Same. When I enter Trials Roulette I always assume that I will be solo healing.
Printable View
Skill is aquired with time and repetition, I usually assume healers that aren't up to snuff are newer and just be extra careful in how I play.
They'll get there if the community doesn't drive them off first. :)
The problem with that is that you both might wind up overhealing the same target. It's like the DPS that starts to spam Physik as soon as they lose one HP, or the tank that casts stoneskin on himself. Through communication, you can come up with a plan for both healers, and everyone can focus on their job while trusting the rest of the team to also do their jobs. If for some reason they can't handle it, try to help them, or adjust the plan.
Of course we adjust accordingly. :)
If my healing partner is decent too I often see a minimal sense of understanding and chemistry even without communication. Same thing happens when I run coil 1 via DF. Maybe a bit of desync at the start but as long as both are good eventually we automatically sync up and cover each other if need be.
But if your partner is bad.. just pretend he/she's dead. Most of the time, if they are bad, they are (dead) :(
I like super star healers, they make my life so much easier.
Prime example
Place : King Behemot in CT
Prima Donna Healer : I will heal the tank on KB you dont need to worry about that
Me : ok no problem
End-result : healer and tank dead even before the first GRRRRRRAAHHH of KB
consequence : healer left and I had to solo heal that section
Therefore..............................................even commnication isnt the answer to everything *lol*
Mei
As a main healer it kind of sucks to say the only real way to tell is to ask the healers themselves. Majority of the time the tanks can't even tell. It is always the more skilled healer who can tell and unless they are vocal about it no one ever knows really. I will say I alway run with the same tanks and I will tell them if I have issues with other healers coming into party for certain fights. I am at the point though that I simply do not care for 99% of the fight because a healer that simply stays alive and throws out some heals is good enough for the win despite how much harder I might have to work
Lol you can tell who is the healer being carried depending on the duty.
E.g you see the stoneskinner healing as well, only casting AOE after first tidal hits, lack of regens on tanks, and melded during certain periods, lack of mitigation I can go on but you get the idea
If a ranking system ever came in,
Dps, heals and mitigation need to be counted, also extra dmg caused by debuffs eg foe req, dragon kick. If a player is going to reduce their damage for the benefit of the party they need recognition as well if it's being given
i'm a Sch and still doing 4 man content I know i'm doing good. But I don't know about 8 man content so I feel kinda nervous that i'm about to do 8 man content
The early 8 man content is a joke at this point. You will most likely have people in i90+ gear which means you can ignore lots of things. (execpt in Titan)
I've found that as a SCH you will normally be focusing on the tank since your AoE heals aren't as strong as a WHM. That said know your job and what each ability does (your best ones are still to come going off your char info) and you will be fine.
Being able to micromanage your pet will be very useful so if your not doing that now might be a good time to start.
Depending on your usage of rouse, macro it to whispering dawn so you can have eos cast a roused version for ongoing Aoe damage.
All in the Overheal %.
i know what it's like to do most of the work healing the party while the other healer runs around clueless. i also know what it's like to be clueless while the other healer takes care of business, because i know that's part of the learning process. good communication is a key to being a good healer. gotta be on the same page with the other healer and the tanks. if someone is acting clueless, step up and help them out. nothing is worse than two healers wasting time healing the same target while another target is taking damage.
the fact is, by the end of a run i don't know which of the dps did the best job attacking the baddies, but i know how the healing went. i give props when they are due and advice when they aren't. i hope to get the same treatment in return. there are too many factors involved to metric ability in pug runs. if you are in a static group, then the healers know what is going on, whether they admit it or not.
The HPS can't be accurate in defining if there's an healer problem.
I know for sure the WHM in my group is doing more HPS than me, 'cause I leave the majority of AOE heals on him and I spend time casting mitigation effects as sch, saving the tank from bahamuth's claw etc...
If we were to follow your parser logic, I would look like the worst healer ever.
This might fly for WHM, but if you do this as SCH that's really terrible healing. SCH's focus is reducing incoming damage, and they rely very heavily on fairy/WHM to heal crowds. Good healing requires that you trust your co-healer to handle some tasks while you do others, ex: if you pretend your WHM isn't there and spam Succor to heal party damage, you've just wasted a ton of MP, cast time, and shielding that the WHM could handle with a single medica II. Meanwhile your tank is receiving a lot more sustained damage because you only have succor shield on him instead of Adlo, or sacred soil, or eye for eye, or... shall I go on?
Regarding the topic, unfortunately there is no such thing as a metric to judge a healer's ability on, since the #1 most important skill for good healing is adaptability. Knowing when and what to heal, how to use your utility spells, when or even IF you should DPS, (some healers insist on DPSing during any healing downtime and then end up low on mana for the subsequent heavy damage) how and when to Raise and recover from fight setbacks, etc etc. I'd say the best way to determine if a healer is 'good' is to see if they can revive an attempt after some DPS get wasted by telegraphs, but you can't do that deliberately or you'll be holding the party back yourself. You can't judge someone's reactiveness and adaptability with any kind of parsed data; it's just something you 'get a feel for.'
Im still leveling in small groups of 4, and the queued missions have been great and profitable. I play as a healer, I have a mass healing and single person heal power atm. I also begin the missions with adding a protection spell to everyone. I focus on the tank, when his health begins to go down I cast heal, but have also kept others up on theirs should they get attacked. People have died under my watch by one shot kills (blast zones) I couldnt help that, but I can revive them once the fight is over. I dont attack even if the enemys are after me, i focus on heals. Ive had up to 4 enemys on me at once and kept us all alive like this. If there is more you can suggest since im new to this, I would appreciate it as I may be a healer for your group some day. :3
http://adventure-cat.deviantart.com/...Raid-467713162
My apologies to the group I had to abandon. I thought I had enough time for one more run before I had to leave, but the Tank was new to the game and it was nearing 45-50 minutes into it and we had only beaten the first boss, that cat thing with the tentacles. If I had more time I would have stayed.
This cat offers that team a flower to make up for it. :3
http://www.funnycutepics.com/wp/wp-c...ith-flower.jpg
As it's been said a hundred times already, there's no stat based metric to track healing.
I play a Scholar and I'm currently leveling a WHM just to try it out. The biggest obstacle so far is finding people who know how to dodge skills with 4-day cast times. I know it can sometimes be difficult but even as a BLM, it's not hard to dodge. After a certain point, you just realize that certain people aren't making up the MP cost to heal. DPS who barely dodge, if ever, and eat up half of your heals aren't cost efficient. I'm the healer who purposely lets people die when they don't show the ability to cover their own asses. Unavoidable AoEs are one thing, being completely blind and eating 10 Titan EX AoEs are another. Some people are better left face down.
However, this is why a lot of people run with statics instead of pugs. Personally, I prefer pugs for the entertainment factor.
Ive had bad Duty experiences too, where the tank woudnt pull agro and i kept getting mobbed. Or DPS would go different directions and mass agro then yell at me for not keep everyone in multiple locations alive =@.@=
http://community.giffgaff.com/t5/ima...80BFB?v=mpbl-1
Im kinda forced to go with pug groups, finding team mates is near impossible for me, 99.9% of people ive come across wont even talk or respond. =U.U=
http://38.media.tumblr.com/tumblr_m8...nd1to1_400.gif