you dont have to check threads that frequently. i myself checked the time when the other poster said it was cleared. just have to not jump to conclusions.
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I wonder how people say with a straight face that Savage content should be easier than it is currently. Most of us don't even know whats going on in there and basing it off world first groups, people who excel at taking content down quick, and having that represent the rest of the players. You can only get real data off groups that don't go to these over the top lengths.
I think you're kinda missing the point of savage....
This isn't normal mode where people can clear it in a day or two.
Quoting Yoshi P here when he said "people should get the mechanics down first"
Once you learn mechanics isn't easier to know when/how you should optimize your DPS?
I really don't have a problem with things being hard. Gives you something to aim for.
I don't want to be able to do everything the first few days of an update. If it bothers you so much, then don't participate in it. Some people want it.
Never stated it should be easier, just the fact that SE claimed that it would fall between the difficulty of SCoB and FCoB. My group never was a world first group at any point in time nor a server first group at any raid. I believe on my server that we only have one server first group and as of last night they haven't cleared A5S where as they cleared A1S the next day upon release.
Where are these mythical droves of raiders that are unable to find groups so they're switching servers? Cause I mean, this seems like it'd be a pretty asinine time to go server hopping seeing as how quite a few people came back to the game for this patch. Oh right, they're actually just still unlocking content, farming Normal for weekly drops, and learning Sephirot EX. I'm sure some groups are actually in the recruiting stage as well, now that people are back from breaks and such.
The focus is on mechanics, not dps checks. Different type of difficulty.
People like to challenge themselves.
Do you not understand why people like Dark Souls or Bloodborne either?
Also raiding is a social experience. It's something to do with friends. Don't see what is hard to understand about that.
Jenova had a few raid groups break up because of A3S that and the fact Jenova has a very tense line drawn between the raiding community and the nonraiding community. A majority of the raiders here don't want to help people learn and when they can't clear or need a sub they get rather vocal and cause fights.
I'll give you that it's still very early, yes. But honestly from someone who really doesn't shoot for server/world first clears A5S feels like they didn't attempt to curve the problem they had with Gordias. But only mask it with lesser DPS checks and higher mechanic based fights.
ITT: "my definition of fun is correct and no one else's can possibly be correct"
If A7S isn't cleared by reset after next you may have a point or something. Until then we are only on the fourth day, if anything it would be considered to easy most likely if it was cleared by this point. Though if A6S is actually buggy then yeah needs to be fixed.
This is what should have happened in Gordias. Part of A3S' issues was the sheer lack of a difficulty curve. You went from a challenge to a sudden insurmountable wall. Lucrezia and Elysium will probably have it down by sometime next week, which is a huge step up from the five weeks it took for them to clear Gordias.
Can't say I've ever been stuck on a boss longer than a few hours in Demon's Souls, Dark Souls 1/2 or Bloodborne, the games really aren't hard and aren't locked behind artificial checks either. Got the boss moveset down? Congratulations, you can clear it while naked with a ladle.
Lucrezia's not in the race; their raid group broke up over a month ago.
https://www.reddit.com/r/ffxiv/comme...rezia_is_over/
A5S feels like it was intended to be in Gordias in my opinion, we got spike bomb phase and that was it so I cant tell exactly how much the fight is different, wiped around 53%. But overall the mechanics were just as boring as A1-4 and it felt like the damage we were doing was less noticeable. While that could be due to us being between 205-208. From my own personal feelings and experience had I not known A5S was in a different raid then A1-4 you would have fooled me.
Guys, look at the OP. You've all been successfully trolled. Congrats.
If thats what you think about raiding then sorry, but you're not made for raiding.
This is my point of view from a semi-HC progression raider.
It's day 4, my group's cleared A5S yesterday and we snatched ourselves all our Sephirot weapons tonight.
Most of our wipes today in Sephirot were caused by our members goofying around and laughing.
Heck, as a BLM Raider using my MNK rotation was pretty damn challenging when I was crying of laughter from Phase 1 to halfway through Final Phase.
Tomorrow, we're going to A6S for pretty much all day and I expect it to be loads of fun.
So... as most opinions seem rather biased from outside impressions, have this point of view from me.
