The way Ninja is now with poisons, the spell blade magic would have been little more than a gimmick and it would be a waste.
Also are we sure Bravely Default counts for the classing FF jobs they're focusing on? Genuine curiosity here.
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The way Ninja is now with poisons, the spell blade magic would have been little more than a gimmick and it would be a waste.
Also are we sure Bravely Default counts for the classing FF jobs they're focusing on? Genuine curiosity here.
You guys are nitpicking at this point, its besides the point if they could single wield or dual wield, or which SE derivative branch Bravely Default came from. What do you mean about Ninja, the poisons are dot effects, the Spell Fencer didn't rely use dots if I remember correctly. Anyhow, it may be a preference thing so who knows but the idea was that alternatives exist, the creativity is there.
Except the poisons aren't at all DoTs lol, you should pick the class up and try it. Kiss of the Wasp and Kiss of the Viper are both passive DPS increases of 20% with Viper turning some abilities into silence and Wasp turning some abilities into stuns. The only DoTs they have are Shadow Fang and Mutilate, both bleeding effects and not poisons.
...No, they aren't? Kiss of the Wasp is +5% damage (+20% with Jugulate changing from 1s Silence to 2s Stun at level 36), and Kiss of the Viper is +10% damage (+20% with Mug changing from item drops up to 50% HP drain at level 40). Which is more or less what Spell Fencer did - increase the damage dealt by applying the effects of spells to their weapons (or add statuses... which, if you want to get nitpicky, can count as a DoT for poison).
It also doesn't change that the concept of sword magic appeared in the series before, including XI. So it isn't really any newer or fresher than Samurai would be. You could say that they could change it up a bit - but hey, couldn't they do that with Samurai, as well? ¯\_(ツ)_/¯
What's even more fun is that there is debate if Mudras are magic or not. In lore the trainer scoffs at the thought, but Raiton IS buffed by Foe's.
Just a thought, wouldn't SAM make more sense in an expansion about Doma? That's where NIN originates, so to me it would make more sense if SAM originated there. I guess in context of Ala Mhigo being a MNK location, I don't see how SAM would fit in that region.
Again not my primary focus, but an ability you can toggle that gives a damage buff is not unique nor does it define a class. Its how you deal the damage that defines the class. You can argue imbuing the weapons with elemental magics is increasing the damage output so in a way it is like like toggling one of the Kiss abilities, but take a step back, I rather have the former than some icon that says dmg increased. Ninja does play a lot differently when you take mudras into account, but I never said the problem was similarity. I think its just marketing, more people are going to identify with what a ninja or a samurai is whereas if you tell them you can be a Rune Knight they are more likely to be like wtf is that again? But again, my point was that there are creative alternatives for, in this instance, a dual wielding DPS and how too often the classic jobs are given priority in development.
Lore wise sure, realistically youre talking like 2 or more expansions past stormblood, no ones gonna want to wait that long for such a requested job, esp when drk and most likely now rdm are being added, yeah? Doma is pretty much gone anyway, so i sort of like that maybe lords and their sam make it over to this continent through the jade sea
a few examples would be nice, there is a reason sam is so popular throughout the series, while many of the other ones are not so
Right, because an icon that says "Fire magics flow through your sword, increasing damage" when you hover over the buff icon is so much better than "Attack power increased by poisons" or whatever. Because that's all it's going to end up being. Elemental affinities mean approximately jack in FFXIV, besides whatever additional effects are tied to using the skills with the affinity (ex. Astral Fire, Umbral Ice, Thunder/Aero's DoTs). It would just end up a layer of flavor, unless you made it do more than just be a fire sword.
You're ignoring that the Rune Knight - or Mystic Knight, or Spellblade, or whatever other name they're under this week - is a classic job. Thus, it would get marketing perks, though perhaps not as much as Red Mage. Adding them in is no different than adding ninja or dark knight in. You're still giving a job with lots of love over the course of the series a spot in the game.Quote:
But again, my point was that there are creative alternatives for, in this instance, a dual wielding DPS and how too often the classic jobs are given priority in development.
yeah i really would like to see mystic knight come back.
