Balance in Game play and Market
IMHO Balance is important for any game. Achievable goals balanced by the effort required to reach them. I contributed over 100,000 to a FC that went defunct. Currently member of a small-tight knit FC with about 20 members who play every day. 8 mill is way above our capacity for purchase. We have all been chipping in for months crafting and gathering and have just about 1 mil. Don't need a mansion but would like a home to enjoy together. I personally would like to see SQ balance the marketplace so we could make the gil. I worked my tail off for 50 Leather. Dungeons dropped lvl 40-50 gear better than crafted. Leather goods produced for other DOL or DOH only. Imbalances affect large chunks of game play. I'm excited about some of the new challenges, but I would like to see more attention placed on a healthy market not dominated by gold seller's or bots. It is easy to review and identify market hogs to examine. Then maybe we could afford a tidy little cottage to call our own.