As a leveling crafter, I sell my lowbie goods and make a wonderful profit. I see many who do the same on our server. :) Maybe for those who can't find anything it is possibly a low population of crafters leveling up?
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As a leveling crafter, I sell my lowbie goods and make a wonderful profit. I see many who do the same on our server. :) Maybe for those who can't find anything it is possibly a low population of crafters leveling up?
There's hardly any depth to combat that you are going to learn anything meaningful until higher levels. Grinding doesn't teach you how to play your class properly unless that person was constantly trying to improve themselves which most are not. Even then that is made easier at higher levels when you actually have skills to experiment with.
Wait...if you're in a party, what do you need a PL for? Are we talking a DoW PL? If so that is just plain silly. A DoM PL for a group, I can sort of understand. I have had to multiple times go help heal a few linkshell members in a party because their healer was just so god awful. I actually dont mind because they're friends, and I also enjoying going "LOOK. THIS IS HOW YOU HEAL."
Didn't read all of the posts in this thread, but let me back up this statement: I was getting 1k EXP per mob last night in my 39~43 party as a 36 CON and got to 39 in absolutely no time at all before I hit the sack. I am so goddamned tired of people complaining how hard it is to level in this game.
This game is not hard. This game is easy, if anything, and if you can't work together in a reasonable fashion with other players and get EASY EXPERIENCE POINTS like everyone else, then you seriously need to find a different game. This isn't the one for you.
It's not that hard.
I really go back and forth on this idea. Sometimes I'm feeling a little lazy that day and some extra help would be nice. But really I like earning my lvls. And as it was stated before, you don't really need a PL a good PT and get crazy EXP with chains and what not.
The only time i would ever really use PL is going to be in my case. Where, once my GF gets her new Pc she going to make her own FFxiv account. Therefor, she's going to have to start over, and I will be PLing her back to 40.
To Dev
Ignore current levelling system, its fine. Make content please.
And it's easy enough to level up the crafting classes up to 20. Also, I never declined someone who asked me to craft some low-level gear for them (I often do it free too!). Also, making low level gear does not bring a lot of gil as you have to sell them at low price for the new players to afford them. I prefer to sell other things that bring me more gil and give away the low level equipment.
heres my 3 pennies and a nickle... Plevel only exists b/c of 2 things, ignorance and bad coding. this is that whole wow mentality being transfered over subliminally through the internet into every MMO out there. 12 million idiots play wow and as a result, blizzard has made every other mmo have to cater that "i want my crap now or i quit!" mentality. so dont just blame 1 or 2 players and dont blame SE. you need to blame american society and blizzard and SE. actually come to think of it.. mostly just american society
I would like the issue fixed and there to be content to last levelling 7 combat classes along with DoL/H. Enjoyable working design and mob levels/camps that aren't scattered randomly but that isn't going to happen any time soon as demonstrated by recent patches. Stealth for DoL was the biggest design cop-out I've seen instead of just fixing the limited areas/sub sections we get to gather in.
Majority seem to enjoy bandaid fixes that don't truly change anything. Pretty much demonstrated by the hostility towards improvements because "I did it this way, so should everyone else.". Good start would be making leves available from the camp they get turned in at and not having DoH leves completely random.
/e
I've declined in playing because I have a strong dislike for bad game design which this game is full of.
Right. At least with how XI worked, you still had to do something in the party to earn the exp.
1. He did leave the party.
2. He was the one that took his time to both form and manage the party to begin with.
Not really American society per-se... but to be precise, there's two specific generations in America that should be held accountable for the "I want everything now" mentality: the baby boomers and Generation Y (I don't even think Generation X was this bad). American society once-upon-a-time was at least about working hard and intelligently, anyways.
Thought you did a nice job of stating your opinion. I personally like the way things are but can also understand your frustration. I'm guessing the masses also are fine with the current set-up. As party leader you could alweys tell people your guidelines up front, that might help.
I think the lack of lower level gear in wards is due in part to two additonal things:
1. Most people dont buy it because its not great for turning into Materia - maybe they could give a small chance for tier IV materia from 30s gear? This would increase demand.
2. Most people don't craft it. A crafter can't make very much gil on low level equipment. Also the majority of crafters are either high level (at this point), NPCing, or have friends that can make. I think once more people are playing this would not be an issue.
Sorry buddy but Power leveling predates WoW quite a bit. Do people even power level in WoW? I thought they just did mindless quests for 30,000 XP each or something ridiculous and leveled to 80 (or whatever the cap is) solo in a matter of days.
