The GW2 with lackluster story, horrible combat and nothing to do when you reach max level?
Printable View
It takes 10 seconds just to click through everything to get the retainer's inventory open. And, oh, maybe you forgot to drop off the gloves of that set the first time... then you get to have fun searching through your retainers to find where it's stored.
And, no, I don't enjoy doing laps to a summoning bell every time I want to spend a certain token, get a certain gear piece, craft, or whatever else. I do it because yes, I basically have to. It's a pain and an annoyance and something other games have miraculously managed to mostly avoid, somehow.
I mean, would you be happy if SE added 10 sequential confirmation dialogues to everything, even if each box only took 1 second to click through?
Just give me only one reason why they must transfer all items local from server to server when you change map?
There are many possible ways to handle that stuff much better!
The problem with SE is they have a messed up core program and fixing that is a very hard task.
No one said its easy, but the way they programmed it let me just /facepalm
The reason they programmed that way was shortsighted because fear of hacks (item hack up to 99 stacks and manipulating datatransfer) but you must not do it client side... the problem is if you try to store useless data (long itemnames).
Try it with global parameters, outsourcing data, using flags, mirroring, sheet style programming, cache, preloading, event handling, and so on... you can not tell me every time the server changes you need to transfer "everything"...
Do they even use classes?
What makes inventory problematic in this game compared to others is not necessarily the inventory system itself. It's a problem with the philosophy of running multiple jobs on the same character. The game system encourages gear hording for alt characters and glamour, which quickly fills up the inventory space in addition to any crafting goods someone may need, quest items, and redundancies. Also, games like World of Warcraft increased bag sizes as time went on, adding free additional inventory space at no additional cost to the player.
What Yoshi P. is doing is forcing people to buy retainers for more space, adding 2 dollars per month per retainer. Right now I'm being forced via his own system to pay 2 more dollars per month to get space thanks to the bloat the game encourages.
I think we're going over each other's points.
You reference limited inventory due to bandwidth as bolded above and i was saying, as far as bandwidth use is concerned, you only have 1 retainer since you can open only 1 at a time.
Regardless if you have 2 or 8 total retainers available, only 1 of them uses bandwidth which SE has accounted for, but adding additional retainers would give additional inventory space without increasing bandwidth use, which is why SE is able to allow 6 additional ones for an additional fee.
I love how people are so quick to vilify developers like they are a bunch of money grubbing scrooges. Even when they say they are working on it and suggest an alternative, people just want to hate them it seems. Increasing inventory space is not some small change. It's just not and they've explained that so many times. But no, people continue to cry and whine so they cna hoard more and do what SE doesn't want them to do, be omni-crafters. I know that last sentence is going to cue a bunch of whine about how someone wants to be self-sufficient and how they want to be everything on one class cause that's how SE designed it. And you can do that, just not all the time, walking everywhere you go. Do you really need to be all DoW/M/L/H at every single moment in the game? I mean really? Do you really need to carry all of that on you all the time forever? No! No you don't, use your damn retainer.
And I'm tired of people complaining about inventory space because they can't manage their inventory well enough. Everyone has stuff they can throw away or sell. No amount of increase will stop the complaining. There will always be people wanting to hoard more.
Best solution would be to just allow you to mail to alts. Of course people would still complain that it is a hassle and SE is being cheap. This would probably cause market board flooding that the economy does not need though.
Uh. About that. All of those crafters and gatherers (except fisher) have offhands too.
Kinda funny since the post you replied to mentions crafting. xD
Yeah, this is my take on it too. They can either find ways to optimize the existing system (which they've said they're working on) or they can completely recode it and god knows how much work that would be.
Why don't they start work on improving the Armoire so that we can store all our untradable blues and greens in there, instead of just a few event items and the AF gear (and the "enhanced" dyeable versions too that you currently can't store at all). I would be able to eliminate a whole retainer full of glamour items right there.
