I can see why people would want this. However, I can also see beyond my nose to observe the forest for the trees. My selfish desires are unimportant in the greater scope.
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I agree fully. I'm glad to see other people want this still because after they moved my topic to the guildleve forum it died.
It would be a welcome change.
if they do change it so you can get leve's on the spot, they will probally cut the amount of xp you get on leve's
ROFL wrong topic.
Nevermind, nothing to see here.
And leves replenish only four every hour. So they too have their limit.
My point was that there seems to be certain people who apply the same basic argument to everything. An argument devoid of substance or any purpose other than to lament days gone by in XI.
There's nothing wrong with taking the opposing view of the OP. But none of those people have given a single substantive reason against it, only condescending conjecture.
Leves give a minuscule amount of exp every 12 hours. The whole point in stocking leve allowances was so that that exp could be stored up and used at will. Personally I don't mind running back and forth, but I can empathize with the notion that it's an arbitrary trip each time.
I think a better suggestion would be to have to go to the associated Adventurers Guild to receive an "aetheryte clearance" of which you could only ever have one. That clearance allows you to receive leves at said aetheryte. That way there's an initial travel process then the player can grind through as they please. Seems like more of a happy medium.
They replenish 4 every 12 hours and I will hardly argue your point here since I already responded to it in someone else's post.
You think 10k xp per roughly 5 to 10 minutes on a leve is miniscule? Bogus argument. Next.
I thought I was replying to the "let's add offline leveling derp thread"
There are some conditions where when Guardian's Aspect and level conditions are optimal, that leves can give 10k exp in less than 10 minutes. And there are times when leves give 2-3k in the same time frame.
At this point, I don't even really understand what your argument is anymore. It seems you're against leves all together. My point in the 4 leves every 12 hours is that that's all there is. Once they're done, they're done till the next reset. Which is why the ride back between is arbitrary. If it takes someone 40 minutes or 120 minutes to complete their four leves, they still end up with the same amount of experience points.
Even if they store up a week's worth of allowances, they're going to get the same amount of exp as someone who does their four leves every 12 hours whether they ride back to town or not. So what's the point in riding back to town? There's no challenge in it, all it does is stall the player from playing.
And all anyone can say in response is "well what's the point in doing anything at all, might as well put in a win button." which is an exaggeration against the point. There's a difference between shortcuts and elements that serve no purpose.
If the majority or enough people want it, its no longer you being selfish right ?
Why would they ??, you can still only do 4 leves every 12 hours, granted some people may have 99 leves waiting for them but once you burn through them they have an allowance stopping them from gaining too much XP.Quote:
if they do change it so you can get leve's on the spot, they will probally cut the amount of xp you get on leve's
This is a great idea.Quote:
I think a better suggestion would be to have to go to the associated Adventurers Guild to receive an "aetheryte clearance" of which you could only ever have one. That clearance allows you to receive leves at said aetheryte. That way there's an initial travel process then the player can grind through as they please. Seems like more of a happy medium.
Show me one single leve solo that gives 10k XP, the most I get at level 48-49 is about 6-7k times that by 4 in a 12 hour peroid is nothing compared to what you can get in a 4 hour grind party.Quote:
You think 10k xp per roughly 5 to 10 minutes on a leve is miniscule? Bogus argument. Next.
Your logic is all over the place. (besides the massive exagerations)
The point is this: 12 hours per 4 leves and then you have to wait to get a huge boost in xp again. Sure you can accumulate them now, but you still have to go back and get more to do so. Time sink. A casual player, those leves are intended for, aren't going to abuse this system. They will play for an hour, maybe two and then leave for a few days or whatever. The people who would abuse this system can't because they only have so much anima before they have to hoof it back the long way. Placing leves directly at the camp makes it way too easy to plow through levels very quickly.
Anima is the shortcut.
A majority does not equate to correct. For example, I'm sure the majority of people would rather not have to pay taxes but that doesn't mean it is going to happen or even should happen.
As I mentioned above I'm not casual, I have the anima to use if I want to, I refuse to use it because its too rare to waste on porting about without a care in the world, sure that might be good for a casual player but not for me.
Abuse is besides the point as has been pointed out many times as there is a limit stopping that ever happening, there is no huge boost to XP, you can gain much much more in the same time with a XP party than you can with leves.
