I think the point he was making is native or not it was fairly obvious what they were trying to state.
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At this point I'm just wondering how much of the Golden Saucer's features will be paid for through the cash shop. Bets that we'll have to pay through the nose for Triple Triad booster packs?
As a consumer cash shops are a little tricky. Say SE just came out with the standard package you get 3 goodies with that free. I bet ppl would start asking to customize their wedding or giving gifts to those who attend or a special mount for the wedding. Is it simply we as consumers did not get the option to voice our opinion on what we should or should not pay for I'm not sure but I can promise you threads would pop up about extra wedding stuffs ie vial of fantasia. The only other MMO I have played was FFXI and a wedding cost 1 million Gil or more. Gil is not easy to come by for all people so that could have been a deal breaker also. SE knows if ppl are using the cash shop and how much they are making on each item if something isn't making money they will remove those items or atleast won't make variations of those items ie WoW mentioned in earlier post.
P.S. What P2P MMOs offer a free wedding with sub no additional in game transactions? Just curious.
Time and time again on a range of forums I see people starting new topics when there are existing threads.
My theory is some people think their comment won't get the attention they think it deserves if they post in an existing thread.
FFXI, they were even hosted by GMs for a long while. Funny how it's also another SE MMO. If anything this shows that the current decision to monetize the game is directorial rather than coming from higher ups, seeing how XI's subs are way lower yet it's still P2P without a cash shop (no, those items someone's going to mention don't count, I know who you are.)
Oh my bad, I didn't read the in game part, I guess no other MMO does it truly for free, but at least XI doesn't involve paid transactions.
They do count and actually offers you an advantage if you didn't buy a collection version of XI. (Boosted everything below level 30.) You also forgot to mention that the "free" version in XI costs a fair bit of gil if you choose to get the outfits and items and are now done by an NPC in game.
Everything comes from a higher up, just like it was a higher up's decision to switch XI's weddings (that people were no longer doing, by the way) to an NPC style rather than waste time and money on actual GMs doing it.
I was agreeing with you until the band selling started, because that affects who the houses are going to, and as you know, houses are limited. I do not have RL money to buy bands to sell for millions, and am instead slowly climbing my way towards the 40Ms for a mansion. How do you think it feels to watch a player that joined the game just a week ago upgrade from small to large house within a day? It just happened to me. My newbie friend is buying herself a large, and just day before yesterday she was crying to me of how broke she was. She did it all through real money trading, that SE legalized.
Again, I wouldn't care if that didn't mean less chances for me to get a mansion. And sadly it does. Houses should go to those who work for them in-game, not to those who were luckier with their real-life economic situation.
So again, I hope they either make this stuff untradable/binding clothes upon dye'ing, or give us unlimited houses.
[QUOTE=Bluevann;2644352]I was agreeing with you until the band selling started, because that affects who the houses are going to, and as you know, houses are limited. I do not have RL money to buy bands to sell for millions, and am instead slowly climbing my way towards the 40Ms for a mansion. How do you think it feels to watch a player that joined the game just a week ago upgrade from small to large house within a day? It just happened to me. My newbie friend is buying herself a large, and just day before yesterday she was crying to me of how broke she was. She did it all through real money trading, that SE legalized.
Did you read the dev reply on why you are able to trade the bands? So the system is flawwed and ppl are talking advantage of it, could they have done it differently yes but no one has given a better way. Hey SE how about allowing us to gift the band to our in game husband/wife though mog station and make the bands untradeable. Make it so!
Doooom. DOOOOOOOOOOOOOOOOOM.
Fearmongering, much? Seriously, this is completely unfounded. They haven't gone this route at all (a lot of the best looking items are dungeon drops or gated behind difficult in game content like high level crafting). Statements like this are just meant to upset people and/or make them afraid when you get down to it.
Er. Somehow I doubt the "cash shop money" and the "subscription" money go into separate accounts or are earmarked for separate things. It all goes to the same place - continued development of the game, period. (There are of course overhead costs like employee salaries, building utilities, etc, but that's not what's being discussed here.) You can't buy a sweet tea from McDonald's and tell them that you don't want that money going toward hamburger patties. It just doesn't work that way. The cash shop isn't a separate entity from the game that can fail all on its own. Whether we like it or not, it's part of the game now. It's pretty safe to say that the only way the cash shop itself would fail would be if the game itself did.
