That was the result of a lot of players asking for "sociable" NM when they forgot it means competition between players. ^^;
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This is how people act online. They did before WoW, and they will after it is long gone (assuming the Internet survives in its current form). Given it's large cross-sectioned population it could be considered a micro-representation of the large online world though. But the same could be said of any large online population - Google users, Facebook users, Twitter users - take your pick ;)
I found an A rank the other day while I was working on my animus book. Asked a friend for help and he passed on the work to a hunt LS I guess... Of course my PS3 can't handle the mob so the mark disappears... So even though I found it, I got zero credit, and ended up dieing. No one rezed me so I had to walk all the way back to where I was to finish killing things.
I hate hunts. I hate the shout spam they have created and I hate how unfair it is.
Edit: On another note, I really wanted to LOVE hunts. They reminded me of FFXII, and I was looking forward to it... but Its really really not a fun system.
Most people in FFXI ignored kings and were content with doing Sky/Sea/Odin or any of the 3243 endgames event. Those who went for it knew what to expect.
Modern MMORPG with DF and instance and instant-reward brew a particular kind of player. The average FFXIV player is not used or forced to interact with his server, there never was a point before hunt. The game was almost like a lobby.
Compared to FFXI, where people were put in a high-dangerous environment that required constant cooperation you can see why there is such a decline in the userbase etiquettes.
i'm sorry taruranto, when you talk of instant gratification i can only really think at the hunt. no risk involved (outside trashtalk of the rest of the community), maximum reward (S rank give an insane amount of reward), for a short time (with the number of player doing it every mark die in no time)
Hunt and NM in generally was a bad idea for this game, i'm sorry but the people saying, "when the hype will be down" are simply forgeting a point, you don't add a feature that can be done by 20-100 person on a server with more of 5000 player! gosh it's a basic... it's idiot!
this feature was added for appeal old player and FF11 player, sadly it was badly implemented, this feature is not adapted to the community nor the number of people present, i will not talk of the ratio risk/reward it's... seriously anyone here really think it's good?
you can like the hunt, it don't change it's the worst feature added in a mmorpg in the last 5 years!
ps: i must'nt be the only one that have loose will to play to the game because of this and some of the recent add they have made to the game... i don't feel like i play FF14 anymore, i feel like a play a bad FF11-2.
The whole game is instant gratification.
Hunts have made me hate this game when I was happily enjoying myself for months. It's destroyed my will to do... anything at all, knowing that not being in the loop with Hunts means I'm literally gimping my own ability to progress relative to other players, especially those who now have full sets of i110 gear that would take months to obtain otherwise.
I hate the fact that they are now effectively a race to the finish line, with everyone who manages to cross it (i.e. get credit) winning BIG and everyone else getting naff-all for their time and effort. I hate the fact that it is effectively competitive open world content in a game with so many mechanics built specifically for cooperative play. I hate the fact that the rewards are so much far away superior to literally everything else you can do in the game. I hate the way they create so much inevitable animosity within the playerbase, a playerbase that otherwise was, if not exactly angelic, at least fine and/or dandy most of the time. I hate the fact that Square Enix utterly failed to foresee the playerbase figuring out the system and exploiting it to their absolute fullest capacity, even after all the lessons they learned from FATEs long ago.
But most of all, I hate how the combined effect of the above has just completely killed my will to play the game. Just... play the game, like I normally would. I spend so much time trying to get in on this because everyone else is obviously getting something out of it, but all I get out of it is anger and frustration and a desire to kidnap Square Enix's collective babies so I can hold them ransom for a reversion of the game back to before the Hunts were ever a thing, such is my distaste and utter hatred for what they have done.
Yeah, no, Atma, Animus, and now Novus really, really fervently disagree with you.
Oh, and don't forget the week-long lockout timers all over the place. Yeah, I don't really know where you get "instant gratification" out of that. Especially when you want the UAT and keep on running ST over and over and over and over and over...
Why can't they just make it harder?!?! Have something that has the potential to be really rewarding, also have the potential totally fail if people don't defeat the mechanics in a timeframe scaled to the size of the people there? It's just retarded the way it works now, people spamming flash and medica to get full credit, I mean if we're going the lore route how does that fit into it ('Overheal yourself in the presence of the enemy and send it back to hell???')- things can't get any more broken than that. With the right tuning people would want to wait for enough people around so they'd have a decent shot at downing it to begin with. Imagine if Odin's Zantetsukin timer ran at least 33-50% faster than it did and you had to actually work hard with those in and out of your party to defeat it! and you had something similar here?