Of course we aren't just talking about battle leves here, as someone else said a few pages back they complete their local leves and then abndon the leve to bypass the mindless running about.
Local Leves should be .... hmm i duno local ?
What ! -.-Quote:
A majority does not equate to correct. For example, I'm sure the majority of people would rather not have to pay taxes but that doesn't mean it is going to happen or even should happen.
I thought powerleveling is what makes it easy to plow through levels very quickly.
how is giving the solo player an option to actually play the game without having to waste time traveling back and forth to pick up quests worse than rewarding players for standing around leeching while their high level buddies play the game for them?
The big problem now is that if a dev were to stumble in here and see Wynn protesting so much thats all he would take away from this thread, so it seems Wynn has pretty much screwed up any chance of this thread being taken seriously.
Thanks for that.
Your point has no relevance to the topic.Quote:
The point is this: 12 hours per 4 leves and then you have to wait to get a huge boost in xp again. Sure you can accumulate them now, but you still have to go back and get more to do so. Time sink. A casual player, those leves are intended for, aren't going to abuse this system. They will play for an hour, maybe two and then leave for a few days or whatever. The people who would abuse this system can't because they only have so much anima before they have to hoof it back the long way. Placing leves directly at the camp makes it way too easy to plow through levels very quickly.
Anima is the shortcut.
It costs the same amount of anima to get the same amount of exp whether you do it once s day or once a week.
If you take the travel time out of the equation, there's still a cap on attainable exp. And that cap has nothing to do with how long it takes to get back to the Adveturer's Guild, whether it I'd by foot, chocobo or teleportation. The trip is pointless and leves are finite. It's impossible to "abuse" leves as there only are so many allowances.
Issuance on site will only serve to aide a player with less time to commit. While the person who would have finished them anyway will regardless of travel.
Been thinking of what you guys said. I have few adjustments I would add to Aethrights to make them work better.
Can only get 10 per Aethright quests at THAT Aethright every 10 hours. This is only limit on not going back to citys and getting quests there. You can still get leve quests at citys but there isnt a limit for THAT Aethright or anyone.
I also thought sitting at one camp would be a bad idea since theres 4-2 Aeth camps that support same levels.
With a player with 99 leve quests will have a better chance in reaching 0 this way. More power for casual players to clear more leve quests and DoL.
Edit: Would also change the leve quest recharge time to 7hours. Time sink this way would be better then having the player forced into doing something for a time sink.
Yea you could combine that with what Sephrick said, perhaps have a limit on how long the Clearance lasts.
Clearance will last either 12 hours or 12 leves which ever is completed first at which point you have to go back to the guild to be re-issued a new clearance.
All leve content besides Local leves could then be moves to the respective Aerthryte.
SE could include Company leves as part of the 12 leve clearance.
Its nice that my forum getting checked out for once. I had few good topics and one that SE desided to do. "redo starting of the game". We will not even see that till ver2.0.
put a leve NPC at each camp
Take away anima
put in a system that lets you teleport to an Aetherite of your choosing once every 15-20 minutes like return.
my 2 gil.
I would want this. I was doing leves at the rank 40 camps in La Noscea and the thing i spent the most time on was going between camps and back to town. It gets a bit tedious once youve done it 4 times.
I didn't have time to read every post, so sorry if someone already mentioned this. The company NPC at the camps are pretty much this idea, and from my experience, they give more EXP than regular leves. You could just do them over and over. You don't get gil, but it's good exp. Having a guildleve NPC would be nice at the camps though, Usually when I head back to town after doing all my leves, I get distracted and end up not going back. Maybe this would keep me from doing that.
Just bare with it for now, once the maps are redesigned it won't be such a choir traveling from town to aetheryte and back, god knows we could use to have miles of empty stretches of land removed, but it's not like we have to beg for it, it's already being done so we just gotta wait, think about it this way, it would be a waste of time and energy for the dev team to implement new land/ui/engine features when a completely new one is coming in a year, all we'll get from now on (on the mechanic side) is tweaks to make the gaming more stable until 2.0, everything else we get will just be pure content that can be ported to 2.0 like quests, gear, jobs, etc...
good idea .
Still no community rep response...