At the very least though that teaser in recent story clearly shows an enchanted blade of light lb, or something - hinting at what could be expected of
scarlet witch' or we get both jobs and that wasnt teasing rdm but the former
Its not an icon.. You would see the element imbued around your sword and they would have spell like animations or something, whenever did I state it would be an icon?
You didn't, but it's a status effect in this game, which means that it's going to have an icon. There can be a visual indicator of the buff - like Astral Fire or Umbral Ice - but it's going to have an icon.
I'm not sure how "not having an icon" would suddenly make it so much cooler, anyways. Like...wow! You have a buff that isn't displayed next to your name! How cool is that?! (It isn't, and, presuming it offers bonuses like...say, being your tank stance/dps stance, there's no way that people can see which stance you're in unless they're looking at your weapon...which, given how busy the game can get at times, might not always be an option.)
Theyre just hassling you over similarities between ninjas stances and what an enfire stance would be. even worse is how nice the mudra system is would have been a great system for a mobile caster, granting many skills in an instant. I think theyre pointing to similarities in ninja to how a just en-stanced red mage would work. Personally i could see the en-whatever being a 2 second cast spell on self, that gave a huton time limit buff, but that did different things, if there were multiple en spells. Honestly id prefer a more traditional red mage, but a runefencer cross seems to be eminent anyway
Ok I'm gonna try to sort through this confusion, you assumed the difference would be lorewise thereby limited to a description on an icon? Whereas I'm less concerned with lore and more supportive of as you mentioned "visual indicators" such as spell animations and the like on the weapon as in the case of the spell fencer. You said it best, it would end up as a layer of flavor, but thats what its all about, any dual wielding class is likely to a) wield two weapons and b) swing swing swing, the rest is up to layers of flavor. Then they call it the closest thing you can identify with from looking at it for 5 seconds, a ninja, a white mage, ect. this are just subtle alterations to a) wielding a weapon and b) swing swing swing that with enough "layers of flavors" can create a new class identity.
They already know this, they already said this in less words.
In the end, you're asking for something, while a larger portion are asking for something else.
Which would be fine, but when you say their reasons for wanting their choice is because "it's not unique enough" you cant give an example too similar to something already done as well.
Is what you're saying different? Yes. But "how" different is subjective.
And arguing will solve nothing.
We have buffs that have visual indicators already (Wrath), and we even have abilities that dont show an icon when activated (Each Mudra step)
One is magic, one is not. (Though in FFXIV everything is Aether, so even all melee are technically magical to some extent)
Im the kinda person who is like, I want a class in all platemail, with a 2h great sword, who melees, but is a healer.
That combo usually never exists, or if it does, is weaker than if it used a staff/mace/ what ever.
So I understand how wanting a combination not normally used is likable, but to say what everyone else wants to see isnt, for essentially the same reasoning, is just silly.
He's not suggesting it doesnt have an icon, he means he likes the visuals, just as someone would like the glamor of another set of armor.
(Plus SE wouldnt do it that way anyways, so its pointless)
My plot reveled!!!
http://www.photo-hd.ir/wp-content/up...600.jpg?ed5319
If the Garlean sheath is actually a hint towards the Samurai class, it's possible they might wield elemental blades. In FFXI they had 3 elemental Tachi, Goten, Kagero and Jinpu or Lightning, Fire, Wind. The way his sheath potentially works is that it's infused with those elements, or maybe one of the other 3 not mentioned and it temporarily imbues his blade for certain actions.
When you think Samurai one of the traditional styles which appears to be called https://en.wikipedia.org/wiki/Iaido . Gave me the idea that perhaps what a Samurai could do as a DPS is draw from one of the 3 elements which would open up unique effects with certain combos, but the longer they stay in their elemental stance for the weaker their overall capabilities will be and they would need to sheath to recharge their elemental blade.
So imagine having something like Iaido:Goten imbues blade with lightning attributes raising crit hit rate but reduces effect with each weaponskill used. So maybe at 30 you start with 5 charges and by 50 you gain 8 charges, but you obtain abilities that allow you to imbue more mana into your blade to add charges but the cost would be more than starting fresh however it doesn't break combo.