Add this to the 'Missed Opportunity for Fun Content' list after the sightseeing log quests and dyable AF armor. But in a game-breaking way.
All I'm hearing in this thread is a severe connection to a broken and horrible system that existed in FFXI that is not the system we have in FFXIV. Because hunt credit is based on enmity generated, you can easily have 20+ groups of 8 get full credit if you manage to make a mix of only healers in tanks in all the group, limiting the amount of damage done to the target while gradually increasing individual groups' contribution through heal threat that does no damage, while tanks are gaining up to triple the damage they are doing as enmity. Being a DPS class will ruin the contribution of the server as a whole. Being a Summoner or Scholar ruins it completely for yourself, since pets give you zero credit regardless of how much healing or damage they do, which is a very sad story.
Make a cooperative effort on your server to make hunts more tolerable. Create an environment where being the jackass that can't shut their mouth and have to complain in shout is what gets you shunned from being able to participate. Include everyone always and without discrimination, and only exclude someone if they are solely out to antagonize and hurt the cooperative effort as a whole. Even then be forgiving because people might not understand that what they are doing is causing issue. There is no reason to compete when everyone can participate.
The thing with a lot of games today versus games once upon a time is that, back in the day, not that many people played MMOs. They were this newfangled thing that only the most obsessed of gamers played. Ultima Online didn't have six million players, and I'm pretty sure Everquest and Dark Age of Camelot did either. The attitude towards MMOs has changed in the past 15-20 years. There are a lot more people playing these games now than ever before.
MMOs have evolved. I wouldn't necessarily say it's for the better because even on an RP server, I don't feel comfortable walking up to a group of people and saying hello without either getting ignored or getting some kind of rude remark as if I did something to offend simply by greeting another person. I would love this game to be more social. But the fact of the matter is, that social aspect has been compartmentalized into the Free Companies and the Linkshells we have today. (Not that I don't do my own part to try to reverse the damage. Every time I see a player with that "New Adventurer" symbol next to their name, I gift them something from my inventory that they can use as an icebreaker.)
You can't go out and talk to strangers and make friends as easily as you used to. There are simply too many people who have grown too comfortable with the idea of anonymity and convenience. I don't think there are any MMOs on the market today with the same social climate as Ultima or Everquest. They just don't exist anymore, and it's sad. But unless every MMO on the planet suddenly gets pulled off the markets for 20-30 years, there's no way we can revert back to the old ways.
Dear god, are you still harping on about early pulls...
From my point of view (less than 400 seals), having largely avoided hunts in the first few weeks, I'm pretty happy to be hearing that the initial wave of people is dying off. I'm looking forward to A and S ranks ranks that render properly, I'm looking forward to B ranks that don't get reset for minutes on end. We don't have trouble finding marks and getting to them on time.
What else to say really... welcome to SE's intended rate of Allied Seal acquisition? Be thankful that you got such an easy ride.
It's a different world than it was 10+ years ago. I interact with college kids all the time with my job, so I see how social attitudes and manners have evolved in such a short time. Many of the folks in the K-12 range are your stereotypical personality that we have all come to know, love to point fun at, and hate. So it does carry over for many people into their "adult" life. Don't get me wrong, there are an overwhelmingly high number of people that do not fit into the mold that we associate them with. It's just that it really doesn't take more than just one person to ruin it for everyone else.
I interact with kids who literally... LITERALLY... cannot stay off their phones to text for more than 30 seconds, even when talking to the boss of the department, under fear that their friends will be mad at them for not replying quick enough. Mind you, that is true... their friends DO get mad at them for that. My boss has given the really bad ones a choice of putting away their phones while talking to him or they're fired. Keep in mind that they could still use their phones while at work, within reason. They chose to be fired... I'm not ****ing kidding. That's how bad a lot of people are these days. It's pathetically hilarious.
And that's how I choose to look at our peers, even here. It doesn't matter how old anyone may be. We're all human and easily manipulable, even in ways that are not the most obvious or even intended. The Hunt content has proven this to me time and time again. We're surrounded by people that cannot control themselves. We're surrounded by people that don't understand what they're doing and the consequences that result from it. We're surrounded by people that truly believe, no matter how stupid they are in believing it, that they are always right and truly just in their actions.
