Originally Posted by
Abriael
"propensity" is a mighty wide field. Between each of those elements there are millions of variatiables in the brain of each human, in intensity, orientation, importance, etcetera, etcetera, etcetera.
Basically, you're oversimplifying humanity in a way that, if applied to any product, (games included) would lead to a monumental failure.
Which means exactly that there are thousands of different averages (some of which bunched together to create a target,some cannot), just with a slightly different wording.