What is the tldr version? What ilevel for which dungeon, what ilevel for what overworld range?
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What is the tldr version? What ilevel for which dungeon, what ilevel for what overworld range?
This is rather lame, they shouldn't have changed SB to the point where you have to analyze where and where it won't work.
The least they could of done was made a chart so players didn't blindly play through dungeons til they ran into the right setup.
Item level 90 gear still has a chance to give tier III materia
So in CM, using 48/49 binding items, overall ilvl 76.
Started at 32%
49% from Trash to the first boss room (+27)
75% to 2nd boss room (+26)
89% to 3rd boss room (+14)
100%+ to last boss room (+>11)
Got all grade 3's.
Not to be overtly mean, but do you play RPGs? the entire appeal for video games in general is to challenge the player. Part of that challenge is mucking around within the system to figure stuff out. Yes this is an inconvenience to re-learn the SB system, but thats part of playing.
Needs further testing, but likely:
- Overworld and sub 50 dungeons: Monster level = ilevel +1 to ilevel +10 (i.e. ilevel 27 equipment binds fastest to overworld monsters of level 28 to 37)
- CM/Preatorium: i40 to i49
- AK/WP: i45 to i54
- Copperbell HM/Haukke HM/Pharos: i50 to i59
- Brayflox HM/LCoA/Halatali HM: i60 to i69
- CT/Stone Vigil HM/Tamtara HM/Hullbreaker: i70 to i79
- BCoB: i80 to i89
- ST: i90 to i99
- SCoB: i100 to i109
Did you start with NQ items or HQ items?
I'm seeing the price of T4s drop suddenly on my server so I think people are making a big stink about nothing.
Alright I did some more tests to get a better idea of the diminishing returns system for low level gear. Using the same lvl37 mobs (9 total) the results I got were:
i10 Straw Hat ~ 1% (Wouldn't SB)
i21 Cotton Doublet Vest of Craft ~ 15%
i23 Velveteen Bandana ~ 21%
i25 Silver Magnifiers ~ 24%
So combining the information with my last post and filling in the blanks with the missing difference (listed as EST) you get something like this:
<i18 ~ 1%
i18 ~ 3%
i19 ~ 7 EST
i20 ~ 11 EST
i21 ~ 15%
i22 ~ 18 EST
i23 ~ 21%
i24 ~ 23 EST
i25 ~ 24%
i26 ~ 26%
From this I gather that every level below the lvl10 threshold of the mob starts out with a 1.5% SB loss that grows to about 2% all the way up to 4% a level until it stops spirit bonding completely at around 20 ilevels below the mobs level.
This thread...I'm speechless...
What appeared to start as a traditional General Discussion whinefest instead became a constructive discussion, where the community is pulling together to objectively discover what changed and what the changes mean rather than simply saying "WAH! It's different and I don't like different things!"
It's....it's beautiful... <3
So, right side SBs slower than left side?
Did Wanderer's Palace with i49 accesory HQ and melded, 37% sb. I used to get 50~56% before nerf on other dungeons. Besides, myth from older dungeons is so low that there isn't an incentive to run the same dungeon 3 times just for 1 set of SB. Det IV materias are already 600~900k in my server :D
Went to Wanderer's Palace with ilvl47 weapon and ilvl52 body piece. Was able to spiritbond both, a lot faster than before.
Did a session in Eastern Thanalan against level 40 mobs using 30 - 38 iLVL pieces, it seems the rate is almost double what it used to be. I had an i49 choker on and it seemed to be the exact same speed as before, about 3% per pull. Haven't tried Urth's Gift yet but if this is any indication, open world SBing got buffed quite a bit if you have a good spot.
Just tested an ilvl 90 HQ piece in ST and the outcome was a total of 16% spirit bond for the entire run; no pots/rings etc. were used to increase the bond process.
Additionally tested the same ilvl 90 HQ item (just for fun) against 5 lvl 49 mobs, and 2 lvl 50 mobs. This resulted in a 0% bond increase.
Update:
Just put on a full left side of HQ ilvl 49 gear, ran Castrum and ended with 71% spiritbond.
Not quite, from all that's been gathered so far SB peaks at 10 levels below the mobs level and diminishes from there going either direction. Going lower from the peak tends to have less SB loss per ilvl but eventually plummets the closer you reach 20 lvls below the monster. Going higher tends to have a greater loss to SB per level but eventually plateau's once you reach the mobs level and steadily lowers from then on out.
So if WP's mobs are considered lvl 55 the best ilevel range would probably be some where between 40-47. I hope to do some controlled tests later with crafting accessories cause so far my experience in Urth's Gift is that SB'in is faster (I finished a set in about 17 mins where usually it takes closer to 25mins). Also I noticed something odd, I had both an NQ electrum ring and an HQ SB'in and they both finished relatively at the same time. Maybe the NQ was SB'd a lot more than i thought or the old SB discrepancy for rings kicked in but they normally don't finish on the dot like that. Has anybody else noticed an increased rate of SB for NQ's?
