Wait a little and SE will give Refresh and Haste to THM :p.
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i hope the effectiveness of slow/poison/paralyze and pretty much everything that makes THM a red mage, is worthwhile. I'm totally okay with the nerf, I don't have a 50THM yet and I can already tell how ridiculous the class was. So this seems balanced, but I fear for it's use now considering pretty much all of the debuff abilities pre-1.18 are not worth the time effort, mp, energy etc..
You guys forget, those who have leveled conj can still use curaga on THM...unless i'm misreading something.
I am only mad about this because thm had its healing potency nerfed but CON still gets to be good at nuking? WTF?
Guess I will be lvling up Conj in a grind party.
Except that Poison, Bio, and Dia are all very potent DoTs. If the recasts on Bio & Dia were adjusted so that a THM could realistically keep them all up full-time, and a resist didn't hose DPS for 40 seconds or so, it would be fine as a DPS, enfeebler, and backup healer.
Whether the FFXI community would accept that or not is still in question, but just because FFXI did things certain ways doesn't mean FFXIV has to. DoT mages are and should be MMO mainstays, including in FFXIV.
Can't say we didn't see it come.
yep, seen it coming and been saying i was going to hate the changes since he started talking about them. well i enjoyed the game while it lasted.
People are going to be upset but the fact that we could cast (essentially) Curaga at the same cost as Cure also struck me as... patently wrong especially for a FF game.
It won't be as easy I agree with you on the benefits to game play.
What dots have you been casting? Any time I've fought a monster that can take more than a hand full of banish/scourge nukes went down easier with the application of DOTs.
I was taking down things 8-10 ranks over my THM's rank with just about nothing other than Dia, Bio and Poison alone.
I can't say I agree with the idea that THM should be the offensive caster of this game given how they are presented in the lore; they are supposed to be from the school of Life AND Death. Conjurers were just tree huggers with nature nukes in comparison...
These nerfs are making the game more challenging and fun now though, there shouldnt be a single Thau that is upset, incoming enmity / mp management ftw.
Patch Notes say accuracy overall is improved - if that includes DoTs that'd be nice.
I got THM to 45 yesterday, guessing I won't be healing with it in raids :) Good thing CON is already 50. I always hated how CON was worthless with 50 THM... so I'm happy for this.
Well, this definitely makes thm much more interesting.
I mean, I may get way less party invites, but at least all my dots can make things easier for everyone.
We will all be dying in dungeons now relying the absolutely shitty ass range of conjurer. Hope they're happy. Why rejoice when conjurers have always sucked at everything they do. They should of equalized the two classes. Make me a dd/enfeebler but don't give me any specific abilities to do it with that makes sense.
@NaBluri, how? They gave conjurer a bunch of conjurer only spells, and then gimped THM, and didn't even give thm any specific DD spells. Its so half assed.
A lot of people switched over to thm to be a better healer, I started at as a thm, and they just made my class useless. With the new provoke and shit, i'll be just like another blm in XI, invite me to stuff to do dmg, but never party with my ass because I get to much hate. Thank god I can't lose exp or i'd bitch like blms in xi.
THM should rejoice, your not main healer anymore, you wont die from accumulating too much hate from heals. Party wont blame you for tank dieing. ^^/
no one well like me anymore : ( ( ( ( ( .....
The way i see this, is that thm will branch into RDM or BLM and Conj is WHM ... Job System.. yes........................... I love yoshi P T_T
lol me working on it the past two weeks for emulate.
its not really a nerf, since every class has a similar nerfs in cost and speed. i mean sure you cant cure as well as con, but how well can con cure with costs like that? and less options for getting mp back?
AoE siphon was broken... but I hope they remove AoE mode for heals in general tbh. Seems to trivialize content imo
Maybe with old costs you could say it was broken, but now? you will be using 2 to 3x as much mana to do anything. at the same time they reduced your mp gain abilities, though honestly the whole AOE style of play is going down, i guess fighting multiple mobs is going to go back to the old sleep one kill one way of doing everything. Melee AOE bonuses greatly reduced now that basic attacks have 30-60 second recast timers.
Gee, I think just maybe the devs really don't want THM to do healing except as emergency/backup. xD Well, I sure hope Scourge/Banish got awesome, 'cause they aren't that great currently compared to CON nukes. I don't really like nuking on my THM though, I prefer the CON AOE for that. ;_;
Looks like CON is a must-have for dungeon and NM parties now. Time to get busy Conjurers, you're on healing duty now! And buff duty, and dead-body duty, and please Sleep those extra mobs that started attacking us, oh and if you could you should cast some DoT's and nukes too while you're at it. :p
It will be interesting to have all these changes along with our first dungeons, that is for sure. ;)
Im all mixed feelings, I'm amazingly adaptable so I'll be fine. Just hope I get to keep my 1258 MP pool.
http://ffxiv.yg.com/class/thaumaturge?id=22
All thm spells until 50 are "disciple of Magic" meaning they can be crossed class between THM and CONJ, but not by Disciples of War.
I am very unpleased with this shift in change to THM. I do belive that THM was OP, but they just nerfed it to the point where no one is going to want them in the party. I see with the time limit on raids people are going to want 1-2tanks,4-5DD's, and 2 main healers. So 1-2tank's,4-5dd's, and 2main healers. Skillful play, is good, but doesnt Yoshi-P want us to have the freedom to play how we want to?? These changes are forcing us to play classes specfic to there roles, and not venture out and play solo to accomplish the same goals as a party setup would. I loved rdm of ffxi, because if you had the skillset you could solo all the content in the game. What happened to fostering solo gameplay!? These changes are suggesting that you play with a group and play the specific role, and be locked into that role. So elitest, can now boast about how much better they are than everyone else.. That however doesnt bother me soo much, just doesnt give the game the kind of freedom it had before this nerf. Higher costs of mp is rediculious! "MP management" you people say!! You do realize Curaga II==> 186MP!? That is insane! I have 1400mp as a 50con/thm, yes i play both, and that is about 7times i can cast a very important spell, that doesnt include the other spells that are just important, raise, rebirth, ect. I embrace the challenge, but at the same time i dislike this nerf, and raising the mp consumption was a very bad call. I have supported all the changes, and reforms to this game, until i read these patch notes today. I am not into flaming the forums with negative energy, but in reality this is just a bad bad idea. "The cost of MP" is what im mainly complaining about. The nerf to THM is very much justified, but the way they implemented the adjustments, well they need to be revaluted and maybe a new line of adjustments for con/thm needs to be looked into. Yoshi-P. I respect your work, and ideas, but this was over the top for me. Please do something about this asap.
I didn't even know you could multi-target Siphon MP before >.>
Anyways, CON is now the main healing class, or you can just cross-class Curega and Curega II probably.