Oh, GW2, the game that has a forced Account Bank that has bugger all space, requires you to buy/make bags in addition to needing to spend 5 dollars or thereabouts to be allowed to increase the banks slots available by 4 - 16?
Not to mention that weapons and gear take up standard inventory slots, limited to 5 bag expansions that are also based on how big the bag is that you put in it.
The only thing GW2 did right was the dedicated crafting component storage.
Well, that and the style unlocks for Glamour, XIV needs that.
Tip, GW2 is not free to play. Its buy to play. Then buy to play the story. Then buy inventory space. Then buy costumes (that are broken as hell, why does my human warrior no longer have feet?). Also needing to buy character slots for 10 bucks a pop. (You only get like 5 free ones)
And then the real kicker, you have to pay real money for the equivalent to our Glamour Prisms.
So uh, lets not be using GW2 as a shining example of MMO-kind. It has some good ideas (which SE should totally stea-- i mean borrow), and some very VERY bad ones.
PS: It also costs real money just to change your hair color.
Buying/making bags using in-game resources is nothing new, MMO-wise. I would suggest not being able to increase our storage space through in-game means is a more odd (and worse) direction to take. Sure enough, FFXIV took it.
Spending real money for a permanent space increase is a whole lot better than renting a temporary space increase every month, the latter being the route FFXIV has taken. And, keep in mind, FFXIV already has us paying a monthly subscription fee in addition to requiring a (repeated) cash shop purchase for extra storage, where as GW2 has paired its cash-shop purchase with an otherwise free-to-play setup. Yet another point in GW2's favor.
Finally, spending real money in GW2's cash-shop is optional. And I don't mean "you don't have to use the cash-shop" kind of optional, I mean the cash-shop currency is "gems", which can either be purchased with real-money or purchased with in-game gold. In reality you do not have to spend any real-money for anything other than the initial purchase of the game (even if you make use of the cash shop).
Yes, and you only get 1 character slot in FFXIV unless you're willing to pay an extra fee *every month*, where as GW2 gives you 5, with the option of buying additional slots for a *one time* fee (which, again, is purchased with gems that can be bought with in-game gold). I'm not sure what your point was here, but it's another area where FFXIV does worse.
Trasmutation Charges can be earned with through in-game means, or payed with for gems (which, once again, can be earned through in-game gold).
Actually, the normal fee gets you 8 characters per server, up to 40, in XIV.
The Basic fee is something not done in most MMOs, so even if you only wanted to play 1 character, you still have to pay the 14.99 a month.
The third one by now should be free.
What I don't understand is how they say they have to do all this stuff and there is no way to make more space at the moment..okay I WOULD understand but what do you call the paid retainers? Pretty sure that is space...they're just charging for it..
So it's there, they just don't want to give it to everyone...or so it seems.
XI
Properly gearing out even just a few jobs like BLM, SMN, RDM, NIN AND trying to actively craft and HELM was a logistical nightmare--and you only needed extra tools for gathering and not seperate gear sets.
Just toting gears for your adventuring jobs would force you to hit up a moogle or room just to change jobs. Not just because of the job change function, but because of the gear exchanges. And don't forget things like ammo if your job used them, and NIN tools--you needed some on hand even if you were using /NIN. Could frequently find yourself swapping out your entire inventory just to change jobs.
And let us not forget the crafting materials...8 varieties of both crystals and clusters that took up inventory slots in addition to your mats and end products as well as additional items if you wanted to bundle your stacks if making ammo/tools. During heavy crafting/gathering sessions you might find yourself dumping gear into storage to make room for gathering/synching.
You know what...it actually was pretty easy to find something far worse than XIV's design.
HOARDERS FINAL FANTASY 14 addition, catch it new this fall on LOE on Channel 322!!
See these players who have taken it too far by having 8 full retainers and no inventory space.
"Grungurm why do you have 4 retainers full of old armor?"
