Watch it require Archer lvl30 and Arcanist lvl15. Because they'd probably make it into a pet class, just so they don't have to add Beastmaster in later.
Printable View
How would Ranger even work? How would it not play exactly like Bard?
Oh, that's right. It will play exactly like Bard and be stronger because songs are actually weaker in damage dealing (as they do no damage).
Ranger would probably have similar attacks, but also use magic.
Hmm, well first you would need to reduce the DPS output of the bard, but up the song effects on others. Slight tweak there. Then I would give the ranger a pet to help tank/DPS just a tad as a sort of stance. Have a no-pet stance for pure ranged DPS. That would be a good starter. The DPS output should not be what the BLM is, but should be nice.
What ever they do when they add new jobs they better make the main class the new class so there arent insta 50s running around. If ranger does come I would like to have more dots and/or elemental arrows. But not done so expensively like in 11.
How do you lower DPS output of Bard considering it's just Archer with a soul crystal? That lowers Ranger DPS. Not to mention it would play like Archer with 5-10 more job skills. Maybe if Ranger was based off a different class from Bard altogether, then it could work.
Crossbow only class maybe. Slower attack speed, stronger shots? I don't know. I don't think Ranger should be introduced at all given that Musketeer will happen.
For all we know ranger could be the base class which could lead to musketeer.
Fyi, ninja=assassin...and clearly it's a ninja, where did the idea of theft come from? O_o;
Just don't know where SE is gonna put the role, dps or tank.
Why? Cuz' in ffxi, although ninja is a dps, but players were able to use it as a tank, which means there's potential in the skill sets. (utsusemi ftw)
At is end it really depends on how SE gonna define Ninja.
I personally would like to see the following, if possible.
Ninja, tank
Samurai, close dps
musketeer, range dps
ninja's dont dual weild daggars.....honestly....
Assuming you've completed the 2.2 scenario, I'm not sure how you couldn't get the idea of Thief...
During the two major cutscenes with Thancred and Yugiri they mention that the two "share similar styles". At one point, Thancred even switches his style to something similar to her own. Thancred was raised in the "mysterious underground" (read: thieves) guild in Limsa and Yugiri is very clearly going with them to teach them her ways while learning theirs before *as she states* offering her services of training the people of Eorzea. It seems pretty clear to me the path they're taking, the only question is how the layout of the class>job/job will be. Personally, I think they'll have a base class that leads to THF/NIN but this is wildly speculatory and only because Thancred and Yugiri seem to make easy and effective leads for the two respective jobs.
People also keep talking about Musketeer as the 3rd class for Limsa that will even the unequal distribution of classes. Thought: Maybe the plan is to add musketeer and the new thf/nin class for Limsa, and one class each to the other city-states in the expansion, resulting in an even 4 classes per city-state and leaving room for possibly 2dps/1heal/1tank...
My theory on the matter of classes/jobs…
Thief-> Ninja (job), req: 30 THF + 15 ARC [DPS, shuriken/ACTUAL daggers for weapons, status effect attacks galore]
Gladiator-> Samurai (job), req: 30 GLA + 15 ARC [TANK, Katana/Greatswords for weapons, with additional ranged moves]
Gladiator-> Dark Knight (job), req: 30 GLA + 15 BLM [TANK, finally introducing Darkside ability]
Marauder-> Corsair (job), req: 15 MRD + 30 ARC [TANK, finally introducing ranged tank role]
its beyond me how anyone can think ninja its clearly thf-=>assassin
Keep in mind that Musketeer was conceived when the other "additional" classes were nothing more than vague concepts for the future. It appears that the original concept was to have two DoW classes and one DoM class in each city. Musketeer and Arcanist weren't ready by the 1.0 launch date. Adding Musketeer would get things back up to the original idea. But beyond that? Who knows? It's possible that FFXIV will take a page from FFXI and allow Musketeer as a job available to new characters, while only making other new jobs available to those who've played the game a little.
http://forum.square-enix.com/ffxiv/t...s-Release-Plan.
Now, yes they can change their mind, but I do think that people will try to hold Yoshi P and SE accountable to this statement. I think he brought up a good point about people already having a bunch of 50s. There are plenty of people in my FC that already have every class to 50.
I remember seeing the characters kick ass with their dual knives in the cutscenes, and thinking "Why is this not a freaking class!!?? I need this so much!!!" lol
Don't forget about the "Advanced jobs system" Yoship was talking about at some point. The way we get jobs ( or even class) later on, might be different than the way we get them now
I'd make Ranger a separate class from Archer altogether. There's no reason to fix what isn't broken.
I think nin(possibly nin->assassin or the other way around) guild will be in Mor Dhona and I'm guessing samurai(it will be either nin/mrd or nin/pld) will be the same building really. They will be with their own people in Mor Dhona. THF will be Thancred but I'm guessing Thugs or Rogues will be in Limsa as the fraternity/brotherhood(as the CS implies). I'm still expecting another healing job in Mor Dhona based on this to even all the cities.
Then in Coerthas expecting Ranger job to become available and possibly beastmaster(hey you have behe and dragons there so why not).
I agree, Bards may be support but they have such decent aoe and damage that a Ranger class would just seem superfluous. I'm expecting that the Archer secondary job is likely to be Beastmaster as the bowman with a beast companion is such a staple. Of course, they could buck the trend and give Beastmaster to the axe wielding marauder to shake things up a little. Would be cool. :P
Without having much of a clue about how the job system could change in the future, I personally see the classes playing out a bit like this:
Thief --> Ninja/Blue Mage
Musketeer --> Corsair/Machinist?
Lancer --> Dragoon/Dark Knight
Archer --> Bard/Beastmaster
Gladiator --> Paladin/Red Mage
Marauder --> Warrior/Rune Fencer?
Pugilist --> Monk/Dancer
Conjuror --> White Mage/Geomancer
Thaumaturge --> Black Mage/Time Mage?
I keep reading about Ehrmahgerd GEOMANCER. Why is everyone so stuck on it?
Perhaps your character starts out as a member with the Thieves guild, a separate entity unrelated to Yugiri, then becomes the advanced job Ninja specifically trained by Yugiri's people.
But yes, regardless of name, the class will be likely be dual wielder. It's just a question of flavour.
Hmm, someone sounds irritable. :P
Well, Geomancer was a class from FFXI (and appears in tactics etc.) and though there's nothing to say they have to implement the old stuff it seems fitting for the conjuror as an earthy, nature class.
It's just a logical choice that fits.
Ya know I just remembered a quest that had us pick up black scales from armor. I wonder if that means nin will have scale mail or if it was a nod to another job...... Dark knight maybe?
Yugiri, however, isn't the only person that does the whole dual-wielding dagger thing. Thancred does it as well as Yugiri, and it's basically stated that there's a Thieves' Guild in Limsa Lominsa that Thancred used to belong to. This would suggest that you start as a THF in Limsa with said guild and then talk to Yugiri (or some other Doman) to become a NIN.
Regardless of what a SCH's role is, it is irrelevant to the fact that two jobs based on the same class can have vastly different skills.
I'm sure they can. However not now and probably not in the near future.