Apology accepted. Now that you have realised that crafting is TOO easy you seem to have some good ideas, maybe SQUARE will implement a few.
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Apology accepted. Now that you have realised that crafting is TOO easy you seem to have some good ideas, maybe SQUARE will implement a few.
Those who say crafting is easy, I hope you go into this thread and tell these people crafting is easy with current game design:
http://forum.square-enix.com/ffxiv/t...shard-yeilding
I agree wholeheartedly. My last two crafts to 50 will be Weaving and Cooking. Within 30 minutes of hitting 50 with each I will be completely finished with them. I already have all the offset pieces stat capped so I only need to make the AF set + offhand for a new 50 craft. Once the gear is melded there's not much left to do. By then I've reached the gear ceiling and have no room for improvement. Nothing I do beyond that point will make me a better Weaver than anyone else.
I'm just one of many maxed out crafters with the ability to HQ anything from all NQ mats 100% of the time. The only thing which sets me apart from them is my signature on the things I craft. But even that disappears half the time lol! I'd really love to have some mutually exclusive crafter choices like swordsmith/macesmith where you can only pick ONE, not both. Then after you have made some awesome sword it will actually be special and somewhat rare.
I like your idea of increasing the quality bar. Having a 'legendary' synth with 10,000 quality instead of 2900 wouldn't even be that unreasonable with the current skill set. To make HQ ingredients more relevant they could allow them to also grant an initial control boost. Or better yet, a stronger increase from inner quiet stacks. I feel bad doing it but with the current system I end up tossing all my HQ ingredients for space reasons. I'm sure DoL aren't happy about this because it means there is little incentive to gather anything HQ the longer the game runs. It should be the opposite.
Stop being so petulant. People are putting forth very reasonable concerns and suggestions.
I also don't understand why you're taking this thread so personally. Crafters as a whole feel marginalized, not just you.
No, my ideas are wrong.
Heck, today I went out and gathered 99 Muddy water and made some Distilled with a 44 Alch. Took me an hour. I could have hit 50 in that time. Yesterday I went and gathered my own hides and took the time to line them all up in my inventory, HQ over NQ, by level. I just suck at this stuff. Doing stupid stuff when I could be smashing through to 50.
Here is another rotten idea. Make an iLevel 80 crafted set. Give them 50 Durability and a require the achievement Luminary to attempt, with ingredients that only an achievement Luminary tool can gather. Lets see how many people want to pound through 30,000 tic's in Botany and Weaver to make an iLevel 80.
My, so many petty people here.
Also, people who just want total EXP gained reduced by a certain percentage are bad people. Make me go out into the wilds to clobber a Chimera so I can properly smelt a Nonsensium Ingot with the Lion's Breath. Make me sneak into Leviathan's Lair to snatch a Scale of the Tidefather (and then survive his wrath). Or make me do mini-games by controlling various heat gauges or spinning wheels to decide the quality of a piece of ore or an uncut jewel.
Just... don't smack extra EXP or arbitrary quotas on stuff. Tedium isn't interesting nor skillful to overcome. It just isn't. <_< (And if you do find it fun, let's agree to disagree, because I sure don't want to be your friend!)
And don't ever make HQ (or the base item itself as well) purely decided by chance. Sure, make it require hard to get materials (such as the Nonsensium), but not purely RNG. I still have nightmares from Aion crafting due to that. Work my ass off to craft the same piece 14 times until it's finally a Noble proc isn't fun either, especially when the crafting process was as uninvolved as click 'Craft' and hope. :p
SE will ignore any bright ideas to improve crafting because then that would force them to admit something was wrong with their perfectly designed system.
They'd rather have the sheep keep playing their broken game till something new comes out and they wonder where all those subs disappeared to.
Crafting has no purpose in this game, it provides nothing that I absolutely need, and please don't be delusional enough to think housing will change that.
There is no point to crafting, and there never will be thanks to SE's uncaring attitude.
When your 8/8 with perfect meldsuits and nothing to do you'll realize it too.
Crafting is one of four ways to obtain gear in FF14 and it starts at level 20 for full option and goes clean to end game.
- Crafting - HQ and materia based.
- GC Seals - Can't meld or convert but is as good as HQ
- Vendors - Simplified though truth is, crafters will undercut and can keep stock.