You want my personal opinion? Remove rewards from marks entirely, and make them all elite bills.
The reason this goes on is because people are literally farming them. No one waits for others, so everyone's pulling the mark the instant their group arrives. Even if you're there when it spawns it can be difficult to get full credit purely because of how many people are attacking.
Hunts were poorly designed from the get go, and it's because they always offer a reward that this goes on. Kill the rewards, or at least make them harder to obtain, and you've solved the biggest issue. If nothing else, it means the hunt parties will rotate across zones since they will no longer be rewarded for killing the same mob twice in a week.
I appreciate your contribution to both Excal and hunting knowledge in general, Vandes, but I would enjoy a Hunt system someday that actually permits me to play in the advertised small group vs. dangerous monster scenario. Likewise, not every server has the logistics and social manpower to pull together wildly disparate groups - the ability to centralize Excalibur's hunting scene is a vast exception to the norm, and what you propose actively challenges a lot of social power bases in other servers, where people use hunt monopolization to push linkshell fees or bribes of other sorts for the privilege of a shot at the mob.
There may be a place yet for large, organized hunting, alongside some new system that encourages smaller group play over a different resource, and if other servers can make this into their own emergent gameplay scenario that is non-abusive and non-toxic, then all the more power to them and the system - modifications to the system so players aren't devalued based on class could be made and you could call it done. But what you have been able to help make on our server is, no offense meant, an exception and not a rule. If players can't change their social behavior based on what mechanisms a game gives them - then elements of the game need to change somehow. Mind you, that doesn't have to be 'the eternal death of big hunting as we know it'.
my main issue with hunt is that was supposed to be content for cooperation and the whole server worked toguether , but the reality is that partys fight each other for claim rights, if your friends arent near, the party tries to reset , is a !ยท!$! mess
and dont tell me that SE couldnt see what other games did it , see Gw2 , Rift or hell even wow in timeless island ....
or if u want to see another example look at how FFXI fixed Nms , farm for claim item> pop the boss > get your rewards
Hunts are more PVP than PVE :P
I like this idea better. Farm pop items from several dungeons, or primals hard + extreme battle. Just do a combo of easy dungeons + hard dungeons + primal battle for 3 KI needed. Then you can pop these mobs x 8 on several locations. Each NMs have their own "rare exclusive" drops. Now more people will do duty finders, more people will organize a run to pop these NMs.
They can make it so that you pick up daily hunt, it will specify which 3 dungeons you get, or which primals. Then you go do those 3 daily, and it is 100% drop for the key item. The weekly will get you ultra rare S rank key item that will reward you with 75 seals - once a week reward. This way, everyday you do the three random dungeons + trials, get your key item, team up with 7 other people, pop the NMs x 8, and get 25 seals each. Thats a whopping 200 allied seals a day, plus 75 seals weekly. Just make the current HUNT NMs to drop 5-10 so that these are more casuals thing to do.
They are rethinking about some adjustment with the Hunt based on the latest producer Q&A, so now everyone is jumping on the Hunt train in before upcoming "hotfixnerfpatchnomorefreeride". Duty Finder is a total ghost town now, it's common waiting for 30-45 minutes as DPS cuz all the healers and tanks are busy hunting before the big nerf bat is incoming in a week.
You notice that not ONE Hunt related suggestion thread, or complaints, concern, whatever you want to call them, are being addressed by the moderator. At least the problem is known - and they are taking a careful measurement on how to fix it. But yeah the damage has been done, the rabbit hunting dogs set loose, and the toxicity of name calling and disorganized free for all hunting season has reached fever pitch on pretty much every servers.
You gotta take hunting with humor. People have the wildest assumptions and I bet they are more often wrong than right. Best is not to care too much about what people are posting and doing.
It happened to me last weekend. I was farming with my Miner and spotted an A mob. I informed my FC, a few mates and after they were there, I shouted in the screaming chat. We waited at least 5 minutes, one guy joined but no further responses.
At some stage, we decided to attack (it was still quite early) and we had no tanks in our group, so during the fight, I obtained the aggro from the boss. A group came to the A mob a few seconds before he died and they obviously saw that I was on the hate list. Next thing happening is several of them posting in scream chat to black list me for early pulling. O rly?
Hunts have improved the community on Balmung, which was pretty great to begin with.