You know what games people power leveled in? Everquest, FFXI, DAoC, and Ultima. If your experience with MMO's began with WoW that's fine, but this has nothing to do with Blizzard. This has to do some people being willing to help out others to take a short cut through the grind. Get off your high horse, and just avoid it if you don't want to take part in it (because it offends your high morals).
You shouldn't be so quick to generalize people, I would bet many people being power leveled have more experience in less casual MMO's than you do. They are just doing it to get through a tough patch of levels where they have had a difficult time getting good groups, or to get a skill they need quickly on a class they don't plan to play as their main anyways. I'm sorry I see nothing wrong with this, if they are bad players as a result what is the difference than if they soloed or did guildleves and were bad players as a result of that.
on my server they are crafted...then think they can charge something like 32k for a bronze pickaxe. There is a lot of low level gear in the wards that are selling for insane prices. Of course the npc vendors are obviously cheaper.Quote:
Most people don't craft it. A crafter can't make very much gil on low level equipment. Also the majority of crafters are either high level (at this point), NPCing, or have friends that can make. I think once more people are playing this would not be an issue.
There is a solution to this issue, learn to craft your own gear. I have had to do this eventhough there are plenty of 40+ crafters and DoHs in my LS. For my R50 Con they help out and I supply/buy mats. I just don't like asking people to do it for me but that's just me. As for all my other jobs, including my crafting jobs, I have made my own gear. I then look on the wards to see what IS missing for lower level and new players and craft gear FOR them. I usually will price it below the Vendor prices or at least w/e is being sold on the wards by other ridiculous asshats and how they are pricing their gear. There's a difference between making gil and just being an ass.Quote:
Originally Posted by Issac;422422[b
As for your PL debacle; I can agree but also disagree. There are certain jobs I dislike such as Gladiator. I recently was PL'd to 36 in order to get Sentinal for the 45+ Ifrit battle. That's the ONLY reason it was done for myself and other's on our LS. Some people choose to take the 'easy' route some do not. I have a player in our LS who was QQing about not being able to PL anymore and bitching in LS chat in front of new recruits. I promptly put an end to THAT non-sense by vigorously explaining how that attitude was wrong and that is why they currently CAN'T play their own R50 job.
To each his/her own when it comes to PLing but it is what it is.
Yes.
Options does not mean support. It means options. If you do not want to get PL but the rest of the party does its your option to leave or stay. Dont complain just leave. There are 8 people in that party and most of them want a PL and if you dont you deal with getting fast xp or you leave.
Christ, @Issac. I wasn't aware of things being like that. I feel a bit nauseated you've had to put up with it and it's actually scary to imagine I might be in that situation sometime.
Up until now I've tried my hardest to recreate FFXI-style leveling, although it's loose and crappily emulated (It's more like duoing casually in WOTG, but we try to stick with hard, draining mobs) and I feel a bit better about avoiding the "real exp parties" of this game.
It's sad how lazy players have become these days in general, and it's even worse that the crutch of easiness has become some kind of hard drug for them.
I really hope you see more quality-insured parties soon. No one deserves to be robbed of an experience- ESPECIALLY those who are actually in it for the experience.
he made the party, a non PLevel party. Some one else changed the deal. that shouldnt be the case. It would be different if he made, or joined a plevel party but that is not the case.
If someone joins a non plevel party, they shouldnt force it to be a plevel party. All you need in a plevel party for max effeciency is a tank, maybe a couple bodies to get links, but since they reduce the overall exp, it may not even be better depending on the camp.
point is, dont hijack someones else party for your own benefit, if you want to leave, leave, but taking half the party with you and starting an argument is a Jackass move.
other problem is will normal parties die out? i really dont know, but i dont think this happens all the time, though i really cant say, i havent pugged much recently.
This topic is no longer beating a dead horse. It's beating the horse's decaying skeleton.
no offense, but if you are trying to play only ffxi style parties, you are gimping certain classes, mrd, lnc, even conjurer and thaum benefit from fighting multiple mobs at once,
now if you mean you try to make parties that fight high level versions so that it takes more strategy and careful planning to maximize exp, then that is great, and the system rewards that to a point.
but essentially the 1 on 1 style fighting of ffxi, is only a portion of this games battle system, and handling multiple mobs quickly is actually a very fun element of the game.
It allows me in a party on pug for example to split off and solo with a couple aoe moves to do extra dmg, or a gladiator to make full use of its insane defense to grab like 8 mobs at once. It really is pretty fun compared to the one on one camp monotony of ffxi to me.
