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  1. #1
    Player
    Ramzal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Tilis Vigard
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90

    Nerf PLD/WAR. Buff BLM/SMN

    Hear me out. I play Paladin and Warrior and I enjoy both thoroughly but something has just been bugging me as the feel to the two (And many other jobs) in the game. Their stats don’t really reflect what they’re about. Now I know that can sound a bit winded as with most MMO’s the tank’s stats are perfect. They’re meant to take hits for the party and hold the enemy. But it kind of bugs me how the Warrior and the Paladin are apparently ideal countermeasures for mages. I maybe over simplifying things but when I think magic, I think of a force that almost transcends physical laws (or rather just bends them to a form that is irregular). I believe that the jobs that delve into the magics would be better off dealing with them. I suppose what I am suggesting is Mage tanking.

    To make something like this work, I believe it would call for a huge reduction in Paladin and Warrior magic defense and an increase in physical defense. For example:

    Paladin Before
    Physical Defense: 758
    Magic Defense: 758


    Paladin After
    Physical Defense: 958
    Magic Defense: 258

    Black mage Before
    Physical Defense: 288
    Magic Defense: 514


    Black Mage After
    Physical Defense: 188
    Mage Defense: 900

    Also this could help make Surecast useful. Instead of :

    “Next spell is cast without interruption”

    Make it like shield oath with a 10% reduction to damage output for a 20% increase in enmity. No spells can be interrupted. This is just my outlook on it however. I really think tanking can and should be revised to include the magic using population. I don’t see the sense in a guy being able to tank something that shoots magic lightning at him while he is wearing a station-wagon and holding a sharp conductor. I also think that this can breathe some variety into the game as people have to approach enemies with slightly more caution as the wrong person grabbing the wrong kind of monster = dead.


    Then again, this idea could be hell for anyone who steps into the duty finder with 2 monks.
    (1)
    Last edited by Ramzal; 03-17-2014 at 07:32 AM.

  2. #2
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Interesting idea but that would cripple tanks when tanking a spell caster boss. The current way may not be 'realistic' but it's what they have to do to keep the game balanced.
    (5)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

  3. #3
    Player
    DarkslayerG's Avatar
    Join Date
    Mar 2014
    Posts
    12
    Character
    Dark Dante
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Wait, so you want the tank classes not be able to actually tank? And make BLM and SUM have damage and strong defense against magic? How is this balanced at all? To make some overall level of power balanced, BLM and SUM would need to have their damage nerfed hard.

    And speaking of dungeon/raid, how are tanks supposed to tank enemies that do both types of damage? Rotate BLM's in to tank while tanks DPS with their non-existent damage?
    (24)

  4. #4
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    496
    OK, so tanks are not supposed to tank, and mages with no extra-aggro skills are supposed to be "magic tanks", and you also want the game to specifically aim magic skills on the "former DPS" BLMs and SMN?

    Dude, no. Just no. The classes are supposed to fill roles here. The so-called Holy Trinity - that tank, healer, dps thing. It's not fair to anything in the game, be it the existing mechanics, be it the tank role, the healer role or the dps role to have your idea implemented.

    What CAN be implemented - but would take an expansion, because jobs do not come "every next week" like the Musketeer-sayers imply - is a class/job who is linked to magic but has a tank role. That'd make it possible to make SMALL adjustments so to not break the equilibrium between the classes and give him a bonus on defending against magical attacks. Not nerfing other classes. Buffing him. Big difference here.

    In this case, fight for a class that fits this criteria in an existing "job wishlist" thread. Your current idea is way out of hand to actually work.
    (6)
    "Absurdity is the only reality."
    ~Frank Zappa

  5. #5
    Player
    Tashigi's Avatar
    Join Date
    Jan 2013
    Posts
    293
    Character
    Nico Robin
    World
    Cactuar
    Main Class
    Blacksmith Lv 50
    I could write you an essay as to why this is a terrible idea, but instead just...
    No.
    (18)

  6. #6
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    You want to make tanks get 1 shot by any magic attack in the game thus not being able to tank a lot of stuff that is not a good idea at all.
    (5)

  7. #7
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,591
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Well thought out troll thread.
    (6)

  8. #8
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,789
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    well if we are going to talk realistic how does my big clunky armor stop a boss's attack when the boss is like 5 times my size.

    it's ok to be realistic but only so realistic, alot of the bosses in this game would have no issues just crushing the tank and laughing afterwards.
    (2)

  9. #9
    Player
    Gilgamesh-Merodach's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Gilgamesh Merodach
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    PVP got you good. And with your suggestion, PVE will get you good. Short and simple ~ NO
    (0)

  10. #10
    Player
    Crysten's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    384
    Character
    Crysten Kimura
    World
    Ragnarok
    Main Class
    Gladiator Lv 80
    (4)
    Quote Originally Posted by AxlStream View Post
    You're good at the game? You're an elitist.
    You're using a parser to better yourself? Elitist.
    You're making suggestions on how someone can improve themselves? E l i t i s t.

    You wipe a farm party constantly but you're having fun playing your way. Nah you're fine dude.

    This community astounds me at times.

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