SE Should NOT remove SMN/Egi
Quote:
Originally Posted by
Trespar
The real problem is that the balance of power is completely out of whack between summoner and egi.
TL;DR: Summoners rule, egis drools = Pets need to be a greater portion of the job's potential. (in this case, dps, because it's a dps job)
The SMN job doesn't represent the Summoners of older games, for a game claiming to be "final fantasy online" this is a problem.
Very true, as I have said here before it is the Egi that are the crux of these SMN debates, and if SE would simply address these issues then people would finally be happy. However I would hate it if SE just simply removed the Egi and turned the job into an Arithmetician or whatever. I am a SMN exclusive player, the reason I never played 1.0 was not because it was poor, but because there was no SMN. I would most likely unsub if SMN were to disappear. It would be extremely foolish of the devs to remove SMN or the Egi. I do enjoy it's current incarnation for what it is, and there are a number of ways the other issues could be fixed without removing either.
There is nothing wrong with SMN having DoT based skills, or having skills outside of the Egi. But what is an issue is the ratio of damage output between the SMN and the Egi. That is something that could be addressed without the job being totally reworked. The next lvl cap could easily be used as the perfect opportunity for the devs to give SMN a new rotation that has the Egi at it's core, or at least something that is incorporated into the DT/Deathflare rotation. None of which is really a big ask and would solve the identity crisis just fine.
Everything else is just cosmetic that again could easily be altered without removing the job or Egi. All the Egi need in that regard is just a model rework and more polish.
Though I would like to point out Ifrit has great utility now with the changes to Radiant Shield. He is just as viable as Garuda now.