Originally Posted by
Shadowzanon
Well i must /doubt the OP. If he thinks sch suck in any way or form and should be reduced to support because of it, he is utterly clueless. This who concept of tank/healer/ dps/ support will just not work in duty finder. buuut i can see why he is making this suggestion, so if he is a bard he does not have to deal with long queue times. heh funny put both classes he is prob geared with to try to make a point, shaft the rest of the dps into longer queue times.
I am also questioning your main job bard. If you actually think bard is the bottom of the barrel in terms of dps, you need a reality check. well played bards, even if using songs can still outdps some classes in some of the turn 6-9 coils fights. Bards that do know their class well can potentially outdps /any/ class if they do not need to use their songs to regain tp or mana. By all means they are not in any weak state nor are the worst dps. The bard in my coils group will love to have a word with you as he will laugh in your face by these comments. Bard can be wickedly strong in the right hands yet at the same time be crippling weak in the wrong ones. In our coils run, no one holds a candle to our bard in turn 6, turn 7 our bard rivals the rest even when kiting the cyclops around. Turn 8 our bard is quit on par with our dragoon. Our group dps is in no way bad as we can easly bypass mechanics on turn 6 (only one honeyglaze) and turn 8 we skip the mine/dreadnaught tower.
Seriously if you think bards suck, look around and find the really good ones who can explain to you things you may not be doing right. I thought my dps was ok, found out new things by some fellow blm on my server that is not found in the dps fourms which pushed my dps as a blm where its supposed to be gaining me a 20 to 30 dps increase of what i used to pull.
Back on topic, no this is pointless. The only way a support can work to be added is only if they increase a party size. Also as it is, all regular dungeons are a pathetic joke. people overgear them as they are and even in lower lvl dungeons where your gear is lvl synced its hard to mess up and you are never in a situation where a limit break is the /only/ way to kill a boss. If anything dungeons should be tailored for 5 man and include an extra dps slot to quell the already long queue times dps are suffering.