It becomes less about 'easy to do' and more about 'priority' with projects of this size and complexity.
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I feel as a WHM, it is only fair that I get access to Quelling Strikes, Raging Strikes, and most importantly, Blizzard.
As a whm, the usefulness of Cure III has been in question since the release of game.. I'd love to see them acknowledge it as an issue or at the very least tell us 'No.' They've addressed some Scholar issues sure, my point is simply to communicate more with us. Not to mention I very clearly ALSO said in my previous post that I realize that they've forgotten us isn't true, just feels that way. Reading comprehension is important..
I wasn't complaining that we are in horrible states, just simply suggesting that perhaps they communicate with us better. Is the raise immunity nice? Sure is, no denying that, but is it my only concern? No. Is it the only one I've seen them address or acknowledge? Yes.
No worries, Tylo. I wasn't trying to be aggressive, just honestly curious if you had a different opinion on what healers were missing that made you think we were being ignored.
Menae, I don't know about you, but I'd take Internal Release as SCH or WHM long before I take Raging/Quelling Strikes. :P
Nobody mentioned Presence of Mind? That could be so much better but its not.. First job skill you get as a WHM and it's useless. I think it should do something like no cast time on cure spells for 10 seconds, or cure spells while under PoM cost no MP. Something along those lines if it's only going to last 10 seconds with a 5 min cooldown.
White Mage should get blizzard? What the?
So you want to get instant MP refresh with no side effects? We can just ask SE to give us all ilvl90 gear for all classes by moogle mail at next login.
I play on PS3 and I never used seriously Presence of Mind or Cure III.
PoM would be worth a hotbar slot if it granted double the spell speed, considering it's just for a few seconds, and Cure III is just useless, and increasing its radius would make it just overpower. And we already have Holy, enough OP for WHM.
I'm pretty sure the post you're referring to was Sarcasm, YanDere.
There are really few times you CAN heal the party with Cure III, but you CAN, it's never necessary:
- During second phase in Ifrit HM, when people stack on the boss's ass and you can heal the shit out of your cane;
- Chimera/Dhorme Chimera, when people stack on the boss's flank, you heal everyone but the tank;
- At Geocrush, I actually use Cure III when solo healing in order not to need 2 Medica casts, but it's not really needed.
Well, three things.
1) Blizzard isn't instant. It has a cast time;
2) It has side effects. You lose a GCD to get it going and have to find a safe place to refresh or your tank will splat; And finally...
3) I WAS BEING SARCASTIC. I must have wandered into the Zelda forums what with all the Poe's law in here.
I honestly never thought of using Cure III after Geocrush.. I only got the Cads before failing coil in first attempt, so not much knowledge about when Cure III could be useful there.
PoM is really good! especially if you have spell speed gear.
Freaking 1.8 second medicas and 2.1 second medica 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>Titan
It just has a really dumb unjustified cooldown. 5 minutes ...Same as benediction.
Should be like wow power infusion 2min cooldown 20 sec duration.
Would even be cool if they let use it on others >_> /pipe dream. 1 of my complains with whm is lack of support spells .
SE should take out cure 3 and give us 1 of these
buff spell (haste?)
An additional mechanic like Aflatus solace or basically any of the wow priest abilities theres alot of cool ones there. http://www.wowwiki.com/Priest_abilities
Sacred Prisim
Bah ffxiv whm is so barebones ...
i really like PoM
when i use it i only have 1.93 sec GC and thats awesome
if it had a 2 min cd it would be my number one skill^^
If pom was 2min cd i think then spell speed whm would become the BIS whm? I think.
e.g pop the PoM to bypass a mechanic's healing difficulty. Such titan tumult. Though that is a very select situation >_>.
True because Medica II ends up being much more MP efficient though because of the regen effect. Even with the Cure 3 proc, if you so happen to have it during those jumps.
Cure 3 needs a redesign. It's too expensive, it's radius is too low, and both Medicas make it obsolete.
I'll have to figure out a way to work PoM in and maybe give it a second chance, maybe it's better at 50 than at 30.
You know what I want? An easier way to target pets for healing/buffing.
I just want a simple 10y radius on Cure III rather than the old 4y radius. It would make it a much more profitable heal and give meaning to having the spell to begin with. WHMs are essentially AOE healers after all and Cure III is a good heal that just seems to fall short (no pun intended). I only use it in stacking situations or if I see melee in range of the tank and they need the heal (only with Overcure active).
Ok. Why for the love of all that is sane, would increasing its range make cure III better? We -ALREADY- have that spell...twice. Medica and Medica II do the job. What would a bigger range on cure III offer us? I cannot disagree with this suggestion more. It doesn't need a range boost, it needs a Usefulness boost. It needs to do something none of the other spells do yet. Some ideas off the top of my exhausted head are..
1: Health based heal buff. I.e. Cast spell on tank, for 2 mins he has buff, if tank hits X% of health, buff goes away and heals tank. A safety net heal of sorts.
2: I shudder to say this because it'd suck almost as much, but lightwell effect? Casting spell plants a graphic on a spot and those who go and tap it get heals. (Honestly I think this suggestion sucks too so..yeah)
3: How about a lower potency than cure 2 but higher than cure 1 spell that also reduces enmity? (Or just..fix enmity)
4: Perhaps a cure that also grants a buff depending on class targeted? BRD get DX or crit, DRG get STR or Crit..etc etc.
5: Long duration regen that works like allagan rot? Can bounce it between folks. Granted the amount of coordination needed to make that useful would be mind boggling but..hey healer hot potato anyone?
