Well... I don't still see any issues with the new Expert Roulette.
The new dungeons are fun, and are quite easy.
And sure as hell there's no bloody Kraken on them this time around.
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Well... I don't still see any issues with the new Expert Roulette.
The new dungeons are fun, and are quite easy.
And sure as hell there's no bloody Kraken on them this time around.
I'm still on zenith
camp bronze lake being stingy as hell, last atma I need
it's a complete pain when there's 2 of them, and they don't give a single fuck about which mob they attack, or wait for me to position them
and back before I hit i98 it was pretty much impossible unless I ran pld and spammed flash
The quote I took:
I shall dissect the meaning I have inferred.Quote:
And soldiery are not helping since we need it alot for other upgrades like Zodiacs.
You are referring to, in this quote I took, zodiacs.
Zodiac weapons require the Novus to acquire. The Novus requires alexandrite. Therefore, using soldiery on the alexandrite maps IS basically like using it on the zodiac. Which by the way can also use alexandrite should you want to re-tune it.
I know there are other things to spend soldiery on such as gear and craftingmaterials, but those aren't the words you chose. You chose Zodiacs, so I called you on it. I actually have made use of these as well, what with being a 4 star weaver.
And I addressed the rest of your statement, partially agreeing. I don't think the EX roulette should be moved, but that an HL daily should be added.
I chose this quote because it stuck out to me as...fallacious.
Unfortunately it's too late at night for me to come up with a proper simile to demonstrate what I mean by fallacious.
to me the answer is pretty obvious, at least in regard to roulette. If the dungeon has been lvl synced, it should be "high", if not it should be "expert". SE has drawn the obvious line themselves, and lets face it, choosing from 6 is much better than the same 3 over and over.
Even though I am up to the lights stage, to me fairness means morbid motivation should be on the lvl synced (or high) roulette. That is how many people who already have the weapons got them after all - with ilvl 90-100 gear and a 100 weapon, or better - unsynced. Now the new guys are expected to do lvl 120 dungeons with their lvl 100 weapon. Seems a bit rich to me, even though I'm not affected. The only saving grace is they now have more opportunities from fates, etc to get alex.
I had all 3 done and unlocked in less than 2 hours on launch day giving me access to the quest instantly. It's not Squares fault if you were unable to have it unlocked on the first day. You may be busy, have work, etc but the fact is plenty of people had it unlocked on the first day. It's not like this was impossible or even tough to do. This reason exists only for a few days for most people. Not a valid reason to change the quest off of the expert roulette. This "fix" completely ignores any and all other reasons expert roulette was likely chosen over high level. This is a single minded fix for a singular temporary problem. It is entirely unrealistic to think your 1 or 2 days is so important as to completely negate their reasoning for using it on expert roulette. These dungeons will be around for 4 months. 2 days of unlocks is trivial.
if anything, I d say the materia part need to be easier and not alex. Alex is easier to get now but the materia is still there and expensive (if you re lazy)
It is not unrealistic, troll. Good for you, speeding through content. Not everyone does that.
Where we had a daily guaranteed Alex, it is now locked behind new dungeons that take time to learn mechanics & to clear. That just seems like a simple oversight on SE's part & not riot material you all are making it out to be if they take this into account.
Increasing drop rate for Alex in fates or seal rewards from hunts do nothing for us if we're spending available game time clearing dungeons to unlock the rearranged roulette.
If SE allowed the Morbid quest to be completed daily after a patch like 2.5, if would not negatively impact anyone's game play what so ever.
Someone disagreeing with you doesn't make them a troll.
It seems like the people raising hue and cry about having to unlock again are the ones making it into riot material.Quote:
Where we had a daily guaranteed Alex, it is now locked behind new dungeons that take time to learn mechanics & to clear. That just seems like a simple oversight on SE's part & not riot material you all are making it out to be if they take this into account.
It took all of an hour, maybe an hour and a half at most to unlock the roulette again.Quote:
Increasing drop rate for Alex in fates or seal rewards from hunts do nothing for us if we're spending available game time clearing dungeons to unlock the rearranged roulette.
After you invest that time, you can go grind some fates or hunts. Bonus!
They do allow it to be completed daily after a patch like 2.5. Right after you unlock it again.Quote:
If SE allowed the Morbid quest to be completed daily after a patch like 2.5, if would not negatively impact anyone's game play what so ever.
Love the idea new content is needed for expert. It gets old running the same stuff everyday for my Alex map. It keeps the game fresh and fun to play. At 73/75 melds in my quest for my Sasuke's Blades. I'll continue to do alex maps daily although I'm not sure if I have the energy to start another relic any time soon.