The problem isn't the hunts OP, they're just showing you the people in your server that DF and instanced everything has helped you avoid.
the main problem is some early pullers kill the targets too fast and people who come late are upset. sure it's not against the ToS and it's their right to kill the targets anytime they want.
but are these incidents making the community better and more friendly? NO.
Hunts ruined the game. This is exciting and new information?
Hunts actually did ruin the game since no one wants to do any other content now outside SCOB. Can't really blame them since its more worthwhile for the giveaway Sands and Oil rewards.
Getting max seal rewards, however, can be a pain sometimes though.
Hunts don't seem to be lightening up at all. They seem busier than ever on my server. I've done most of my long hunting sessions during the middle of the night when I'm working midnights. Had yesterday off and figured I'd hunt for a few hours around 1pm cst. It was a complete waste of time. I was in a full party searching different zones and someone would call coordinates, we would port, and the A rank would already be dead. Every once in a while a few of us would get there to get credit. But every time I ported into a zone it was the same thing. People in shout yelling at someone for pulling early. Why can't they wait. Blah blah blah. Seems to be a game for people now to see how many people they can piss off by running in and pulling as soon as they get there. Apparently trolling hunts is the new cool thing to do.
I'll stick to my midnight hunts where, for some odd reason, people are nicer and more considerate.
I keep saying this but no one agrees with me. CAP CAP CAP CAP! Cap on the number of times you can hunt, or cap allied seals. Otherwise, you're going to have people doing hunts all week long and not doing Duties. The ideal thing to do is tie each and every mark to bills, and limit the number of bills you can select, like they do with dailies. You do your batch every day, and you can cap just like you do with soldiery by doing a roulette every day. You can't reduce the rewards because then you'll get people spending twice as much time hunting, and you can't take away the rewards entirely, because then no one will do them. Capping is the best way to slow this mindless grind down.
I agree, mostly. It'd be an easy and low-effort solution. Unfortunately, with how many people have already benefited MASSIVELY from this content, adding a cap now would only increase the level of ire and hostility within the community at large.
Personally, I think the "hotfix" should have been for them to remove the Hunt entirely until they fixed it to account for the fact that the ENTIRE SERVER is running after these things on a regular basis. Either by making the content instanced like treasure maps (and requiring bills for all the marks), or by making B-ranks alliance level and A-ranks and S-ranks require the entire server's cooperation to be downed. Since the cat has already been let out of the bag, it's simply too late to get it back in.
I also hope the increase in seals for daily bills is MASSIVE. Like 100 seals per day massive. Even 100/day is probably too little considering you'd need two weeks and a half just to get ONE glamour weapon with that many seals (and why the glamour items cost so much more than freakin' sands of time is another matter that really needs addressing).
On second thought, that would actually be close to perfect. 100/day from daily seals, with 50/week from the "elite" bill comes out to enough to get one sands of time per week. That sounds fair to me! It's probably one of the only things they can do to mitigate the damage since trying to nerf the rewards in some way will just create too much disparity within the community, and as you know by now, disparity creates disorder, jealousy, and hatred.
I personally don't think adding a cap now would have too big of a negative impact.Quote:
Unfortunately, with how many people have already benefited MASSIVELY from this content, adding a cap now would only increase the level of ire and hostility within the community at large.
People who aren't already hunting are probably just too turned off by the system to participate. The thing is, the system itself is more or less fine... it's the demand for the system that's breaking it. Until the demand is reduced, the people who are sitting on the sidelines now will remain on the sidelines. Doesn't matter what SE does to fix the system... until the demand is lessened, people on the sidelines will stay there, thus they won't be getting any seals at all.
If a cap were put in place today, demand would be immediately reduced, and these people on the sidelines would start participating and getting seals. Yes, they'd be capped at 500 or 750 or 1,000 or whatever, but they'd be getting SOME seals, which is better than getting NO seals.
Implementing a cap would definitely cause some people to feel upset, but the actual outcome of the cap would be beneficial, regardless of whether people choose to admit it.
I would love a 750 cap each week. Let the jerks get their sand during the week after reset and by the weekend the casual carebears like myself can work together and get ours.
