Whilst I'm fine with the first part, I'd rather not remove the NPC repairs. I'd rather not have some asshat decide to charge me 15k to repair my gear.
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Make it like glamour prisms... overly complicated.
Grade 1-5 repair kits of (insert class here).
Would probably be how SE will do it...
"Oh shoot, I thought these allagan tassets were plates... I didn't bring any repair kits of leatherworking. Guess I better leave... quietly."
Thank God they're finally taking a step in the right direction. Camate, are they also going to put a "Repair All" option on the character menu? That would be the only other thing missing. Looking forward to 2.28 even more now, regardless.
Still a hell of a lot more menu clutter compared to NPC repairs. To repair everything you generally need at least 3 DoH, all of those repair windows are split into categories like Head/Body/etc, which you have to navigate through. It's fairly ridiculous compared to the alternative. Even just going through the menu to repair a piece of gear is completely annoying if you have multiple Jobs leveled. With everything leveled, you have to wade through all your other Jobs gear just to repair the gear you want. It is ridiculous, so glad they're finally fixing it.
So glad I'll now just be able to sit on whatever Job needs repairs and repair all the gear, without having to switch Job and invoke recasts, and without having to navigate through pointless extra menus. All the gear I want to repair will just be there on my character window, and I can repair it without an pointless extra hassle. This is how it should have been at launch.
Unfortunately, back then (1.0), SE has been receiving complaint of ninja repairs after someone immediately activate the request repair icon. Now we can't anymore because of that. lol
But seriously, I do like this feature making a return. :D
Oh... Btw, expect to see this primal's-dm5-rng-fiesta making a return. This will become hillarious again. Lmao
Hi Camate,
Great news, thanks. :)
Can you also see if there are any plans to restore the ability for Disciples of the Hand to help repair OTHER people's gear? (friends, FC / LS mates, etc.)
This engenders a sense of *community* in an MMO, and encourages communication / helping each other; I still don't know why Yoshi P removed this from 2.0. :(
I miss how it was like back in 1.0, where we were able to change jobs inside the dungeons. Like in Cutters Cry on the ant boss. Most went as BLMs for aoe, then most went monk or dragoon for the other bosses. And we could ofc go crafter and repair our gear.
I dont know if someone suggested it already but along with this change it would be nice to see the repair status bar in the item icons that are in your armoury chest, like when you have it equiped, for a faster and easy look of what to repair.
Why? That repair menu is next to pointless now, well, the drop downs are since iirc it opens on Equipped.
With the ability to repair gear without switching class, you can just repair gear when it needs repairing. There is no real need to go through the menus looking for specific gear to repair. Just switch to whatever class you're using, repair whatever needs repairing, and when you switch to another class that may need some repairs, do the same.
The only possible reason to repair ahead of time is if they don't allow gear repairs in instances, which would be silly so I guess I shouldn't entirely rule that out... I guess it wouldn't hurt to just order things by damage rather than name/slot though.
Man oh man! The good news for repairs just keeps coming! I think you’re all going to like this one a lot too…
In patch 2.28, as long as you fulfill all the requirements for repairing, you’ll be able to repair equipment you are currently wearing as well as equipment that is in your Armoury Chest. Additionally, there will be an option to repair all categories of equipment.
Oh yeah, also, you’ll be able to repair while in dungeons and other content! :)
Heh, I figured that bit was at least implied, but it's good to have confirmation anyway. That's been the huge thing I wanted for repairing. Of course, the funny part of all this is that I finally gave up on dealing with self-repairs and threw away all my dark matter a few weeks back, around the time this thread was made.
OMG I love you SO MUCH, THANK THE TWELVE!
P.S. Thank you SE, it seems you're really coming around to 'giving the players what they want', there was a while there it seemed you guys just kept saying no to everything; it was starting to become a pretty bad stereotype it seemed.
So I'm very glad you guys are saying "yes' more often now it appears :) we all appreciate it.
Just give us a way to filter out the gear that is only damaged 5% or so, and it'll be gold lol. This update is Christmas day woo! Excited.
Are we going to be able to repair other people's stuff too?
Excellent, the gear repair function in this game is now perfect. Took much longer than I'd like, but it's done, and that's what matters. Great job whichever developer was in charge of this.
Finally the repair function will be useful.
Is the only way to get dark matter is with seals? Lots of things use seals now so im worried i wont earn enough seals to maintain whaf i need to keep my gear repaired. I guess i can figure that out later.
You can buy them with Gil as well.
Hi Camate,
Woo hoo! Thank you! :) That's SO good to hear! Finally we get back some functionality we lost from 1.0. This should help make the quality of life much better (especially Instanced runs where you might need to do a quick repair). As a follow-up, though:
* Any news at all about being able to help repair OTHER people's gear? (friends, LS/FC mates)
It would just help reinforce the "Online / MMO" aspect in a small, but meaningful way. :)
Whole bunch of NPCs sell it for 80 gil a pop.
If it is damaged only 5% then you are going to want to repair it as then your durability will be 195%. As announced repairs done by crafters will repair 100% durability or a maximum of 199%. My guess is that you cannot repair the gear until it is 99% or less. I am definitely looking forward to this change.
So if you are 5% damaged you will be at 195%, if you are 90% damage the repair will take you to 110%.
That is my understanding based on the maximum durability in the previous announcement.
Repair in dungeons and other instances is terrible. Breaks immersion, gameplay and several other things.
This should be reverted ASAP.
Your "math" makes no sense whatsoever ... why by the twelve it would work in "reverse" like this??
There are only two sensible ways it might work:
A) Each repair will increase the durability by (up to) 100% (meaning that you'll need to repair up to twice to get to "full" 199%)
or
B) Each repair will repair the item "fully" to 199% using one dark matter (which I would like / prefer but doubt it will be like this as it would make the self repairs up to twice cheaper than now)
Either way - your example would be either:
A) 5% -> 105% / 90% -> 190%
or
B) 5% -> 199% / 90% -> 199%
EDIT:
Now as someone else pointed below it makes sence as you're "mixing" damage and repair status percantages ...
A) 5% -> 105% / 90% -> 190%
The answer is A Trebek!
The actual number was confirmed in duty commence by Bayohne. As always subject to change. But the boost is an additional 100% which is why it is capped at 199% because 100% can't provoke a repair making it not possible for 200%.
Pretty sure this is a misunderstanding, albiet an understandable one. When Clover says "5% damaged", he means that his gear is at 95% health. Five percent of it is damaged. So, repairs would take it to 195%. When he says "90% damaged", then it is nearly completely destroyed, and has only 10% health left. So repairs would take it to 110%.
It's confusing, because his percentages mean two different things in each equasion.