I must be the only person who hasn't noticed any increase in Alex drop rates for Fates. They still seem to be about as common as flying pigs, so it's not exactly an enticing thought to go Fate grinding once again given how amazingly painful the Atma grind was.
My first instinct on hearing the change was to go crazy on farming them. It didn't go well.
For me, the problem is more a mechanical one. Forget the time it takes to re-unlock the extreme roulette, that's immaterial imo. We're talking about dungeons which require decent gear. Yes yes, we know the minimum is a paltry 90, but realistically if you want to do well you need far superior gear than that. Anyone in pure level 90 is basically just a moving target.
Well, Animus is a level 100 weapon. It's not a great piece of hardware... in fact, I daresay it's an eyesore until its upgraded to Novus. They're constantly raising the bar on dungeons with each patch, making your basic requirements that much higher too just to get an OLD piece of junk weapon. It's outdated even in its final form, but why they constantly need to raise the bar on old content I'll never understand.
But my main gripe is how stupidly silly the HM roulette has gotten. We're now at, what, 15 dungeons for one roulette? By the time Heavensward is done will we be at Twenty? Thirty? Just how many is 'too many'? Will we eventually need ilvl 140 just to ENTER the extreme mode dungeons for our measly level 110 Novus? You see the problem this trend is setting now? Remember, Hullbreaker Isle used to be an Extreme mode dungeon before it moved onto Sastasha HM and its ilk.
I don't like the pattern they're following. It doesn't bode well for future expansions and updates, and it sure isn't fun to constantly see our upgrades pushed back every update.
I agree with the OP post, Especially now that 2.5 dropped. It would be hard for a player to keep hate, heal, or dps to the numbers expected when most people have their ilvl 110-125 running the new content, and your thrown into a roulette with your animus. I would agree they should change the quest to the Hard roulette, so the highest runs you end up doing for your map would be Qarn HM, where your poetry gear will make up for the lack of a average weapon.
But you don't have to use your Animus for the daily quest. You can use ANY weapon or ANY job. It doesn't matter you're doing for the relic quest, so this is a null point. Also, everything builds to the final weapon not just the Novus. Doesn't matter if that's where you want to stop it or not, but the new Experts are not beyond you, especially if you're going for a relic weapon. New dungeons were a breeze to get through and unlock. I went in with full blind parties on all three and we cleared them. They are no more difficult than the last set of Expert dungeons. Using the exact same gear now as just a few days ago, by the way.
I'm sorry but at what point did 2 days of effort require a change that effects 4 months? That's not trolling. That's me looking at you saying very specifically that this is a giant waste of time and your reasoning is poor. Disagreeing with you does not make me a troll. This forum is not an echo chamber. Everyone is not required to completely agree with you lest they be called a troll by some random kid on the internet.
You're asking them to make a change for a reason that is minuscule and forgotten in a few days after the patch. It isn't worth even 1 second of dev time. It isn't worth removing incentives to run expert roulette once your poe cap is done which is the primary reason it was put expert roulette to begin. A feature you CONVENIENTLY ignored. A feature that keeps the expert roulette popping fast even at the end of the week when most people have finished poe farming already. Your "fix" completely and utterly ignores any and all side effects of the swap and that's why its a poor solution. It fails to consider all parts of the scenario to instead focus on one specific and temporally insignificant change which would instead contribute to the expert roulette having longer queue times by the end of the week. A problem that won't just last a few days like the one this thread is about. It would be a problem that lasts for four whole months or more. Making it a far bigger issue than your silly day or two without the roulette.
I am not a troll. A troll just posts to cause problems. I have reasons which I just laid out. I simply disagree with you and you can't handle that so you lash out with names like troll. Needs more deal with it. This isn't your echo chamber. I am not your yes man.
Ohhhh nooooo. The list!
Seriously kid is this supposed to mean something? Is he punished now? Also, his reply wasn't facetious.Let me help you with a definition.
See the prereq for being facetious requires this to be a serious issue. It isn't. You're assuming it is because it's a big deal to you however minuscule amount of posts saying this is an issue would argue otherwise. You're giving the issue a degree of over importance and assuming it's a big enough deal to even be a topic worthy of being facetious about. It took literally less than an hour to unlock all three dungeons. It is in no way a big deal. If you didn't have the time to unlock them then you barely had the time to even run the dungeon anyway.Quote:
fa·ce·tious
fəˈsēSHəs/Submit
adjective
treating serious issues with deliberately inappropriate humor; flippant.
Exactly. It is a moot point.
You seem to forget about new players. I also made this thread based on LS mates that were saying that the struggle was too much for them. As of now, they have no choice but to struggle with soldiery option. Mind you that the current expert dungeons has been adapting several skills found in coils which is ok for some seasonal players, but not for those who still haven't even beaten turn 5 yet.
