What I meant was that's what it should be...
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The answer is fairly simply. To keep you busy and subbed in.
I don't mind, just got finished getting Poetics pieces for my healer, now I can level my caster with WoD pieces, weekly lockout is lame, but its there and I don't begrudge it, it would be worse if everyone got all their pieces week 1 and barely ran it again.
The flaw in the logic of these caps though is the same amount of runs will be actually run regardless of whether takes one week or five if the loot lockout itself was the only aspect to take into account. People will run it once or only as much as takes to hit the restriction then wont run again mostly until lock reset, if was no lock then they would run it same amount of times but just in shorter period of time so the lock out is basically ten runs in ten weeks for example as opposed to ten runs in one week without loot lockout.
SE however were smart enough to include a weekly carbon quest which increase one run per week and people can still run it for poetics though the amount of poetics is not that great if do not have a new player present to boost it since is no daily roulette raids version. But the main point is with the cap your not increasing the amount of runs taking place by much, it's more beneficial to SE for the increase in subscription period than any benefits to players new or old.
Even new players who reach requirement to run it ilvl and such in second week won't benefit from the fact most people couldn't gear fully from it in first week aka using loot lock since the spot that in second week they could fill for a run will still end up being filled by those who got locked from looting in week before as opposed to spots filled mostly with new players if was no lockout. Not sure if explained it right but hope you get what I mean. The cap really only benefits SE for the most part and not the players.
With the ideology about how keeps you playing longer, I do not believe that is true as if you play one week and get everything from it without lockout you will be doing other things to fill time afterwards. If you play five weeks and get locked out each week from loot roll, you will still be doing same things as before just in between those lockouts as opposed to after the lockout only at an additional cost due to following months subscription fee.
Again, just because the content doesn't appeal to you doesn't make it non content. I could easily say that because I don't play PVP, any updates related to it is non content to me or that housing isn't content to me because I won't ever use it. It's also funny you say that crafting recipes isn't content since it played a big key factor for the world first(s) who used crafted and melded gear to help themselves clear the final coil. I also craft as an alchemist because it has items that I can't get anywhere else and I need them for my daily fights, which funnily enough, has content. If crafting isn't content, then I don't know what is.
Since the A and S rank Elite Marks cannot support the entire server trying to get full credit Allied Seals, World of Darkness lockout is fine.
People still do hunts? o_O
But... its.... Boring and very time consuming!
So much effort for 1 little upgrade on 1 item...
as long as there are Hunts, there is no purpose to the WoD outside of the weekly CarbonCoat lol.
Can't tell if serious or just brain dead from all those worthless, hostile community, hunts.
You ain't gonna catch me passing on a FREE i120 piece a week. (I highlighted the key word for you <3)
I have missed my weekly drop because of RNG and players leaving right after getting theirs. Every time a melee left, a caster joined and he would always roll a number higher than mine. Yesterday I was really pissed off. I raided all the night from 8pm till half past midnight and still failed at getting something for my SMN. It's so frustrating that even though they did admit that this system has its own limit, they didn't come up with anything else.
Practically, at the moment it sounds like abiding by the rule and staying with the party until the end of the duty is either wrong or stupid while leaving after getting what you wanted is smart and worth being rewarded.
Either stupid players or RNG, both of them is unbearable.
all raids have a lockout while still relevant. been that way since 2.0 unless you havent paid any attention till now you should know this.
It's gear for off classes OP. Side grades at best. Also that 130 gear you're going on about requires weekly purchases of poetics gear first so not it's not as easy as just farming 130 gear to your hearts content making your assertion false and oversimplified. Also, did you not pay attention to the last year of the game? Did you not see this coming? How was this new for you?
Yup, and of course this is the reason why every (at least dps) jobs real BiS has somewhere between one to four i110 crafted left side pieces lol. (/s)
Show me a bard in full i130 with poetic chest and legs that does not parse considerably lower on average than a i128 one with WoD chest and pentamelded (even poverty version with only 2 crit IV's) kirimu pants.
I'm not even talking about the new i110 jewelery which has BiS pieces for a lot of jobs if melded properly.
Sry dude, but if up until this point you did not understand what stacking certain secondary stats does for different jobs (like crit for brd, det for melees, spellspeed for blm) dps wise, you've been living under a very big rock. This will be even more true in the future with further increasing ilvl, unless SE changes the whole system how stat weights work and how main stat affects them aswell as stat caps on the individual pieces of gear.
I was in the same boat, I feel ya. I was doing WoD casually most of the week, but I went full throttle all evening/night trying to get something ANYTHING for my sub class BLM or WHM. I lotted on three pieces for BLM and got outlotted. I shudder to think how painful this process might become when it gets down to a couple pieces. Honestly though I only want to sub slots so I can gear up blm a little faster for coils. Maybe they should have a third tomestone, exclusive to WoD, with a cap, that way we at least have some kind of guarantee to get something for the weekly lockout. Why have a weekly lockout + RNG. They either need that, or they need a roll over system for this lockout BS. That way you don't feel like you lost all hope of getting that one drop. It doesn't have to be a perpetual roll over. Maybe a roll over system that saves up to three weeks max or something. Forgot to mention I got two stages on my blm nexus while doing this.
BRD seconday stats are nice and all, but you wont believe the amount of bards that still never spend 1 mp to support the party (their main role, right?)
They seem to obsess about maximising dps, but forget they are a support role too.
Seen so many brds in wod stay at max mp, even with 2 blms in the party.
TL;DR
If you dont want to sing songs ever, but want to to a lot of dps, play nin/mnk/drg/blm.
WoD works for me to gear up my MNK, WHM is my main, I'm quite casual and don't get many hours to play so don't have the time to get tome gear for both MNK and WHM.