- Chests in leve and dungeons. Aetherial Pink often better, always as good as HQ crafted, converts. Harder to regulate a set on demand.
Because the level process is FATE farm or bust, many people have more GC seals than they have Gil. I'm capped at 25K right now. My Rank allows for 3 sets, 20, 25 and 31 and I could get complete DoM and DoW for all three sets. They handed me Blue AF at 45 White Mage and will complete the set at 50. It in't tied to storyline, it's class quests.
There is no demand for craft. If you don't feel rewarded, no amount of time sink is going to change that.
By last official statistics from TGS, only about 20% ish of the population actually had a crafting job pass 30. Since this included legacy, that's very much a minority when you consider the scale of multiple 50s.
I for one am glad there are people that buy my triple leve items on the AH for 400% of their production cost in bulk, get to 50, and never craft again because they think it's too time consuming, thus wasting their gil, and whining on the board it's so easy and too much competition because they can't spend time on crafting.
Huh. I'm on a Legacy server, and I am enjoying crafting quite a bit. I have gone through the trouble of getting the crafted chest, hat, and gloves for my Scholar, because I don't have the melds as a Weaver to HQ them myself. I gathered all of the materials myself, and saved a lot of money, but I still gave the crafters who helped me a healthy tip.
Leveling Weaver for me was extremely slow. I didn't have the gil to buy shards or materials, so I had to gather it all myself. The last grind to 50, I chose to do triple turn in leves in the Observatorium with Linen rather than try to farm Fleece (which was nearly impossible on my server thanks to bots and low spawn rates). It took me forever to get those last levels. The amount of Shards and Flax I had to go through to make the items to turn in was nuts (it takes 9 Linen tights to do a single turn-in).
I guess if you have money, and you can buy things like shards and materials, leveling crafts is easy. But if you're like me, starting from scratch, it isn't easy at all.
For those who want to say it is hard now...well if you haven't done this in 1.0, ok it can seem hard. But let's look at the differences from then and now. 1.0 - can get 100-500 exp on a decent synth, and if you doing a leve around 3-5 levels high you could get a 6k completion bonus. 2.0 - can get an easy 1-5k per synth and up to 150k for completing/turning in hq items. Ok BIG difference. Gathering mats in 1.0 was random, kind killing mobs for mats, shards and crystals were random drops. 2.0 - you can go out and mine/gathering most of your mats and pick what you want as long as it can be gathered by a DoL. So some took the time to gather mubby water for synthing. The game showed you where to find it, you go out and gathering by selecting it. The only thing that anyone had to worry about was their level. Getting 99 can be done in 20-30 min. 1.0 it took hours even days because it was random and depending on the rarity of the item made it harder.
Leveling battle jobs, we didn't have FATEs where you can join a party, just hit mobs and collect 10k+ exp, no we had to do the traditional party grinding. I have seen the comparision from both sides, and 2.0 made it all easier. Pft 150K exp on a leve...still blows me away.
Maybe we should add the time when we had a fatigue bar and you could only gain so many levels a week. Want to talk about nightmare?
They did make 2.0 more for soloers, which can be nice, but I don't know if the impact was forseen, I admit I didn't think of it.
But anyone who is not a legacy player, if you think it is hard now, then ok, it is hard. Just be glad you didn't do it during 1.0 when it was 3-5 times harder.
Yes, I am glad I didn't play a game that was believed to be so shitty by it's own producers that they let people play for free for a year and then eventually scrapped and recreated the entire game. Just saying, you can compare how it was to how it is, but don't pretend that how it was was anything less than bad.
Regardless of how hard it was in 1.0 or if it's to easy now, I want to say one thing. I'm actually enjoying crafting in this game which I haven't in any other game since probably Vanguard. I enjoy it more than grinding fates, and have actively said to myself, screw this fate shit I'm gonna go craft. So I guess for me the porridge is just right.
This is the amusing problem to have. The crafting system is interesting enough that there's a fair amount of people engaging in it that would often barely give crafting a second glance in other games. Apparently crafting is too much fun, haha (though some people do actually want it to be more tedious, so they can endure that tedium other won't to obtain profit).
The simplest way I can put it is this: When Tricks of the Trade stops being relevant to the craft, I get bored.