Basically please just..anything other than BIGGER MEDICA.
What if Cure III provides a shield component in addition to the heal compo......oh wait, wrong class XD.
In all seriousness tho, if a change is required for Cure III, I would prefer if they change the "Overcure" trait instead, instead of critical, maybe make the next Cure III instant cast, duration 30 second or something? (Yes, I am extremely jealous that Scholars get Lustrate, bite me ;_; ).
I say this because, of the many times I used my Cure III, 90% is coupled with Swift Cast, reason being, I want my Cure III to trigger at that exact moment when the Stars aligned (aka everyone I wanna heal is within range) and not 2.5 seconds later, where people probably already ran away, oh and it can be our Lustrate as well!!
Maybe a slight tweak to WHM mana usage. Atm it doesn't feel like the mana consumption between SCH and WHM are currently balanced. Same thing with threat. I don't think I've ever pulled threat on a Scholar even when I'm spamming Succor with the intent to pull threat.
TL;DR
- PoM is 'okay' +3seconds would be appreciated for better impact.
- Cure III is fine, don't change it.
- Enmity gain from Cleric+Holy too high for damage trade-off. EDIT: Mana costs already massive incentive not to spam! Don't punish us twice!
- Added utility would be nice
PoM is my alternate to Divine seal. If DS runs out and still under-curing, PoM. Only reason it isn't main choice is cooldown/impact is imbalanced. +3seconds?
Cure III is a fantastic skill and I believe it is balanced perfectly.
If I've pulled too much enmity, stand next to tank and target myself using Cure III to heal both of us. VERY useful skill. If people really do hate it so much, potentially increase yalm by +1.
Holy enmity to be reduced please.
Finding it hard to play Cleric Stand DPS (Heart phase, WP runs...)
Doesn't SCH already get haste?
Raise II? Or not because of LB?
Accuracy buff spell? Increase accuracy 10% & Damage dealt by 5% for 10s?
Additional water based spell. 2stone, 2air, 1water.
Oh I comprehend the -enmity +mana regen component, but it's on 180second cooldown.
It gives roughly 1,000 mana and cuts enmity by 50%.
It costs ~500mp when I've got something like ~4500mp total
So roughly looking at ~11 casts maximum there.
My problem isn't that I'm gaining enmity, my problem is the rapid speed in which I gain enmity.
For instance, a BLM can cast 11 spells and still be sat on yellow comfortably.
A WHM will accumulate red within 5.
This isn't a serious problem, but I think it would be nice to have a slightly reduced enmity gain for the DPS WHM dishes out.
I'm absolutely fine as it is, because it just makes you think more and carefully balance your skills, but quality of life!
The mana constrictions alone are the reason it doesn't work to spam 11 holy, being red also is a kick in the teeth.
I don't think that's the right comparison to make. BLM is probably targeting the tanks target, which helps control enmity.. Holy is AoE so it's pulling additional enemies, not just the tanks main target. Unless you are talking about a blm spamming Flare 11 times, in which case everything should have been dead by that point lol
Sounds like your tank may need more AoE theat vs single target threat
I don't think that's the issue.
Flash spamming aoe comp I find tank does alright when I don't join in with DPS, but when I start spamming I start accumulating enmity fast.
Will have a go tonight and test a little bit more, but I 'feel' like Holy earns a hefty amount more enmity than it should.
With as powerful as Holy is I personally do not mind the high level of hate, not to mention if you Aint dyin you Aint tryin right :D? Right??
To be honest, you have to take into account that you're most likely double dipping into enmity if you can hit the Holy button
1) Having a ticking Regen and/or Medica II (not including whatever healing you might've need to do before hand to top of your tank in mass pull scenarios)
2) The damage of having Holy explodify everything around you
A friend of mine has mentioned to me that the added effect of Blind on Flash actually causes a bit of enmity itself (I don't know how factually true it is, but he tends to be very knowledgeable in these kind of mechanics), so its entirely possible the added effect of Stun on Holy can also do something similar, broadcasting the reported "enmity" boost that people discuss.
Combine all factors for a very potent enmity generation tool that a lot of WHMs need to look out for.
I personally would rather Holy and take agro then not and let a dps take agro. I can control how much hp I have. I know how hard I'm getting hit. And if I haven't holy'd too much I can always hit them again to give another stun.
I do think Pld's AoE threat is seriously under-powered. If you're 100% full on mana it's not hard but chain pulling multiple mobs drains mana hardcore thats when I lose threat to Blm's
Ah yes i remember having 3 spells to cast for almost 30 levels. Meanwhile I had 5-6 spells for ACN by level 8. I think that buffing/tweaking Cure III might cause whm to be OP since all the balance so far are not taking cure III into consideration so might as well ditch it or make it an instant cast but HIGH MP spell. lower POM cd is needed, good ability. I would like an instant self heal spell (cure II potency) on a cd. That will work better than reraise
A means of healing both the tank and melee while not having to waste time moving or putting ourselves in range of potentially deadly AOE. Not to mention Overcure puts out some pretty large numbers and you can top people off quite easily.
I do think they should rework it or replace it but I would definitely use it if the radius was a little bit wider so it would hit all the melee and tank(s) on a single large-ish enemy.
I'd like to see cure III get boosted in some way. Right now its very hard to use because the radius is so small. It is difficult to judge if some players will be in range of the heal after selected target starts moving around. Sticking with medica and medica II is easier because you have direct control of where the heal goes at all times.