Enemys are bricks in there! >_> and they do high damage too! Not to forget those boss's. new people will have problems with them -> party wipes -> rage quits
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this is a game guys , u CANT force any1 to do anything , if they dont want to do this dungeon they are free to leave, they have a 3 strike rule anyway , and punished for 30 mins.
its a pain when it happens? yeah , it sucks that u have 1h to play , and wait 10 min on queue only to find that the tank leaves instantly >< but oh well
Actually, locking the roulette bonus on the first dungeon you get from that roulette would certainly stop people being assholes in this very specific way (i.e. trying to cherry pick their roulette dungeon). Queue a roulette, get a dungeon, now you can either finish it or queue up for that same dungeon later to get the bonus. That system would 100% fix the issue of people leaving because they don't like what they got in roulette.
They could do that, but it wouldn't stop people getting lucky with a good dungeon, backing out and soaking their penalty, then going back in with their buddies for that dungeon to get all their roulette rewards for the day. SE would have to implement a system that takes a roulette that you could normally queue for in a party, and then prohibit a party queue if you'd backed out before. Also, would the roulette lock then reset with the daily reset? What if it didn't? Should we lock someone to a roulette they got tossed into a week ago because they left it early because of other events to handle?
There are other solutions to this issue too.
1) Play a tank or healer and have a shorter queue so that this issue is mitigated by something you can actually control.
2) Don't queue roulettes that you expect to end up being a waste of your time (same response for the other side, as has been said).
3) Queue with your friends playing a tank or a healer so that you can again mitigate the issues you have with other people.
As I've said before, there are ways for the player to solve these problems without demanding that SE hold your precious little hands so that none of the big meanies around town hurt your little feelings. Sorry to be brusque, but can we not just not fall down into our own pool of self-pity when something doesn't go exactly per your grand design?
I do this myself when a dungeon pops up that i have swore to never run again like Thousand maws, i'd happily take a 12 hour penalty than run that crap again.
Every time I see this thread I think the exact same thing: "Do these people not have FCs or linkshells?"
I mean really, this is an MMO, meet people and do things.
Increaseing the punishment isnt going to stop people like myself leaveing dungeons. Increase to whatever you want ill still drop and so will others. People like to make out your just wasteing time and you could have completed the dungeon in that time but the simple fact is we just do other things. If thats in game or outside there is always something to do. The only real tangable result of increaseing the time to like the OP surgests 12 hours is that there will be less people in DF and your waiting time will increase even more than it is already because like i said people like myself arent going to stop dropping dungeons.
How about they change the system so that if you drop out of a roulette dungeon in the first minute, you are flagged so that every time you choose that roulette, you are placed in that dungeon until such time as you clear it (maybe for that day only if you want to be generous).
makes it more fun when someone drops out anyway.
amdapor hm yesterday, tank disappeared shortly before first boss. one dps says we can't do the first boss (the insect with neuro schemer) without a tank, and sits down. me on noct ast and the nin kill it and press forward. kick sitting dps before second boss. we run in and a mch joins as we kill second boss, then we all carry on and finish the run.
people too quick to think that as soon as someone leaves, that's it. the product of having so many face roll dungeons, heaven forbid something happen which means you actually have to try
Oh, come on now. Do you really see very many people taking the effort to do something like this? Why would they be queueing a roulette in DF anyway if they had "buddies" to go with?Quote:
They could do that, but it wouldn't stop people getting lucky with a good dungeon, backing out and soaking their penalty, then going back in with their buddies for that dungeon to get all their roulette rewards for the day. SE would have to implement a system that takes a roulette that you could normally queue for in a party, and then prohibit a party queue if you'd backed out before.
"actual numbers" are not needed to know that it's "high enough that whatever measures are in place now are not really a deterrent"Quote:
um what makes you think it isnt already discouraging people from leaving? Will it get rid of it all? Of coarse not, you do not know the actual numbers of people the system detours away from walking out of a dungeon. Working as intended imo.
This has been suggested already and IMO it's probably the best solution I've seen, although they can't be "generous" about it or it'll just be another pointless measure like what's already in place... one day is not enough; needs to be until weekly reset at the very least. It also can't just be "for the first minute" because then people will wait 61 seconds and then drop. Should be whenever you are the first to bail or d/c on a roulette, no matter how long the dungeon has been going.Quote:
How about they change the system so that if you drop out of a roulette dungeon in the first minute, you are flagged so that every time you choose that roulette, you are placed in that dungeon until such time as you clear it (maybe for that day only if you want to be generous).
Because it's a possibility. I would probably see just as many people doing this as I see (or actually are) dropping within the first few minutes of the a dungeon that you're in. Maybe it's not the dungeon making them leave, but the players that are in it? Just keepin' it real.
this is kind of a silly reactions and a very ignorant one, just because maybe you have it easy not everybody does and not everybody can find 3,7 people to play with simply as I said because people have their own agenda and arent always willing, enclined or even online when you need or want or require doing something. Your situation is not this of others and is not a constant. Your uhmm words show a great deal of ignorance of some realities depending also on the server you are on. Blunt statement based simply on LS and FC are really narrowminded opinions, realities are somewhat often different then what you believe it should be like.