"Albert you have a retainer just for dye and dye ingredients?"
"Shawna i know you are the fashsion deva but 6 retainers dedicated to glam gear?"
Hoarding, hoarding, Hoarding. learn to micromanage your inventory. you should feel blessed to have as much as you do.
FFXI New game: 30 inventory, 50 MogSafe
70 slots
FFXIV New game: 100 inventory, 2 retainers 250, Armory 25 x 12 300.
650+ slots
Quit your damn complaining. there are so many other games out there with less inventory space. be glad you get this much
A glamour compendium would be amazing.
Just to keep the skin of all the gear you have ever got, not a physical ID on your inventory, but an image on your glamour menu. Just like GW2 does (best vanity system ever), could even be asociated with achievements like getting all maiming, striking, fending, etc, gears of a certain raid/dungeon, etc.
Well in other MMOs, you get regular expansions to inventory without being asked to pay more for an increasingly expensive sub addition...
My god I would love this so much. Just look at Rift, GW2, or WildStar for some awesome space-saving ideas in cosmetics. @_@ Far better systems overall, too.
Here are my suggestions for fixing the inventory system:
1. Replace the current vanity system (glamour) with Wild Star's vanity system. In it, you find an item and then save its appearance. Afterwards you can throw out the item because you don't need the physical copy of the item anymore. No more wasted inventory space holding old raid and dungeon sets. Just a nice, simple GUI to select what a person wants to wear and presto.
2. If an item constitutes a form of currency of any kind, it goes in the currency tab, not an inventory space. I'm looking at you, ancient ambers. The Alexander items would also constitute a form of currency.
1+2. Glamour prisms, clear prisms, etc go in a vanity currency tab.
3. Dyes should be one time consumables. A player uses one and now they have the color unlocked. To change the color of a piece of equipment, they must have a special item that counts as a form of currency and goes in the currency tab. Either that or create a dye tab. Dyes take up a ton of unnecessary space in the inventory and are a poor choice as a consumable because there can be an almost infinite number of different colors to choose from (its all on a gradient, after all).
4. Gyshal Greens, while not currency, should probably go in the currency tab or some kind of companion tab.
5. Fishermen bate should go under a specific section in the currency tab, as they are expendables and have about as many divisions as their are different colors of dye. Well maybe not that many, but still enough to cause inventory issues should a fisherman carry a full compliment of both fresh water and salt water bate.
6. Seasonal and event items that are not a form of currency, but are used only for quests should go in the quest items tab. An example of these would be the "queer garb" items from the Lightning event. I was confused into thinking that the queer garb items might play into some kind of crafting recipe when those events first occurred, leading me to store those items for later. Best not to leave any shred of doubt as to their purpose and put them in their proper place.
7. Seasonal and event items that are used as currency and intended only as currency should go in the currency tab.
8. Avoid giving out "free pass" items like those 5 free mini game passes at the gold saucer. Some people complete the quests, don't know what to do with those items, and then hold onto them for a while. So they end up wasting inventory space. Instead, they should act as consumables that grant whatever currency is needed for the area.
We have more Retainer space on a single Retainer than GW2 lets you have in your Account bank even with maximum gem extensions.
You're looking at an average of 800 Gems(10 dollars) to unlock a new slot, and given the sheer price of big slot bags, you'll probably only get to slide a 16 slotter in there.
Not only that, but your standard inventory, assuming you have good bags in every slot is only 100 - 120. And thats never increasing, its been 5 slots since the game launched. And you needed to spend tons of gold to get those big slot bags. Not to mention all the consumable crap you need to carry around all the time, like the Salvage Kits.
Compared to XIV wich just hands you 100 slots on creation. They may have changed it, but IIRC, You needed to pay gems to unlock all the bag extensions in your inventory too.
The Gold -> Gem conversion is abysmal. You either need to spend significant amounts of ingame time just farming enough Gold to get enough gems for a single transaction or you spend money.
