It's magic, you get transported back in time, so you can remember things, but you can't do them because you haven't learned how to do them yet
It's magic, you get transported back in time, so you can remember things, but you can't do them because you haven't learned how to do them yet
It would be really painful for a lv 15 pld to have to hold hate against a lv 60 blm using enochain and fire IV rotations. Even when they are synched.
It's not bad only for tanks, I think it would be a bad experience for new players in general, well, it would be for me if my healer were carried all the way while the other players were spamming flashy skills and killing trash in less than 2 seconds in Sastasha.
I remember doing Sastasha for the first time and I didnt even realize that the other players were 50+ and thats a good thing, imo.
So, confession time: When I unlocked the 3.0 jobs and they started out at level 30, I had a toolbar of things I didn't understand how to use.
So I started with the level 10 guildhest, and worked my way up through the lower dungeons until I reached Haukke Manor.
This allowed me to become more accustomed to my skills gradually, instead of dealing with a hotbar full of strange things.
Was the rotation boring? yeah. But I got really excited when I learned which two abilities could weapon skill off each other, and I was able to rearrange my hotbar accordingly.
Low level drk plays identical to pld. Instead of spamming flash and using riot blade combo to keep your mp, you spam unleash and use syphon combo to keep up your mp. Having played both to 60 and doing several dungeons on both as well, I can tell you they honestly do not feel any different in those synched dungeons since you're basically doing the exact same thing for both.
Honestly I have to wonder that too: the reasoning about "Oh it's overpowered" it's not really good because, as far as I know, this is a core mechanic for low level dungeons and making old content still relevant.
The solution is scaling down everything. You DID scale down everything, from gear to stats, but not the skills? You know, the main part of a class?
I smell lazyness here. Or "I don't care".
PS: Also, how about fixing warriors from having their Overpower for low level? It's quite annoying to do the very first Guildhest, but not having any aoe skills. Not everyone has flash on their 10 warrior...
PPS: Giving Shield Oath to paladins at 30 already? Is that such a big imbalance to the game? Just sayin'...
It's probably also worth mentioning that some sort of blanket scaling for abilities down to the appropriate level would make things look really weird, as individual abilities for someone that's level 60 would do less damage than the same ability would for someone that's only level 15.
For a level 15 ROG, Spinning Edge is a far larger chunk of overall DPS than it is for a level 60 NIN, so the level 60 NIN's Spinning Edge would have to be scaled down to a point where it actually does less damage than the level 15 ROG's, so that their overall DPS would be comparable. That would end up feeling quite strange.
Because it's a lot easier to sync when you also sync the skills. Here's an example:
Imagine two BRDs, one level 60 and one level 50, in Sastasha. Let's sync them down to level 18, but not sync the skills.
The level 60 has access to traited DoTs, two DoTs, Empyreal Arrow, Sidewinder, Wanderer's Minuet, all his cooldowns. Even after being synced down to level 18 attributes, there'd be need to adjust every single skill potency to meet the standards for Sastasha.
Level 50 doesn't have EA or WM, but has access to all his cooldowns too, and traited DoTs. So, we'd need to lower his potency too, but not the same amount as the level 60 BRD, because it doesn't have the high potency skills the level 60 has, so the rotation is different, and potency per second is different.
Now imagine that for every job and every level in between the dungeon level and 60. It is much more practical to sync the skills too, so every one is in the same standard.
The current level sync is a joke
Ran old dungeons synced and dps and myself as the white mage blew right through it. We didn't realize it was the tanks first time and he never got to properly enjoy the dungeon. They need to significantly scale us down
I agree completely, I've been saying this for a long time, but the last time I got into the discussion, it was a topic about speed running in DF, and many players who speed run were less than complimentary about the idea. Personally I think that the level sync is not strong enough, and breeds players who ignore role and mechanic alike.
I think it's cruel to make roles matter a lot right from the get-go. For any new player, it is pretty much the first time to play together with others since lvl 1, If you are used to doing everything by yourself it takes a while to adjust.
But I agree that the lvl sync for high lvl players is not strong enough. No matter what I do, I end up tanking most monsters as a dps - and I survive it. That should not be possible.
How many times must this dead horse be beat? o.Oa
/em feels sorry for the poor dead horse.