Originally Posted by
UkcsAlias
There are plenty of games where this didnt break immersion at all. As long as it makes sense and the loading doesnt take too long.
What they do is save you the 'long travel time' effort to move between the zones. Something they already wanted to cover by using a dungeon as its transition (which isnt bad for this at all).
Loading screens enable far more area variety, because you dont have to worry about its transition taking place. It wouldnt make any sense to have an ice area, and a warm area close together, and a 30s tunnel to transition between these is still going to feel awkward. It would need a far longer tunnel for this, which then becomes a dull transition as its just a very long uninterested walk. They already did use this method in DT, but that was more about height diffirence rather than climate.
When loading screens compress an activity that otherwise would take more time, the loading screen is justified to be there. Thats not immersion breaking, long dull walks without progression are.