Originally Posted by
SHJcules
I expect a rush to danger with my group of seven rag tag adventurers. where once inside we are met with small resistance to slightly bolster our morale and confidence. Then, as we venture and survive deeper into the darkness, and our time inside increases, enemy forces will see us as a true threat and throw their best at us in an effort to reclaim influence over their home. If they succeed in surrounding and overwhelming us, we will be force booted from the dungeon in the form of retreat, should the influence sway to far in their favor. Players now at the edge of their seats, stomping their heels, turning off their cell phone, and screaming at each-other in an effort to organize and unify as a group as to maximize killing efficiency and lower casualty rates (and wishing they would've snagged some more consumables beforehand!), so to venture far enough and hopefully remain player influence long enough to have a chance at even seeing Mr. Final Boss. Should we fail now, our consolation prize is only whatever experience and rare loot we were lucky enough to procure up to this point. Should we succeed, we will be awarded any number of goodies, including increasing our ties and trust with the issuing authorities, in the hopes that one day they entrust us to even more grueling and threatening tasks.