If you build new areas that allow you to jump around, then it would add immersion, like some action mmorpgs (tera XD), I used to be anti jump because of people retardly jumping around but i doubt we'll get that here
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CT was mainly designed as a cinematic engine and to implement seamless transitions from cutscene to gameplay.
That's severe design clashing. Starter areas = Nothing to explore via jumping. New Areas = requires jumping to fully explore. It has to be pretty universal since take the Ys games for example, almost every area in the PC games at least you need the jump or double jump ability to fully explore, not just one or two areas. The entire game has to make use of a mechanic or it would just be a design clash.Quote:
If you build new areas that allow you to jump around, then it would add immersion, like some action mmorpgs (tera XD), I used to be anti jump because of people retardly jumping around but i doubt we'll get that here
The current maps are only explorable where we "see". There is nothing beyond it to be explored if we start jumping over mountains.
ppl were constantly *** about small ledges they can't pass, now ppl *** that they are able to walk over small ledges.
i didn't care wasting 2-4 secs more of my life finding another way to get across a small ledge.
noone but the players themself are to blame now.
Heya!
Tsk... Come on, I bet the 70% of people will use this Jumping system only to do this =)
Anyway, I'd like a Jumping system like the one of Final Fantasy XIII, where you can jump through obstacles or voids of terrain.
See ya!