all i can think about is
/facepalm
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all i can think about is
/facepalm
Hey, you said it. Not me.
I only suggested a situation where a mage can tank magic damage dealing monsters while physical tanks tank damage dealing monsters. Or even a fight where a monster changes from magic damage dealing to physical and having to set up tank swap situations where if you did it wrong (I.E. Mage cuts in on the physical end) you'd get murdered. Where as that may have escaped peoples understanding (See the turn 5 comment earlier), and set up for actual situations where you would have to be careful on who pulls what instead of mindless situations where you can just run through a dungeon and rofl-pull everything throw a few cooldowns and watch everyone aoe things to death. But that has less to do with the game design and more to do with people finding creative ways to be lazy. (And a completely different topic.)
But people do so enjoy the old and true way of gameplay I suppose.
Then BLM and SMN can be good DPS and tank some mobs.
Tank can tank some other mobs and being useless otherwise.
It's a nice outside of the box thinking indeed.
This reminds me when they implemented ninja in FFXI, it wasn't SE idea to make NIN as a tank, but people found a way to replace PLD with NIN tanking, and then some encounters later on you would briefer a NIN instead of a PLD because they could avoid too much healing to a PLD, and PLD became useless.
Then they buffed the PLD Def to make him useful again.
No thanks; this will break the balance of the game.
In some games, yes. And in FFVI, I could teach every party member every magic spell in the game. So...yeah, let my tank learn Ultima, Meteor, Flare, Holy, Pearl, etc....and we have a deal.
Also, let me equip an economizer and gembox so I can double-cast Ultimas for 1mana.
Let me get this straight. A situation where Paladins and Warriors tank one half of type of enemy makes them useless? So I suppose that Mages in T4 are worthless because they can only damage Soldiers. I suppose that Bards are useless if there's not mage in the party to use Foe's requiem for. Or that Bards are also useless if there's 2 scholars in a team for healing (Seriously some scholars need to get themselves together, they don't need ballad.) I suppose -all- situational functions of life are useless because they only fit a specific situational niche.
OP your idea will not fit in this game.
This game is not made to "think" hard, people dont have time to "build" a gear set. Building a magic resistance gear set, etc are soooo old school and took much work.
Bad idea is bad.
If you want a mage tank, that's fine. Thinking that the whole game should be re-designed around this concept.. Well that's what Kickstarter is for.
Good luck
And to answer properly, mages don't have hate tools tank have and I don't think mage players would enjoy some tanking tools instead of more nuke. The 2nd point is monsters don't cast spells only. It's nice and all if mages could absorb magic damages. But what about the auto-attacks ?
I find it funny you want to change a existing DPS into a hybrid tank, retaining its DPS. Yet want to nerf a Tank being a Tank.
Why not wait and see if a magic based tank is introduced into the game to better fit the game.
You also realize many mobs have magic and physical attacks at their disposal and use many of them back to back. Can't see your concept working at all.
I recall someone trying to test the elemental resistance potions, specifically on the primals, and their findings were that either the elemental resistances were broken or that many attacks that seem to be elemental are in fact physical damage and therefore unaffected by resistances. Yes Magic Defense and Elemental Resistance are different, but just because an attack looks like magic doesn't mean it is.. I guess the only way to tell would be to run around and use Foresight on everything lol
IF this was a single player RPG game you might have some standing for your argument.
This is not that, this is a MMORPG. To make a multiplayer game work with multiple classes/jobs/professions/skills sets/etc, you have trade offs. This is most commonly seen in the 'Holy Trinity." Currently tanks do not do a lot of dps, and in return they are the hardest to hurt, DD currently dish out the damage and in return do not TAKE damage very well. We all get this. Agreed?
So by your suggestion a DD such as your hypothetical BLM tank would have to have a stance set that replaces the damage output with Damage mitigation, and in return the tanks would have to have a stance set that turn them in the opposite direction. this does not take into account the healing classes, the cleric stance by no means makes them on par DD as a current DD.
From a game mechanic and balance point of view do you really expect the Developers to go back and COMPLETELY rework and a rebalance ALL of the combinations of classes to roles your suggestion brings to the table? Not going to happen, sorry.