I'm fine btw though, since I have 2 zodiacs and 1 in-progress nexus, which someone thought one of my example is a fallacy. I have even been SR this once. But again, the whole idea is about the inbalance of current expert setup against a 2-3 patch old quest.
... and sorry. I'm afraid it's really... really NOT. lol
In all seriousness - you probably could get an alexandrite doing fates during the 20 minutes you're waiting to enter one of the three new expert dungeons. Thus - it's like an expert roulette without a treasure map. Even if you didn't - it's a three day setback. You'll survive - and I'm sure you'll more than make up for it with the increased fate drops.
Who probably don't have the quest far enough for this to be an issue, and IF they do have the quest far enough then they just as easily coild have Shiva unlocked and have gotten a 115 weapon from her. This situation with the weapons in this thread in no way negates the other content as a viable means of upgrading. It's ridiculous to assume they aren't perusing other weapons that are CONSIDERABLY easier to obtain and if they aren't then that is a burder they must bear due to personal decisions they themselves made.
When you literally can use any job or class that you want it is. The player has more than enough power to choose a better equipped class, or pick a better weapon for these runs. You're making excuses for people being what? Too lazy to do anything but the hardest, longest, and slowest weapon quest in the game as their singular and only option for upgrading their weapon? That's utterly ridiculous. The players have options. It is unacceptable to argue the point while acting like those other options don't exist. No one is forced to do this quest, and in that vein no one is forced to do it the hardest possible way. At some point players are forced to take personal responsibility for how they spend their time in game, and if they do it in a deliberately ineffective and sub-optimal way then that is on them. Not for the game developers to spoon feed it easier.Quote:
... and sorry. I'm afraid it's really... really NOT. lol
This is the point I was trying to make earlier in this thread. The quest is not even necessarily the best method to obtain Alexandrites anymore.
He spelt "Facetious" wrong lol.
yes but just to unlock the main source for getting i100
you need to be at the very least i80
so what about all those people that just hit 50?
what are they supposed to do?
run brayflox 300 times?
spend like 20 mil buying a full set of crafted 70/90?
do hunts? welp, better have fast load times and a server not populated with a bunch of stupid kids that don't pull early
the gap is too goddamn big.
This weapon wouldn't there first choice in this scenario. At no point was the relic weapon the casual or fast way to gear up. New players like all players are expected to do the story and do primals for weapons. Why do you think the hardest grindiest weapon is there first choice or most obvious choice? Even if the context is that they take too long for a new player to catch up then I'd have to point to all the nerfs each step before the current final step has had already.
Please try to remember that the relic is optional with plenty of alternative means to get upgraded weapons.
I'm sorry, but what I read from your post is something that I call "hardcore-idiocy". It seems clear to me that you didn't grasp how does ppl do with their RL, nor the range of age-wise that could affect how ppl deal with their leisures.
And "Who probably don't have the quest far enough for this to be an issue, and IF they do have the quest far enough then they just as easily coild have Shiva unlocked and have gotten a 115 weapon from her."???
My god, woman! You're quoting my 1st sentence and didn't even read the rest of the lines? Are you blind or something?
And "When you literally can use any job or class that you want it is. "?
Won't those ppl need to level other jobs 1st?
And "lazy"? I really felt ashamed for you who clearly doesn't even understand the word. Felt like talking to a kid trying to get smart.
And that last quote you're using? Have you even tried to prove that yet? Cause I did it myself earlier, and not a single alex dropped for half hour farming, which I coincidentally did while queuing for T5 to help another LS mate that need the clears. As I have posted earlier: RNG is RNG! If you like poker game so much then have at it, cause not everyone else shares your sentiment and willing to waste their resources for some random crap.
Kid, learn you fact straight before you try to continue debating this, since this is utterly an embarrassment effort and I truly feel ashamed reading it.
The fresh 50 gap is an ENTIRELY different problem than getting alex from an expert roulette. Why is the 4k hp pld worried about alexandrite? He's gotta go beat Ifrit hm 1st. Devs have expressed concern a few times about the new player gap because any game with vertical progression will bump into that problem. No 8 Dea how people are weaving Mr AF dragoon into a discussion about expert roulettes and upgrading a weapon they can't have even started yet.
I'd honestly be more upset if Morbid Motivation was suddenly made high level roulette. Pre 2.4 lvl 50 dungeons were absolutely no fun at all and I'd be furious if I have to rerun the "expert dungeons" from 2 or 3 patches ago. Not to mention I would have just DONE most of those dungeons for my animus book.