Originally Posted by
Kosmos992k
No, absolutely not. Re-read my post. the crafting trunk would be stored on the server side, but would not have to be held in active memory along with the main character data because it does not need to be available except when the player is in the appropriate private instance and initiates the trunk. It's a very simple client/server arrangement, none of the data would be held on the client at all. I referred to it as being in effect an offline storage solution, because in system terms, the character data maintained (and constantly updating in the background) is online, or live data, but things like the armoire are effectively offline because they are only accessed through a specific interface and do not get loaded with the main character data. It's all server based, I'm not sure how you concluded otherwise.