I am enjoying the benefits of the hunt system. I join and 4 hours later I have the weekly soldiery, myth for a zodiac book, and seals for a logbook. In the last 1 1/2 weeks I've completed 6 zodiac books. As a DPS it's better using the roulette to achieve the first two goals. As for hunts ruining the roulette dailies there are still being run (need them for Zodiac FATES), but if you're a DPS it's not the way to go. With respect to hunts diminishing Coil parties, it's not the root cause but a symptom of the disease. Premades/static don't want people unless they have cleared it multiple times. How can you clear it if no one will run with you? Your classic Catch-22. Second Coil is more challenging than First Coil so your generic PUG won't make it like you could in First Coil. Your only option left to get good gear is hunts. Are you surprised that the DF is dead? What option is left to the player who isn't in a static or an end-game raiding FC?
Join an endgame raiding FC? Join an FC that is hoping to start endgame raiding? /shrug MMORPG... where guilds/FC/LS/etc are intended to be your source of access to content reliably.
I'd suspect that if you didn't have raid experience, 9/10 FCs that are hoping to start raiding would accept you with open arms. Likewise, if you did have experience, existing raiding FCs would accept you with open arms... some would do it even if you didn't. Of course, there are exceptions, but unless your server is the trash/slums of the game, where elitism rules over everything, you're bound to find people willing to take you.
This is exactly what is wrong with The Hunt and why many of us resist (and resent) the Horde mentality.
It's one thing to tell a person how to effectively play their Job/Role but now you are telling people what Job's/Roles to play and telling them to not play as their desired Job. I have seen /shouts demanding Sch/Smn to put away their pets and yelling at DPS for doing too much damage...DOING TOO MUCH DAMAGE!
Are you freaking kidding me? Any system where I am supposed to limit my damage is clearly broken, stupid and just plain not fun.
Please understand, I am not trying to attack you (or anyone) personally but I have absolutely no interest in joining a group hunt. It's not what I want to spend my game time on and I certainly don't want to be told to change jobs, limit my damage and put away my pet. That is absurd.
Call me selfish but I don't care about "the server as a whole". I care about players in my party and players in my general vicinity but I don't give a gnats arse about the "20+ parties of 8" in a different zone, city or dungeon who want to warp in for a quick kill. I refuse to join the Swarm Hive Mentality and I refuse to cater to them. I will continue to fight B's & A's in 4-8 man groups whenever possible because that is more fun to me and that is why I play games...to have fun.
BTW, I only actively hunt for my Weekly Elite (untill I get a full credit kill) and my Dailies. Anything else is just happenstance while I'm out doing other things which is pretty much how the whole thing was designed to be in the first place. It was not designed as a server wide cooperative effort as some have said on here.
Reading this made me think about XI, they basically did this when they introduced that stupid proc system, certain jobs were taken to cover all procs, then folks would fill the rest of the party with whatever, but you had to limit your damage, tanks had to tank with their backs turned, dps had to sit on their ass while people cycled through weapons, weaponskils and spells to get all the procs, and then you were allowed to kill. It wasn't that SE made the fights difficult or interesting, they just tossed a gimmick in to draw them out. Now they have hunts, if you want everyone to get full credit/rewards, only take these jobs, do as little damage as possible for as long as possible. Seems they are just rehashing their old tricks.
This Hunt thing is really getting out of control.... and the toxicity is just unbelievable. I am just hoping the next hot fix will put an end to this madness... It is a very nice idea, with exceptionally amazing beyond great rewards for the so little time you put, very casual relaxing kill everything with zero skills needed - super low stress. Though it has turned into a hate fest free for all you can grab "i am gonna kill it first who cares about the other 8 parties who also want some credits".
Put a cap on seals either daily or weekly. And for the love of god, create a dungeon exclusive hunt mark so that people will do duty finder dungeons, and raid. If SE is smart enough they should create raid exclusive mark that rewards them 100 seals upon completion once per day, for Labyrinth of the Ancients, or Ultima Weapon, and primals. Those contents are dead as doornail as it is now...
These monsters in specific? Not really. I've seen enough people petrified by Vahees at this point.
However, I want engaging (so basically, yes, at least semi-challenging,) open world content for small groups, which is what the hunt system was supposedly tuned and advertised as. We've received design notes even indicating that these creatures were scaled for 4, 8, and ???-player parties. Essentially, it would provide some amount of organized "traditional" party play out on the field.
It failed and continues to fail at that design, and became an exhibitionary sport for large groups - a comparison to a series of small boss FATEs is apt not in design, but in reception and execution.
At the very least, the hunts we see today could have their contribution tuned such that certain classes or entire roles don't register as dead weights to a party. I mean, it's not exclusory, but it definitely rubs the wrong way.