Given that you NEED to buy those character slots to get the other stories (5 race stories as well as all the various different choices you can make within them), Its not so cheap. Especially for those that don't have tons of free time to dedicate to simple gold grinding.
Compared to 8 for the normal sub per server. With GW, its 5 freebies, ever unless you pay (or grind out enough gold not to) You're also capped with how many extensions you can have.
You consume 1 charge per single change. 5 charges minimum to change a full set. Not including gear swaps. Unless you dedicate large portions of your time to gold farming or spend large amounts of cash on Gems, you burn through them far faster than you can acquire them for free. They're also account locked. Good luck getting enough to keep multiple characters looking the way you want!
It costs Gems if i want to make the slightest alteration to my hair color or hair style. So even more grinding for gold or forking over cash.
Well, look at that. Looks like i have to spend tons of time ingame just farming gold if i want to do all the things XIV just hands to me for just paying my sub. Which is one of the biggest reasons i quit that game. I want to play the game, not have to treat it like a job to get anything nice.
GW2 did two things right, the style unlocks and the crafting material storage. If we get anything from GW2, it should be those 2 things. The rest of the game should be avoided at all costs.
FFXI inventory / storage:
Gobbiebag - 30, upgradable to 80
Mog sack - scales with gobbiebag
Mog satchel - scales with gobbiebag
Mog safe - 30, upgradable to 80
Mog house storage - upwards to 80
Mog case - 80
Mog wardrobe - 80
Mog locker - 30, upgradable to 80
_____________________________________
640 total slots
Cost of additional characters for storage (mules) - $1.00 each / month (Another 640 slots of inventory).
If you're going to compare apples to apples, make sure you are providing all the information. The larger complaint that I have with the inventory issues, is that this isn't SE's first MMO and it certainly isn't their first to feature a one character, all jobs system. The fact that they have had to continually add new storage methods throughout XI's lifespan should have made it pretty clear from the beginning that inventory would be a major issue in this game. Also, stop and consider that we've had 4 new jobs added since initial launch and with the expansion they have started moving away from shared gear, back to job-specific gear.
Excepting that there is a fair bit of upgrade work required to get the max storage space on a mule.
Actually, they have done exactly as they did with ARR.
Law/Darklight = Shared.
ESO/Myth = Per Job.
Coil/CT/Alex = Shared.
The new Alliance Raid will most likely also be shared gear.
So really, Artifact Gear aside, There is no evidence at all to suggest they're going to make ALL gear from this point forward job specific.
There is no need to ever do your daily business with 23 jobs worth of gear on your person.
why is it bad for you?
it has EVERYTHING to do with it.
Go buy a retainer or learn to manage your inventory.
Im an Omni Crafter and gatherer and i still have PLENTY of room in my retainers. Don't hoard stuff its that simple.
I'm wasting my breath here, Yoshi already said were not getting more inventory space any time soon.
Game lets you play all the jobs on a single character.
Game then gives you the inventory space of a single job in some other MMOs and no way to spread out equipment with alts.
Love how FF14s pride and joy is the all-in-one thing but the actual game itself dissuades you from actually being all-in-one.
Then they go and add a currency tab and make it mostly useless since nothing really goes into it and some things that do even are then taken back out to take up inventory space(lookin at you scrip)
But no, the game is totally fine the way it is!
I don't care about inventory on other games, we're playing this one. The fact is people have paid for an expansion, which included more items and more gear. However, they didn't expand on our Retainers. I think it's damn horrible of them not to include just one extra retainer for the everyone. I don't even use all of my space but there're so many who invest so much time into this game who are having to stop crafting/gathering because they can't afford an extra one. Screw all this "You're entitled to nothing" crap. It was the players who gave SE another chance, it's about time they started giving something back.
Yoshida also said this:
I wonder if the dev team are hoarding as well.Quote:
MMORPG.de: After the 3.0 patch player struggle with inventory space. Are there plans for more inventory space or some other method to keep more items?