Because that means extra (bonus) CP is no longer needed, which means condition procs don't matter either (other than avoiding stuff like Great Strides into Poor condition), and thus the craft is formulaic rather than something you have to pay attention to and slightly adjust each time.
Folks, crafting is fun. I enjoy it. All I have been meaning is it is too easy to level up. The amount of exp you get per synth/per leve. Nothing about how difficult is it to syth an items, but its all good...
The same can be said about leveling other classes though, all the leveling in this game is too easy.
Result - people get 50 in all their desired classes and are then hit with the weekly Myth Caps...
If your bored you move to another game, the revenue stream decreases, the game dies out slowly, and everyone's happy so there's no reason to improve anything! Formula for SUCCESS!
"I have a level 50 crafter. I am a special snowflake and no one else should be allowed to level to 50."
...is all I am getting from this thread.
I kind of agree with you, Espi. Nothing gets said until they have 400 levels in craft. I do also see what they are saying but I don't think the scope of crafting is being brought to bare. If you obtain your own mats, if you manage to get your suits materia capped and if you do that through your own hard work, in addition to 400 levels of crafting then yes you can craft all recipes with nothing to be concerned with but how much time will it take. That's not easy though, not by a long shot. Square Enix didn't make crafting easy. We did. We buy our materia, we buy our materials, we buy our shards. They didn't do that. We did. But they are supposed to fix it.
Crafting's too easy it's a fact.
Developers develop the game, another fact.
If you don't develop a game to stay interesting folks look elsewhere, another fact.
Put these together and it's all about ICE CREAM!
What is the point of saying crafting is too easy? Who cares if many people have max level craft jobs? If you max them out, then guess what? You can craft anything in the game and hq it easily - why get mad if others can also do it? Are you upset that people won't be adding you to their friend list having you be their "go to guy" for crafting? Who cares. Just take solace in knowing that if YOU ever need anything, then YOU can easily make it. Forget about what others can and can't do. Besides, what would you do with the tons of gil you are "missing out on" when the only thing to spend gil on is materia for gear that can only be crafted? In other words, stop worrying about it. If anything, all your complaining would do is slow down other people that may wish to take on the task of leveling up their other crafts. And the only thing that would do is prolong your status as "one of the elite few" for a bit longer. Just stop complaining and be happy that you can easily make whatever you want for yourself.
I think there is a loop going on in some people's head that goes:
"I got to 50 craft by spending a lot of gil, so I should get a lot of gil in return to make up for it!"
to
"I'm not making my gil back, because everyone else is getting to 50, that's unfair!"
rinse, repeat for next craft.
The amount of gil necessary to get a craft to 50, spamming the AH is huge. Can it be done? of course, but don't expect the returns to be so luxurious. Even after 50, when you start to meld your AF, then over meld for 2star is an insane hit to the pocket. To do that for more then one craft would again take a higher hit.
Probably spend anywhere from a mil to 2 mil, to get a 2 star ready craft, if you spam the AH. Not my fault there are complainers that they aren't making their gil back on the pretense "getting to 50 is too ez, too much competition!"
Why do people see the words "crafting is too easy" but then read them as "I've maxed all crafts and don't want anyone else to"..? I personally think it's because they're morons, but no doubt someone will try to defend their argument because obviously they are correct. The fact of the matter is that no game mechanic should allow someone to level from 1 to 50 in a day. What's the point of creating these crafts and making them quite enjoyable, to then add a leves system that cheapens. At this rate all the crafters will realise that there is no point in crafting far too quickly.
Crafting is boring.
Final Fantasy 14 does a better job at it then most other games I have played. But that being said, it is still boring. To me at least.
So I wouldn't support making it take longer to level up. Not unless they first made it more entertaining to do.
The thing that makes end game crafting "hard" if by hard you mean it takes monumental hours of grind to do, no longer has anything to do with crafting.
To obtain all 8 Achievement main hand tools you need for the final tier, 3000 Snurble tufts, 6000 fleece, 3000 raptor skins, 9000 Rosewood Logs, 12,000 Cobalt Ore, 6000 Iron Ore, 3000 Raw Amber, 3000 Mistletoe, 3000 Mugworts, 3000 Rolandberry, 6000 Nightmilk.
Scared yet? Don't be. The hard part is yet to come. You also need 120,000 shards.
Have fun with that.
I started when the game was first released on a non legacy server.
I had nothing from legacy to help me and markets were non existent at that time.