So if you close your eyes and think about it Samurai would be about picking a Iaido to start off with then following through the combo until the effect wears off or you swap into a different Iaido and with "Meditate" ability, it could restore both MP and TP to self. At 50+ new combos could be introduced that requires you to change your element mid-combo but the give and take of switching your elemental blade is the mana cost behind it, similar to how Dark Arts can get costly if you keep using it. Some combos that come to mind in that respect would be Brushfire fire that follows up with Wind to create an AOE DoT, Thunderstorm wind that follows up with lightning to deal heavy AOE dmg, and Burnout, lightning that follows up with fire to deal heavy single target damage, the idea being that the lightning would burn the target from the inside and then the flames would burn the target on the outside.
We'll know what the two jobs are in due time though, but speculation is fun here and there, I'm just personally hoping that the playlist/animation for Samurai plays off with the fluid motion of the blade that you then reset when you change stance.
Following up from that you could have different skills for drawing one particular sword, with longer cast time but stronger effects. Mirroring Cyan's Bushido in FFVI.
All I said was Samurai was played out, and criticized how classic jobs get priority in development. The spell dancer was just an example for whoever requested on how there can be creative alternatives to fill standard roles (ie dual wield dps) and was not meant to argue for or against ninja or how some jobs are not unique enough; the point was to exemplify how differences are possible for jobs in the same class thereby the reference (Ninja) and the other possibility being suggested (Spell Dancer) had to have some commonality (Dual Wielding). All this was is an opinion and like subjectivity everyones got one. And in less words? How rude of you, if you look back we were going back and forth getting nowhere, summarizing helped.
It comes down to is ninja the only dual wielding job? Is samurai the only two handed DPS in its class? Are there others? To disagree with me is to say they don't exist. Which is simply untrue.
You're not alone!
I think having a kind of durable off-healer/support/melee DPS (of course leaning more toward healing than dps) can work and fill a niche not be overshadowed if you take in its full capabilities while also not overshadowing anyone. Taking the concept of that revolver-sheath art, the sam's weapon could actually be a trio of swords that can stand for each stance: a spirit stance, a technique stance and a savage stance (given proper japanese/samurai-esque titles) with a draw-out/blade sealing iaido mechanic meaning, if you seal the weapon before resheathing it (to swap stances), you have the capability of using strong draw-out techniques for a time upon activating/swapping into one of the three stances. The catch is, you can't seal into a draw-out...that is, you can seal the current blade when combat ends or seal the blade by swapping to another sword but doing that means you just swapped without using the iaido draw-out technique. Basically, at any given time during combat, you can only have 2 sealed blades at a time thus 2 sets of draw-out abilities with exception of the start of combat so long as the previous battle ended with 2 sealed blades and you seal your last blade. There could be a high level skill, of course, that can be used out of battle that seals all your blades, useful for boss fights.
As for what each stance could do, that is where I'm too ignorant of the games' mechanics. But the spirit stance could allow for healing, heal over times, status removal and its draw-out abilities could be a powerful rez skill, defensive utilities like block/parry bonuses, recovery of mp/tp, etc. The technique stance would have unique support abilities centered around TP (like a tp shield that converts hp damage to tp damage, tp recovery, etc) as well as personal defense with the draw-out abilities having movement abilities, a block utility. The savage stance would be simply damaging skills with a debuff to increase party dps and the draw-out abilities being a strong single target attack, an AoE attack and perhaps a personal damage buff.
I guess i am just not as obsessed with having Sam, but would rather have Dancer, lol
Sam if it does in fact happen i would prefer as dps and Red Mage for tank
I don't necessarily disagree with you, but keep in mind one of the core ideas of FFXIV 1.0 was to have new and unique classes (I miss my OG thaumaturge!), and one of the first things they announced to save the game was the introduction of traditional jobs. So I can't really blame theme for prioritizing the more traditional jobs. (Then again, AST and MCH indicate they aren't solely beholden to them.)
I don't really understand why people keep thinking Zenos Yae Galvus is being considered a Samurai. He is the XIIth Legion Legatus his title is his job... In my head, he is simply wearing weapons taken as trophies. Every Legatus so far has had gun like aspects to current weapons.
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http://vignette1.wikia.nocookie.net/...20110108150515
Zenos could very well be hinting towards a samurai confirmation but not in the sense most people might assume. Regula was introduced and uses a great sword and while his basic combat stance is unique most of his attack animations are the same as Dark Knight. As such, their choice for Zenos to use a scabbard and katana like weapon could have been a design decision for him to similarly re-use animation assets created for a samurai job.
