medium between the two.
No, it's not. We payed for all those models when we buyed ARR/HW, it's not extra content in any way. Models for all races are already there and all they need to do is add another non tradeable version with no stats and no class restrictions.
If they do that anyone can level their desired gathering/crafting prof and buy it, but to be honest I'm ok with class restricted gear.