Lmao. Yeah. This sums up so many of the posts on the subject really well. :|
Even worse is the fact that every single person opening a new thread on the subject thinks that their thread is new and special and needed so that the whole thing gets more attention. Posting in existing threads is actually more beneficial in that regard as the number of likes and the number of posts in a single thread stack up, whereas duplicate threads are often deleted/closed by forum mods as spam.
How about, instead of looking at the future and speculating that the devs will ask "can we monetize this?" for future content, look at the present at the content they did not monetize. They could have monetized the false moustache item. They didn't. They could have monetized the FFXI-inspired armors. They didn't. They could have monetized the Black/White/Gold/Silver special dyes. They didn't.
The thing with a cash shop is that the game developers tread on a very fine line. Their investors would want them to put a lot of items up on the cash shop so that the revenue funnels into their pockets. Conversely, if too many items are put up, they lose subscribers. They have to put up just enough so the investors don't pull out, but not so much as to cause subs to be lost.
Right now, putting up old holiday gear is a good incentive for people to login and get all of the current holiday stuff with the knowledge that it'll all be on the cash shop next year. The Eternal Bonding premium packages were good as the whole process of an eternal bonding is supposed to have this permanence. No one would pay $20/$40 for a service unless they intended for the results of the service to last for at least a few years. But they did not monetize all Eternal Bondings. There is still a standard package which gets you the bonding without having to pay a cent beyond your sub. You don't get a two-person chocobo, customization options for the eternal bonding, or the "special gifts" that the premium services get, but it could have been gated content.
Now many people will say "That's not good enough" or "You're being an apologist". And maybe you're right. But honestly? There is not a single thing I have seen on the cash shop that gives any player an unfair gameplay advantage as it pertains to anything besides aesthetics. There is only one thing in the entirety of the game that I can think of that gives players any kind of a genuine advantage that can be attained by giving extra money to SE beyond one's subscription, and that is extra retainers. They double retainer inventory space and allow for the use of double the number of ventures. But that isn't tied to, and in fact predates, the cash shop. The two-person chocobo is as much as an advantage as a "/mount /wait 3 /follow <t>" macro, so that doesn't even count.
The only way I will join the anti-cash shop side is if an item is released that either A.) Causes content to be gated, or B.) Grants an unfair advantage in the fields of gameplay, which pertains exclusively to combat, crafting, and gathering. If SE releases a bunch of chests in-game that can only be unlocked with a key from the cash shop? I'll go anti-cash shop. If SE releases any kind of content that absolutely cannot be touched without a special cash shop item (such as a key to the door to a dungeon/trial), I'll go anti-cash shop. If SE releases a special tomestone that can be used to purchase any item with comparable stats to any endgame item, I'll go anti-cash shop.
But until then, this whole cash shop topic is nothing but toxic people on both sides. On the one side, you have people who feel that paying for a subscription means everything released should be acquired, and the very notion of a cash shop wants them to burn SE's offices to the ground in a furious rage. Whether that's true or not, I honestly can't tell because how toxic people are in that camp might as well have that opinion with the kind of attitude they have towards it.
The other side are filled with people perfectly content with spending money on extraneous things and take on an elitist attitude of calling people from the other camp entitled or whiny. The level of toxicity on this side is about the same, and it is very disappointing that I have to align myself with people who are toxic due to sharing a common belief.
tl;dr: They will monetize enough to please investors, but not so much as to discourage the majority of the playerbase. No one side should fool themselves into thinking they're the majority as the majority doesn't actually give a crap either way.
Which, as the developers have said, is not an intended function that, if it continues, will be shut down. It was an oversight on a feature, and that armband was intended to be given to one's partner in much the same way as an engagement ring is given from one person to another.
Also, with that, I refer to buying bis items directly with cash.
The dyes are no different than what people have been doing since obtaining them through Retainer ventures, which you can also buy extra retainers on mog station and have them go out to get it = essentially the same with the only difference is the RNG nature of actually getting it.
I just think it's really funny how people come up with silly justifications for stuff especially the Wedding band debacle. All these over convoluted mental gymnastics on how borderline RMT band selling is good because SE is making money, only for all those threads to be shut down and those arguments to mean nothing because you know, SE actually is against that aspect of the cash shop. In the end that defense and justification really means nothing, and that's how it should be.
It's like having another crafter meld a materia for you over a trade window. This is done in similar fashion, which, I do not see a problem with.
