Originally Posted by
Solowing
Its the friction that gives the game flavor.
You room didn't use vertical space, but it never needed to It was rock solid even as a single floor, but if you wanted to get into housing advanced. It was a meta-game you had to learn. Indirectly creating depth to the system. When it takes far less time to lock in a design, they spend far less time in the housing space, for most of the players.
You taking longer and spending more time in the Ward Housing, its doing its job exactly as the system designed to kill your time is supposed to.