If you don't have with 3-7 people to play with after 2 years of this game being released then you're not doing something right. The reality I live in is that this is a MMORPG and YOU as a player have complete control of who you interact with and how many. You want to mention servers? Ok, here you go, I play on Jenova, one of the smaller, more costly, and tougher servers to play on without a group of people. I've jumped around FCs since I started playing in 2.0. So yes, my situation has many similarities, but I joined and created better and more active linkshells and FCs, which you and anyone can do as well. If you want to have a small group of friends, or none at all, then that is your choice. But you're only hurting yourself if you need something and they're not there. Don't cry about having to wait for a que if you're not even attempting to rectify the problem and certainly don't cry about wanting ridiculous lockouts because someone left your run, because if you haven't noticed having less people to join up IS the reason why ques take so long in the first place.
Having more active FCs and Links aren't opinions, they're options, options you have as player, options that help you. This games communities run on 24 hour 7 day a week schedule minus shutdowns for maintenance, even if you're a player who plays late night or early morning there are still options available to yourself, even if it's not on your server, you still have the options to switch servers and look for players to help you out.
So explain to me how creating opportunities for yourself and using all your available options is narrow minded?
Why level DPS in dungeons? That's just asking for a bad time.
Are folks really having that much issue leveling through dungeons? I've leveled every combat class to 60 except mnk (currently 53) and blm (30) and spam dungeons quite a bit, the amount of fail runs I've had is very small compared to the successful runs and I don't believe it's because I'm some godly player that carries groups cause I'm most definitely not. ;P
I think the point was more that their queue times were horrendous as a DPS.Quote:
Are folks really having that much issue leveling through dungeons? I've leveled every combat class to 60 except mnk (currently 53) and blm (30) and spam dungeons quite a bit, the amount of fail runs I've had is very small compared to the successful runs and I don't believe it's because I'm some godly player that carries groups cause I'm most definitely not. ;P
Someone had an idea I thought was nice in another thread.
When you get a dungeon in a roulette, you are "locked" into that dungeon any time you choose that roulette until you finish it.
Example: Get AV (or whatever) --> "OMG NOT AV NO!" --> Leave dungeon --> Wait 30 minutes --> Roulette again --> AV again!
Cycle completes until that person finishes AV.
Maybe then people will just finish the first dungeon they get?
And if they have to leave due to some emergency, no problem. They can just do the dungeon again later.
(I think someone had a counter argument to this before but I forgot what it was.)
Nonsense, I have all classes at 60 all of them were leveled via fates except Monk/Tanks/Healers. I can play them all just fine in a party except Black Mage and Ninja and that's only because I hate them both and only leveled them to have them leveled.
and yes I was more pointing to the fact that Wait times are horrendous as DPS so you'll level much faster with those classes in fates.
I consider myself a basic casual player. You aren't some judge on who is good or bad either. Step down off that 1337 high horse of yours.
When the content is i180 it becomes irrelevant.
Why because you can't agree that this games content outside of the alexander raid and possibly savage primals is a cakewalk? Newsflash it is. Dungeon roulettes and runs are very very basic content. Unless you get unlucky enough, god forbid, to have to help someone with one of the Mentor roulettes, on a harder than average trial then what does it matter to you and even then if you don't want to help out don't be mentor. You aren't taking these dps to alex with you. I tanked yesterday with a Bard and Blackmage who were doing really low dps in a lv. 50 roulette. I got over it, we finished the dungeon.
You can very easily learn to play a class well in a few dungeon runs or Five minutes with a training dummy even if you run fates to 60. Just because well isn't good enough for your standards doesn't make it any less viable. Again, 1337 high horse, get off it.
You know absolutely nothing about me, and like I said, YOU aren't a baseline for the majority of the playerbase. If you're okay with every dungeon taking 45 minutes or more that's your prerogative. It doesn't make it good it just means you place no value on your time.
*insert don't roulette if your time is too valuable argument here*
Don't do them solo.. FC/LS to speed up queues. Get a Healer or Tank to join you. Don't take the Multiplayer out of MMORPG
My FC has people asking for queues all the times and it turns into a 2-3 hour party, of this that and the next thing.
But that's exactly right! If you have little time on your hands you should not be doing dungeons or joining farm parties or anything that has the potential to take a long time. Hell, this happened to me today, when a tank insta quit Amdapor Keep. It wasn't even the hard mode. The sad part is, we managed to beat it without him in less than 30 minutes. The fool would have had his tomes faster if he had just stayed.
While we're on this topic, I would like to make a PSA to everyone that uses Trials roulette:
STOP INSTA QUITTING STEPS OF FAITH YOU TURBO SCRUBS!
SoF is faceroll easy now. I legit farmed it for bonus tomes to complete my relic. There was never a wipe ever out of like 30 runs. You have to be next level garbage to wipe in that place now. I could legit give the controller to my mom who has zero hand eye coordination, and she'd still be able to beat it. Literally git gud
The best way to combat this is by making the lockout either the length of time remaining for the duty or 30 minutes, whichever is longer. That way people are already locked down for the time it would take to fail the dungeon anyway so they might as well try and complete it. I'm sure some people would still rather leave, but it might help.
12 hours is just insane, especially when you consider the trolls that will go out of their way to ruin a party.
And lets not forget, if the lockout if 12 hours then the tank is just going to go AFK until you kick him.