In fact, I do not see a problem with any of this. At the point you buy the item from cash shop, it is up to you to do with it as you will. If people are not asking for RMT of the item, then it is up to the players to determine the worth of the item in question. That's called economics...
So SE splashed the economy a bit... they do that in every new content update. Especially crafting heavy content updates. People will always find a way to play the system at the start to get the biggest reward out of it. In one month time, I'm sure this will die down and things will start to stablize, as they always do. Why people are making this out to be such a shit storm is beyond me.
SE is a business like any other in this world. They make games and content for games as a business. They are not here to make things for you for free... nothing is free. You sub pays for the basic game/service. They are making additions available for you if you so wish to buy them. If you feel this is unjust, I'm sorry to burst your bubble but this is how business works. As does most of the world you live in.
I don't go into a game shop and buy a PS4 and then stair at the cashier asking where are my free games since I just bought the console. You have to buy the extra stuff for the damn thing. This is the same thing. GET OVER IT!... GAH!Sd ajsdkljas;dlkja;skdj;ask;dkaljsda;skajbsdkasuhdyuashdljkb /faceroll
Completely disagree with this; there's more and more opportunities for costume design and the older options just get better with more combos. Things like making the mistbeard mask dyeable, such a tiny detail and I've already put it to use AND had several people told me I've "made their day" because of them finding this out. There are still very few vanity choices with a non-subscription price tag. SE has been very generous in making up for mistakes, thinking specifically of the 2 gold dyes sent to people who haven't even levelled retainers to get them, but also look at this: They've said right out the trade of marriage bracelets is not RMT but are STILL considering changing the system somehow because these threads keep popping up. If I was of the ridiculous notion that a cash shop is bad/immoral or whatever, I'd still have absolutely no problem playing all kinds of vanity in this game.
Let's take another random example: the behemoth knives. Clearly there was no need for this item to be implemented. SE makes a new job, figures it'll be popular (and is right about that), revitalizes some old content purely for the sake of vanity. They might not make every vanity piece everyone can dream about, but they've clear got the vanity-inclined in mind.
My only concern is that while still rather new, asides the basic treadmill content we are not getting much content coming into the game. The time they spent planning out how to squeeze every last dollar out of the wedding stuff could have been put elsewhere.
Back in the day they used to add content to make your subscription maintain value, now it seems people justify cash shop purchases with stuff like "Well it costs money make content you know right?" many games continue to this day with more content coming out regularilly without a cash shop.
What about the things that haven't cost them a dime to put in the cash shop? Let's even put Slepnir aside. The new dyes...do you think it actually takes them any time at all to shift a few color slider? Selling previous years seasonal event items, instead of either.
A: Keeping them rare rewarding the people who obtained them when they were available
B: Bring them back every year while still adding more content to make the event's have more and more and more content ever year.
They have instead decided to cut the previous content and give (Figurative of course) a kick to the groin to those who have...
A: Obtained the content last year, making it less of a achievment to have it as it can just be bought.
B: Punish those who weren't around last year by making them purchase it if they so desire (Content that has allready been in the game developed, animated, rigged, skinned, whatever other costs you want to slap on to them)
C: For those who missed it and don't want to cough up cash are screwed and the events continue to roll out with the same ammount of content year after year.
Instead of seasonal events building upon themselves year after year, they segregate it and put a big paywall behind content that has allready been developed for the game. Our subscriptions aren't just to "Open the gates" as so many people think. The subscription is to make them money (They do hand over fist allready without a cash shop) and pay to continue to make the game and keep it updated. Nobody pays any other game a subscription fee to just "Open the door" only MMO's now that they have integrated microtransactions within the game.
Christ I've payed less than $5.00 for games that cost nothing to play online and are constantly updated new content added on a consistant basis. You can't justify the cash shop with "Costs" because those costs are part of why we allready pay for the damn game! It certainly doesn't cost them that much to roll out 3 new dungeons (2 that often use heavilly recycled content) maybe a trial, a handfull of craftablem items (If we are lucky). I just don't see where the whole "Costs" part of the justification comes from.
Because they're focusing on 3.0, as stated.