Just ran Castrum in full left side and right side SB gear. The gear was i49 HQ gear. From start to finish I got 65% spirit bond. My friend ran in with NQ equips and reported over 50% SB. It seems like since you have to do 2 runs anyway to fully SB, you could go into Cas with NQ gears instead of HQ. It'll save you quite a bit of money.
Yeah I was surprised by it at first, like I usually use that spot to mass bind for materia II's on the left and materia I's on the right with vendor gear while farming fleece. Before the patch that pull would normally bring in about 11-17% across all the gear and now the rate they bond at is almost double (except for the cheap materia I gear). Honestly after considering it the changes aren't that bad as now it'll force people to farm mat mobs that tend to go ignored (like boar hide which sells double than most lvl50 mats on my surver) to get materia efficiently.
This is what happens when people complain about others spiritbonding their lower level equipment in higher tier dungeons. This is why we can't have nice things. Let's just ignore the fact that half the time these people still do a fine job of tanking/DPSing/Healing, and focus on that one level 49 ring the tank was wearing the whole time.
This is perhaps one of the dumbest moves SE has made in a long time, and it'll only push materia prices up even further than they already are.
I think I just discovered something new. The increased rates that I listed earlier get reduced dramatically if you form a party :/ Just a minute ago I put on a bunch of gear to spirit bond for some II's and noticed a significant loss in SB across all gear (some as high as 10%) and was more inline with prepatch SB rate that I thought I hallucinated my previous numbers. At the time I was partied with a friend and remembered that the chocobo would reduce my SB by a tiny bit while out so I decided to disband and see what happened. Numbers went back up high again. So yeah apparently these increased rates only work great solo... I see Urth's becoming a battle royale if the loss is as pronounced with 40+ gear lol
I just did Castrum with only the left side full HQ ilvl 49 and ended with a 71% bond. I wonder what the difference was between the runs to cause a 6% bond difference. Did you guys skip any mobs? Was your friend that said they had over 50% in the same run as you?
Either way you're right, it will take 2 runs to fully SB.
Seems you gotta imagine what ilv the dungeon drops then go there to use the appropriate ilv gear.
Yep same run as me. And I do believe we did skip some mobs here and there. JP runs tend to strive for efficiency which means killing the least mobs possible. So everyone tries as much as possible to avoid aggroing things they don't need to kill.
It may likely be that forming a party effectively increases your item's level or decreases the mob's level for the calculations, similarly to how forming a party causes more mobs to link in open world content. My guess is that the party is nudging you out of the sweet spot where you get tons of xp.
On a related note, with all this research going on about SB rates, has anyone found a concrete value for how much +spiritbind from potion and gear help?
I think with these new changes SE needs to start properly delineating dungeons by ilvl. It's actually kinda confusing to figure what dungeon is considered what ilvl range.
That kind of thing should be addressed prior. To me it isn't any different from having to remember to keep your unfinished relic on before entering the Hydra fight (which does not allow you change your weapons at all once inside), just on a wider scale.Quote:
But then you also screw people who forgot to change out of SB gear before hitting Commence. (Which is me, constantly, queueing for stuff while I'm killing my Animus book targets in SB gear.)
Most of the time I am waiting on a DF queue, I am doing stuff on another job, forcing me to change back before hitting commence. Doing this automatically puts me in the gear I should be using. You should get in the habit of doing this, even if you already happen to be on the appropriate job.
You seriously can't wait until the instance ends? Come on.Quote:
So an upgrade drops and you win it, but not allowed to equip it? No thanks.
I think this is the best SE could have done to solve the problem with undergeared people causing drama in Syrcus Tower and other places because they want to SB.
With the increase in SB rate, we'll get more I, II and III materia overall and the included increase of IV from i44-i55 gear got balanced out by the change to i70+ gear conversion. Net effect: more I-III materia, same amount or more of IV materia in the long run.
It was never widespread enough to be even considered an issue. The only reason it was brought to light is because the few people it did affect are exceptionally vocal about it.
Except, now you'll need to sport a full set of the same ilvl as the dungeon. It's now worthless to try and do anything less than the top-tier, so there will be fewer of the lower grades. The higher grade materia also requires more expensive crafts to SB, which will mean materials are being bought up a lot more, pushing demand up and thus also increasing the prices for crafters and materia buyers alike.
Can no one else really see the long-term effects of nuking SB on half the dungeons? They might have adjusted SB rates for same-gear, but by disallowing us to SB on other dungeons, it's going to kill off a vital chunk of the market.