Midas Savage so far (!) IS EASIER than Gordias. No if's and buts, no trick questions.
"But Kanri, why do the world prog groups take longer to clear it then?"
Simple, all other raids so far operated on a basis of "Deal with simple mechanics, while breaking through very high DPS walls".
And with the right people thats actually really straight forward to do.
The puzzle is pretty limited and straight forward and those group's players are a pinnacle in mastering their jobs damage outputs.
With Midas, it's different. The puzzle is now consisting of a tenfold more pieces and is therefore harder to figure out by trial and error.
You need to see different phase's pieces and then try to put together the big picture, which takes smart thinking but more than anything: time.
A6S from what I have seen throws a lot of mechanics at you in very short order that have to be handled delicately and it takes time to put all the pieces
together just talking about mechanics, then all of your pieces have to fit together so well that you meet the overall enrage timer, which means some strategies that might've worked
prior will now fall apart and you need a new approach - and if the claim of Elysium is true that there's a bug making 7 minute pulls worthless, and I have no reason to doubt their legitimacy,
then that expands the time needed to clear it (sadly artificially) even more.
People are going to hate me for this but: This game needs challenging content like this, but the general consensus needs to open their mindset to the intention, otherwise the game will grow immensely shallow very soon.
Taking the fights down in short order like this is effort, growing a great team mentality and ability is a massive endeavour.
And the people that go these extra miles are rewarded appropriately, with reputation and early access to the endgame gear.
And the people that do not want to go there need to learn to live with the consequence that the endgame gear will find it's way to them later. And this is absolutely fair. You fight for the early access.
The other group of people get weekly high item level gear which will more and more eliviate the challenge to deal with the fights, and things become more and more possible if people are adamant about it.
The only thing I wish is that unlocking the 10 clears achievement would dynamically remove the lockout of the dungeon, so even people that clear it relatively late can at least deck themselves after their victory.
...apologize if my logic isnt exactly coherent, I'm writing this at 3 AM-ish.
Kanri.
The way I see it, these types of raids are supposed to be this way. They are indeed aimed at the more hardcore. Perhaps they intended on it being slightly easier and more accessible to new comers but if they made it too easy, they would be discounting the population that enjoys the harder content, which while smaller than the general population, they serve a very valuable purpose in the game.
Games like this are supported heavily by the progression system. When the content is harder, it makes it all the more satisfying to stand out in populated cities decked out in your end game gear AND more importantly, it gets other players to strive for that level so they can experience that feeling too. Not all reach that point, but if that were the case, the desire to do so would diminish and so would the subscriptions.
Aside from all this non sense though, there is plenty of other stuff to do in the game aside from this end game stuff and there are plenty of players leveling alt classes to keep this other content relevant. (Mostly XD)
Also SE has done a decent job at making end gear more attainable near release of their next patch so players can catch up and be ready for the new stuff.
Why do you think the majority of hardcore raiders still play this game? Something challenging that takes weeks to clear is what makes any MMO game good.
If it were easy, I wouldn't see people playing this game as it would just be faceroll after faceroll content.
You are comparing the 99% of players to the elite hardcore 1% of raiders that can clear content in a matter of days to determine how hard Midas is.
I don't think your argument is justifiable and the statistic doesn't make sense to compare. It's only been a few days. People are still like ilvl212 or whatever...
The ilvl jump of 30 levels is also an extremely marginal increase in numbers. We are jumping to conclusions a far to early to even judge the content.
I agreed 99%.
The other 1% is that people are not being consistent, meaning instead of following guides, they want to do their own thing. Everyone forget that this patch is about Mechanics > DPS.
In the normal modes of Midas, with the exception of A8, people are still trying to burn everything down with bad positioning. I even seen a few healers trying to focus dps'ing Sephirot. I feel like people need to know the mechanics, THEN they can break the strats when we get higher iLvs, because right now, iLv205-209 ain't cutting it.
I hope this doesn't devolve into a "Toxic" discussion and I am by no means an "Elitist". I still haven't cleared Coil 6-13 or even stepped foot into Alex Savage (I probably couldn't get past the "Trash"). I don't even have anything to contribute to this discussion, I just wanted to help Ashkendor win that banana.