They do now - vanity items aren't what "maintains value" even if you play for it solely, no MMORPG survives on vanity alone - They all need raid content or other kind of tangle content that extends the life of the game.Quote:
Back in the day they used to add content to make your subscription maintain value
Name one raid content that's in the cash shop - I'll wait.Quote:
They have instead decided to cut the previous content
Your join date is 2011 - You know full well if you missed an event before you had no chance of getting the item again unless it rotated in twice. The -only- exception they made is because of the game relaunching they added in past event items as you probably (obviously) didn't know this, but the majority of event items are 1.0 items. Therefore when ARR launched they gave people a chance to get the items they missed from 1.0 (due to missing event or not playing it) that year and said it will only be in one rotation. No cash shop were implemented in 2010-2013 despite Wada wanting one.Quote:
For those who missed it
They do something new every year - as people requested them to do. You're basically arguing against a change the players themselves voted for.Quote:
Instead of seasonal events building upon themselves year after year
Good for you - I guarantee many have microtransactions or are "Early Access."Quote:
Christ I've payed less than $5.00 for games that cost nothing to play online
You know what Square Enix MMO does this? FFXI.Quote:
are constantly updated new content added on a consistant basis.
The only justification here is: "We know people will pay money for x vanity."Quote:
You can't justify the cash shop
Face it - Just about every single MMO has a cash shop or microstransactions of some kind - You people wanted SE to follow the norm with FFXIV ARR, you got it. Be careful what you wish for, as the saying goes.
It's a fact nobody wants to have to pay more money for a product in this case a game. The thing is the way companies make money a lot of money on games these days involves micro transactions. We are in the dlc / mobile in app purchase / micro transaction game era where companies are expected to make supplemental income on optional content and that isn't going to change any time soon. Back in the 80s and 90s when you bought a Nintendo game and you got the whole game for the purchase price that really doesn't exist anymore because almost everything now has micro transactions. You will be hard pressed to find any recent mmo that doesn't have a cash shop even if they do have a subscription.
Making all these forum topics about how you don't like them isn't going to make them go away. The damage has already been done enough people buy into micro transactions that it makes companies a large enough profit that they will continue to exist in almost every video game.
Exactly - At this point in time if the practice were going to change it would have changed by now. There's still multiple MMORPG models and all this doom and gloom "Oh god they're adding past content to cash shop!" doesn't exist. The only argument people have is when they play semantics and say: "Well this worthless event armor is content!" I miss when you can buy a game and have a lot of bonus material in it without having to pay more.
Sadly though, gamers proven they want to throw more money at the same game they bought. You really can't fault a company for cashing in on that, just like you can't fault your favorite food place charging extra when you decide you want a larger size. It's simply industry standard. What did people say all throughout 1.0 including Yoshida?
"FFXIV should be a standard MMORPG."
Guess people simply forgot cash shops were standard in MMOs lol.
i love how people that aren't even developers, nor are part of the ffxiv dev teams are coming out and saying such and such is stifling development.
and tend to be the same people who give money to the likes of another company for the same game every year.... oh wait... it had a dog this year, with fur!.
I would love to see where you came by the assumption that I even play Call of Duty, to be honest I abhore the series, not much of a FPS fan to be honest. I'm a fan of the Final Fantasy series because more often than not their games wether good or bad have been wildly different. To the point that just because I'm not a game developer, I don't see how that means I can't see the writing on the wall or make my own assumptions. This is a forum for discussion afterall is it not? I do find it hillarious how hard people try to stop others from sharing their ideas and get upset when a hot topic tends to eat up space on the front page especially when it's something they don't agree with.
I and anyone else who feels like opening a thread has the freedom to do so as long as we add to the discussion and don't rehash what has allready been said. Like I said in my original post I feel most people haven't really discussed how the cash shop effects the value of their subscription or the long term effects such as player retention due to the fact that if they follow this road to the end they will wind up with a game as with much less content available to subscribers as any game that has avoided a cash shop.
complain about the complaints all you want but as paying subscribers we have every right to discuss how we feel our money is spent.
you didn't spend any money on the cash shop, so you have no right to comment or discuss what is in it affecting your play experience.
your subscription keeps your player character(s) active, the servers up and nothing more. Anything content wise is extra.
Jesus, when i was a kid we got a game console, a game cartridge and played the game as is, including experiencing any permanent bugs.
This entitled generation makes me sick.
You made me laugh just now. That's part of why people get so upset. Back in the day you pay your $$ you get your game and everything in it. However during this day and age developers will purposefully leave things out of main games to use as DLC, or put them into the game right on the disc but make it so you have to pay extra to unlock it. Where as back in the day if you held back on putting something in the game it wasn't to put a price tag on it, it was because of time, or developing issues.