Yea, I did come off whonky there. Don't misunderstand, as I'm playing CONJ and THM, I'm doing different things. When appliable we do pull bigger groups and thrash them down with DoTs or AOE Profundity/BloodRite nukes, but more often than not we're pulling a mob 10 higher and widdling it down in a healer-tank fashion. With the bigger mob I can fully debuff, mitigate dmg, and add some nuke damage in, while healing (emulating RDM somewhat). the tank will, well, get to tank. Due to how screwy gladiator is, Cover handles the lack of strong enmity tools just fine (nuke nuke nuke). We'll only see Chain #5, but it's usually 300-500 xp a kill.
I personally was such a big fan of RDM75 in FFXI that I really care more about enjoying what I used to than meeting a class's potential in this game, especially when things are going to be flipped upside down for either of my classes in 1.20. Or most other classes, I believe.
Hopefully this makes sense. I'm actually pretty devoted to any class I play, and aim to play it as right as I can. I just think FFXIV's XP design right now is flawed. Oh, it also doesn't help that finding a group isn't too easy for some reason.
That's part of what I was trying to get at on my post a few pages earlier. "Who cares if I'm not having fun, I'm getting exp".. That's fine if it's like that once in a while, but when that becomes the rule of thumbs, and that you're considered gimped because you won't sacrifice fun for exp... anyway, you said it best when you described it as like some kind of hard drug.
this is fine, and i think the should add a few more strong monsters, like dragons etc that give enhanced exp, but i would still group them with some other weaker monsters that they can link to. This way you get the best of both worlds. and take advantage of the jobs different strengths. Right now although i enjoy multiple monster fights, it would be cool if there was also some times when you have like one powerful enemy and a couple supporting enemies, and get exp that was similar in balance to mass murdering.
I can imagine a dragon with imps that will support it. Then you have your main one on one battle, and possibly a couple side battles, or special tactics like sleep or silence to make those battles doable. all while getting good link bonuses and continuing exp chains.
Aoe is a part of the game, but it should not be the only aspect.
i haven't grinded since 8man leves and that was horribly boring, quick or not was not fun. while i have no classes to grind on i hear about all this pl stuff and i see how much exp i get in strongholds just at rank 50 that it is ridiculous. if this doesn't get fixed by time they add new classes i don't think i can stay with the game. progression is too important to me in mmo's, if i'm not progressing i don't want to play. hopefully they change this, personally i would rather see our first battle system (i know that never gonna happen lol) but you couldn't pl, duel box or leech ..you couldn't afk or you wouldn't get exp. now that is a system. shame it's gone, this game would of been great without it.
A bigger aspect of this is that there aren't players coming into the game so there is a small market for this. Additionally, each bazaar space is very valuable, so making those items costs a merchant a bigger chunk of profit on another item.Quote:
But what is the point of selling low rank gear? Oh, it dawned on me. This is another effect. Sure, this is only one example and it may have been a coincidence, but it sure does add to my frustration.
People feel that grinding is not part of MMO so that why yoshi-p allow powerlevel. But most of us feel that progressing is part of any MMO that the best part. Endgame is just something you do too new class are release and you like to level them up but overall level up is what i look forward too.
It hard to level up when everytime i enter a party no one know how to play there class / want powerlevel.
your exp is based on how much higher level the stuff is that you kill, how much link to it, your exp chain, your max tnl.
the exp your level 50 has the potential is the highest in the game.
the max amount of exp you can get credit for scales with your level, IE a level 10 can only get higher bonus on mobs like 3 levels higher than it, it gets no benefit for killing a mob 5 levels higher
it all comes together to basically, the exp you are getting at 50 is not the exp people will get while leveling up. There are not many camps outside of strongholds that can support that mass murder, and the base tnl is way lower so your base exp potential when multiplied is way lower (caps at 100% from links and exp i believe)
essentially they smoothed teh curve out, you spend longer time at lower levels, and a little bit less at higher levels(than before 1.19, you of course still burn through level 1-15 pretty fast, and it will take you longer to get 40-41 than 30-31), which all in all i think makes more sense from a game design standpoint.
while i enjoyed aspects of the old system, i think the exp chain and link style is more gratifying overall, and makes better use of the game design from battle. One target fighting made very little sense with most jobs skill sets.
pling and overall level speed is a different issue, and your progression right now is tied more to your materia hunting/creating. They simply cant make a game that caters in amount of grind to the top 5% of people who play. I can see wanting advancement and content at high levels, but if they based the amount of time required to reach level 50 on your personal preferences, not many people would be satisfied.
get materia x5, it takes forver. you know how much grinding you have to do to get a good teir IV for your class? then how many you need to blow up? and its actually worth it stat wise? thats your progress after cap right there.