Honestly don't know why you feel I'm being rude to you, when I think both of you have your points, and if anything I'm trying to get to the root of the issue, and clarify it.
The part where I said "they said it in less words" isnt some jab at how many words you used, but saying that they already stated it, and because they didnt use as much clarification, I'm going to assume you didn't know they understood you.
Your re-clarification seems to me that I have somehow misunderstood you, but once again, it didnt quite go against what I said either from what I gather, so I can only assume I'm not following you very well.
We might be looking at everything all wrong. Maybe its not tank/dps/healer.
In HW we got three jobs right? (Not counting Ninja, it was more a late delivered 2.X job.) DRK is a tank, AST a healer, and Machinist a dps. But maybe we misunderstood. Machinist was a Ranged dsp. Maybe we aren't getting the 3 roles, maybe we are only getting the only sub-rolls untouched, melee dps (Dancer), and Magic dps (Red Mage).
I don't think they will do this for one simple reason. As with when NIN released, if you release several new classes in only one role you are going to skew the population of players to that role cause a lot of people are going to try out the new Jobs. Particularly with DPS, that is going to send queue times for any trinity group content through the roof.
If they do that don't be surprised to see people complaining about 45+ minute dps queues for dungeons when Bloodstorm comes out for at least the first couple of weeks.
Just quoting to say Claire understands my argument quite well with respect to the similarity between Ninja and a Spellblade. In lore, ninjas already arguably ARE spellblades, they use magic in conjunction with their martial arts. Huton is a mudra but for all intents and purposes is a spell that increases movement speed. Raiton? Casts lightning. Katon? Fireball. Suiton? Water spell. Et cetera.
"But mudras aren't magic!" There is a quest in the game where this is debated and not solved by the ninja teacher, where the player uses Raiton to lure people to find them. Even if they aren't the quest concludes they're close enough, and in gameplay it also is a 'close enough' type of thing. And even beyond Ninja we have Dark Knight who literally does use magic in conjunction with his sword skills.
What other classes than Spellblade are you thinking could be added to the game? Spellblade doesn't work as a unique class in the confines of XIV.
Releasing only DPS jobs for an expansion is such a colossally bad idea though, regardless of how it would wreck content queues for the first month at least which is something you don't want on the launch of your fresh new expansion, but it's absolutely disparaging to those who play the other (arguably more vital) roles. They get stuck with the same jobs they've had for another 2 whole years. This is bad for the longevity of the game. You want to retain tank and healer players, not give them reasons to leave because they don't get any shiny new jobs at the expansion.
There's also things to consider in terms of number of jobs released. If the expansion releases with only 2 new jobs, instead of 3 like the last one, you have to consider how this might look from a PR perspective. Some might consider it signs the game isn't doing too well if they can't afford to deliver the same number of new jobs they offered before. SE is big on maintaining their brand, and delivering less new jobs than their last expansion would certainly have a negative impact on that brand. We also know that Stormblood has about triple the budget Heavensward had. With that and other hints it's pretty safe to say we're getting 3 new jobs again and thus naturally covering the 3 trinity roles is the most likely scenario.
During the fanfest keynote, I remember the mentioning of "multiple new jobs" being added. What I gather from that, there's going to be more classes added than the two shaded characters on the "new jobs" picture of the presentation. Who's to say we won't get our 3 battle jobs, as well as some crafter/gatherer jobs? We do know this expansion's budget is greater than the HW budget and their team may have grown a bit since HW, so it doesn't sound too ridiculous to assume we may get more. Until confirmed otherwise, I'm gonna hold onto hope that everyone will get a shiny new job to play with.
I wanna know something and it's been on my mind for a while now.
Why are so many people trying to push Red mage as a tank in this game? Sure in other games it was a jack of all trades master of none.
But honestly adding red mage as a tank seems like it would be just a shield-less paladin with a rapier and en-magic.
White magic? Paladin has it
Self buffs? Paladin (stoneskin, etc)
The only thing they don't have is "black magic" but I still feel like it would be much more suited as a dps.
Are we sure we want SAM? It uses a katana, and sword equals tank to these devs...