There's a benefit and a drawback to everything.
Back in my day unlocking something meant you had to beat something extra.
Now and days it means you have to pay $9.99.
I.... I don't even know where to start with this or if I should even bother.
http://i.imgur.com/YSMpQNT.gif
I'll just be the bigger man in this and leave it alone and not stoop to personal insults. I mean first you acuse me of being a CoD Bro-gamer swigging mountain dew while I await the next cloned game with bated breath....then call me entitled for wanting my payment to be for something new and interesting when I should just...
Pay my subscription and be happy with getting cloned content...
Do you see the double standard here or am I just crazy?
ok this part did make me laughs a lot, i did prove in other thread that it was flawed as argument, since they did get tons of cash per month from the subscription. if the cash shop was needed for do other content we will have pass in free to play for age.
it's naive to believe that cash shop money will be used on FF14 only. since the release of FF14 a good part of the game they did release was fund with our subs, don't be idiot and ignore this. even with counting half of the subs is used for the dev, the maintenance and stuff like this they still finish with more of a few million. a game is expensive true... but mmorpg content are not that expensive. or the genre will have die age ago.
same your comment look like the one of a free to play player that ok with this, since the game rely only on the cash shop for get money. where it fail it's the fact that we are in subs game, and the subs of 2.000.000 people is far more enough for be good. just like this, yoshida did said in the past that only 500.000 people was enough for make of FF14 a succes.then what it is with 4 times this number?
most of the pro cash shop player have a narrow vision of the situation and seems to forget the past. some say the people against the cash shop are paranoid or such... however we do have precedence of game that did switch from p2p to f2p after the release of the cash shop.
finally i want to add something, i'm not against the cash shop in general, i'm against it into a subs game... why this? because each month i already support game with my subs! i'm ok to support a company or a game that evolve a lot... but there... i feel from the last patch that the cash shop is only there for grabs more cash! than really add content or help the game! i'm not the only one waiting the live letter of the 21, because people await an answer, people deserve to know what will be the futur of the game... and like said countless time before to see where will be the line that the cash shop will not cross... since the eternal bonding was a mess, a horrible way to do stuff!
ps: if i was me, i will have fired a few of the marketing team for them poor jobs and them decision to do stuff like this. because it's not the dev team nor yoshida decision, but the SE marketing team.
You know what the biggest irony of this kind of statement? Not what you said personally, but whenever you say:
"Back in the day"
or
"How x game was"
or
"How x practice was"
Most people in the FFXIV community tell you to get over it, or move on or "This isn't x year, this is 2014" - yet when it comes to the cash shop, it's perfectly ok to start referencing how things "used to be" when before it was a cardinal sin to do so lol. Sadly this isn't 1996 or 2001, this is 2014, where cash shops are standard.
@Tupsi; without defend him, if it was most of the people of FF14 like you say, you will have seen less thread.trouble there lie in the fact that some people don't care of this situation and simply think is optional it will not affect me.
you want to know what for me is optional? some skin of glamour based on previous FF game, this is optional is not link to the game in anyway. crazy mount that seems almost impossible to exist in the game, this is optional...
but there we do get stuff that come directly from the game, taken from the developed content with the subs investement. do it feel right to make content like this and after decide to switch it behind a paywall, into a subs game? no definitivly not... indeed we are in a age where a lot of player simply don't realize how bad the microtransaction affect the gaming industry and simply say:"quiet take my money!"
but we did reach a point where we have the game developper making game for only get cash, we are far of the period where the game was done because they was loving to do this. it did become a market. it's sad and the truth... but i will say this, do the american was ok with the english leading them life? nope, did they simply have accept it because it was normal and it was the era that was wanting this? nope... they fight back against it!
that the same point if you don't fight against stuff that you don't like... you will regret it later. it our right and duty as player to make them know that some custom mustn't be let continue.
finally i will ask you something stupid: if everybody jump of the bridge and go die, you will do the same?
ps: people are free to have them opinion on stuff, it's not because people accept that it make it acceptable as custom. micro transaction are often pointed as bad... sadly a large part of the player simply refuse to see the power into them hand and refuse to fight back. it's a fun, it's not important, it's optional, it don't affect me, i don't care.... all of this are simply the lack of will to dedicated yourself to a cause in a way.
just saying, all the thread had an impact, at the start only the platinum had the mount, now even the gold have it.