Even botters hadn't yet managed to achieve anything, especially the crashing of prices.
Despite that I achieved all 8 crafts to 50 very very quickly.
And here is my proof.
http://na.finalfantasyxiv.com/lodest...ent/detail/97/
The crafting system in this game is much more fun then any other game i have played.
But the system is far to easy.
Further more the Leve system is very broken.
Many a players are simply buying their way up the levels through its abuse.
They don't have to craft anything.
They just have others craft it for them and turn it in for leves and quests.
So in my opinion the Crafting system is far to easy and i am praying that when it is expanded something is done to increase its difficulty.
It's more fair for SE to keep crafting as it is but when the game is expanded, only 1 crafting job is allowed to go past 50. Perhaps level 75 and no leves are allowed to get to level 75.
Why is that?
How does this hurt you in any way? Are they taking your leve quests? Wait, are they not buying the HQ stuff you put up on the Marketboards? Could that be the source of your jealousy?Quote:
Further more the Leve system is very broken.
Many a players are simply buying their way up the levels through its abuse.
They don't have to craft anything.
They just have others craft it for them and turn it in for leves and quests.
So now that you have every craft to 50, you want to make it harder for everyone else. Huh. And you'd be totally cool with all of your crafts being deleveled, too, right? So that you, too, would have to experience this "new and improved" crafting system, right?Quote:
So in my opinion the Crafting system is far to easy and i am praying that when it is expanded something is done to increase its difficulty.
The problem is with players' mentality.
"This game is too short because I sat here for six weeks solid and did literally nothing else."
"Crafting is too easy because I bought all the materials and stacked leves for a month to get all classes to 50."
Many of the crafting classes are dependent on each other (Carpenter/Botany, Goldsmith/Miner, etc.) it's such a shame to grind one to 50 while ignoring other relevant classes.
I recently got Carpenter to 30, which means I now need Botanist at 30 to continue; I also need to murder Aldgoats. It's so satisfying to finally unlock a new tier of e.g. Miner and be able to carry on gathering materials for Goldsmith, for example.
Clearly someone has a run away ego.
I refuse to sell to people who merely wish for Leve turn ins with no work.
Crafting leveling shouldn't be bought, they should be leveling through doing.
Only people who love to abuse cheats would even consider this as a fair option to use.
Yes I would be perfectly fine with that.Quote:
So now that you have every craft to 50, you want to make it harder for everyone else. Huh. And you'd be totally cool with all of your crafts being deleveled, too, right? So that you, too, would have to experience this "new and improved" crafting system, right?
I have no problem at all redoing my levels if it meant fixing the crafting system.
If you put things up on the Marketboards, you have no control over who buys them. Could be some dude who wants the piece of gear for actual leveling. Could be some dude that wants to buy it for a leve. Could be bought with legit money. Could be bought with gil purchsed via RMT. You have no way of knowing. So to prevent such a terrible event, are you, therefore, not putting up any HQ items on the Marketboards? Because heaven for-fend one of these terrible people get a hold of your exquisitely crafted items.
Uh huh. Sure you would be.Quote:
Yes I would be perfectly fine with that.
I have no problem at all redoing my levels if it meant fixing the crafting system.
I liked 31. It was the level where you had all Velveteen and silver. 39 you graduate to Linen. Once you get 31 Botany you will be able to gather pigments and dye your crafting suit as well.
I did let this thread get to me though. Before it started I was leveling all crafts at once. Systematic steps, gear set to gear set. Since this thread started I punched two to 50 and built material stacks for the triple turn in leve quests for the other three I don't have to 50. I didn't want to plow through them but I don't really want to get caught by the nerf bat. Had it happen in the past.
Actually I think it's no use thinking about this now.
Honestly: Those who started on release and power-level with an abundance of free time already have all the DoH and DoL classes at 50. What now? Make it more difficult and time consuming, so that people with a real life are punished for not abusing the system by playing non stop directly after release?
I know that I would be enraged.
Taking all crafts to level 50 is just the first step. Next u need to get gear and socket it up properly which is very hard and expensive to do and then find techniques and stuff u can craft in order to make a decent profit. I am almost certain from all the powerlevelers and people that reach 50 maybe a 5-10% continue actively crafting, rest get bored outta their life once they see theres not any big easy profits to be made.