NY: The whole development team are Final Fantasy XIV players and also want more inventory, so we understand the situation you are in.
Anyway, snark aside, they did add more inventory space as you mentioned...they just want more money for it.
Patch 3.0 increased the number of extra paid retainers from 2 to 6.
Just because FFXI's inventory system was garbage doesn't make this better.
Other games tend to get away with less because you don't play more than 1 class per character and you tend to be limited into how many crafting classes you can have active at a time. For most games you'd have 3 separate alts if you wanted to be able to play a tank, a dps and a healer. Same if you wanted to have all of the crafting classes. So your inventory gets split over those alts.
So while the ability to play any job/craft/gatherer on a single character is a huge draw for FFXIV, it increases the inventory requirements of the system greatly. Some of this would be greatly alleviated by adopting systems used by other MMOs that have already been mentioned above (GW2s materials tab and Wildstar's Glam system in particular).
Now I understand they have limited development time to make changes, but then they go and make matters worse by adding a glut of excess items (bazillion new crafting mats to sort through, back to the per job armor sets for DoW/DoM AND DoH AND DoL).
They could really manage this better than they are right now.
Read that as well. I think its bull. A sad excuse to get the heat off while they sell more retainers. So we cant have retainers because of 'reasons' yet they'll happily sell us more? Bite me Yoshi... im not buying that crap. No other MMO has this problem, none, somehow FFXIV is the only one who cant expand on anything because "server limitations." Are you running the servers off of your home PC? Even if this were somehow not a cheap cover excuse to keep milking players, its pretty pathetic that such a game from a company such as SE has such petty limits on it.
We dont need to save our character every 15 seconds. A minute is still fine and should give 4x the capacity to do whatever is needed. Specially in a game where most have yet to experience a server crash. Basically theyre telling us theyre choosing to inconvenience many long time players players all the time, just in case they may inconvenience players out of a minute of their game time? WTF? Are there even any incredibly rare items in this game that anyone would really lose sleep over if they lost? Something so rare theyll probably never see again? I doubt it. Either way, kids need to realize that s**t happens.
Also can someone explain why our entire inventory, including retainers, has to be transferred over every time we zone to an instance? Everything?
Go fish, Yoshi. Go fish.
P.S I may be paying minimum for this game, but I promise SE is losing money I would otherwise gladly pay if theyd be a little less underhanded and more appreciative of their fans and players. Both with this game and other titles.
I craft with every job and gather with every gatherer and I've always wondered what people are doing to have so little inventory space.
I bought a 3rd retainer, but my second retainer and him are 100% glamour gear (love having glamour options XD). I only have one retainer full of crafting mats because I don't hoard stuff I can easily get off the MB for under 1k or off of a housing vendor for 3 gil.
Quote:
It may look simple in game, but actually the size of data for only one item is really huge.
http://media.giphy.com/media/B33saVGoouwNi/giphy.gifQuote:
We have a few 100,000 players in all worlds at the same time, and every 15 seconds data will be going to the servers and stored, so a lot of data is transmitted. If we have more items in the inventory, there will be more data to handle; times a few 1,000 bytes per item per character.
Knowing this, please explain why there are 5 types of 'Blood' in this game, even more 'Wings', 'Horns', why are there crafting materials in the game where their only purpose is for a few select recipes? Why have Crawler Cocoon and Silkworm Cocoon, Emerald Bean and Buffalo Beans? They are only used for a few select recipes and no one would bat an eyelash if they weren't there. Why not condense them into 1 item!? There are many items in the game that are so similar with one another that was introduced in HW that should just be condensed into one. Another annoying issue is that some of the new HW recipes require 2.x mats so we still have to keep them around, why couldn't they have just required only 3.x mats so we could get rid of the old 2.x mats. And having 5 different materials for a craft is outrageous. Is this all to add depth?
You claim that items take up so much data but here you are being counter-productive with all of this by implementing the bloated Glamour prisms, multiple grade Dark Matter and Carbonized Matter, MULTIPLE culinary recipes that no one uses, tokens that should be in the currency tab, a GAZILLION items introduced with every patch to further bloat the game! WE the customer shouldn't have to pay YOU for YOUR errors in judgement for space! If you knew items took up so much data you shouldn't have made items for every little thing! ALOT can be streamlined and combined and the quality would still be there.
That would only matter if you choose to ignore the fact that FFXIV has a ton of items that need to be stored "somewhere" that GW2 sets aside specific storage space for (either "real" or "vitrual", e.g. crafting materials, glamours, minipets, currency, etc). Stackable items can also go up to 250 in GW2, where as FFXIV allows only 99.
That's incorrect. I'm not sure when you played last, but 20 slot bags have been very easy to get for quite a while now. They're also often given away as prizes for seasonal events.
More like 160 inventory spaces. And it can be expanded to a maximum of 8 bag slots. So much for "never increasing".
No, you just need to have access to crafting and/or participate in seasonal events to receive free 20 slot bags.
Why are we pretending this type of stuff doesn't exist in FFXIV? I carry venture coins (a currency.. which should be in a virtual currency listing) around to constantly refresh my retainer ventures. And as a crafter I carry Grade-X Dark Matter around (6 different kinds!) just to repair my gear on my classes of various levels. And as a Fisherman I carry around an entire bag's worth of tackle, because apparently a tackle-box in that wasted secondary weapon slot was too much to ask for.
100 slots which is never increasing (something you felt the need to make a big deal over for GW2 earlier in this conversation), versus the 160 slots you can ultimately get in GW2. Also, gems can be purchased for real cash or with in-game gold. Also, you're not paying a monthly fee in addition to any cash shop/mogstation purchases in GW2, because the game is free to play. I'm sorry that you're balking at the idea of GW2 potentially making money somewhere since it, you know, doesn't charge a monthly subscription fee.
In your opinion, and at least the option of using an alternative means of obtaining these items exists. Also, when you're not required to spend money on a monthly subscription fee, the sting of spending real money elsewhere on the game is pretty painless.
Yes.. how horrible that there are unique stories for each race + personality choices. Wait.. why is this bad again?
8 characters for $15 a month versus 5-67 characters for $0 a month. Hmm.. was that the point you were trying to make? Or was it the fact that all of those characters in GW2 represent potential additional storage space since that game allows you to mail items between characters?
That's been exactly my point and what a lot of people are missing. Yes, 600 slots sounds like a lot and it's not enough for me.
But here's the thing. I play some games that only give me 50 slots. It's not hard to manage those 50 slots. I then maybe expand to 100 slots, and basically never have to care or worry about inventory again.
This game just floods your inventory with so much stuff. And why do glamor prisms and other crafting things have 5 grades? Why do we not have a glamor book system so I never have to keep an item I might want to use for appearance? Why did they make crafters have class-specific gear sets again? Why can't tokens, crafting materials, etc be treated the same ways crystals are? etc etc.
That said, I don't think they can address that part of the design (although simply removing 80% of the items in the game and placing them under a single item for recipes, etc would be awesome). So... we're left with asking for more inventory.
Their design philosophy has a slight disconnect with their infrastructure layout judging from how yoshida thinks when asked about the possibility of a snowboarding minigame:
Quote:
JPGames.de: In the past, there was a snowboarding mini game mention *Naoki Yoshida laughs*. Are there plans for this?
NY: *laughs* Probably we won’t be able to make the next winter season. Because it is not an offline title, but an online title, all the data is coming from the server and things like that, so we have to calculate these kind of things into this plan. If we are to bring this snowboarding content to the game, and I myself love snowboarding in real life, I want to do something more proper. Crafters will make boards, and also bindings of each part. We want to have these kind of details, if we want to do it.