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  1. #1
    Player
    AshleyDragon's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Ashley Dragon
    World
    Exodus
    Main Class
    Reaper Lv 100

    Next expansion needs to be Open World

    Make the game exciting again, the new areas needs to be open world without any loading screen to make it feel like an adventure, remove the skill sync in low level content nobody cares if its unbalanced everything dies quickly already, stop adding jobs and add more depth to the ones we currently have like skill trees, nobody cares there's a meta build having ways to experiment is fun anyway, return to making Job Quests so jobs can have an identity, add job rewards similar to alliance quests so we can have reasons to level other jobs other than just playing the same with a different weapon, add Pets jobs again there are not excuses that PS3 era could have them and we can't now.

    So many things that can be done and we're still getting the same game for 10 years now but worse, no wonder the game keeps dying.
    (9)

  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,316
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Oh yes, 'dying' like it's been supposedly meant to have been for the past 13 years, repeatedly. Seems whenever there's something that players do not like in the game it's supposedly the game's death knell. *rolls eyes*

    And it's never going to be open world again, the closest you're going to see is the large zones begun with HW. They tried open world in 1.0 and well, we all know how that turned out. Big open expanses of nothing.
    (9)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,655
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by AshleyDragon View Post
    remove the skill sync in low level content nobody cares if its unbalanced everything dies quickly already
    I care. They rather need to sync things tighter so everything doesn't melt.
    add more depth to the ones we currently have like skill trees
    My guess is they plan something like this since they've mentioned it specifically as an idea being floated.
    return to making Job Quests so jobs can have an identity
    Job quests were nice but the sheer amount to get through was overwhelming, causing people to just level jobs and ignore the quests. They tried removing crucial abilities as rewards from them but that didn't make the situation better, because most people weren't aware level 80 job quests were a thing due to them not being blue.

    At least they change the dialogue as you progress MSQ. You can still go and tell them about your recent adventures.
    add Pets jobs again there are not excuses that PS3 era could have them and we can't now.
    Beast master is in the works.
    (6)

  4. 10-05-2025 10:45 AM
    Reason
    not worth

  5. #4
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,098
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Quote Originally Posted by AshleyDragon View Post
    remove the skill sync in low level content nobody cares if its unbalanced everything dies quickly already
    I care.

    /10char
    (4)

  6. #5
    Player
    AshleyDragon's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Ashley Dragon
    World
    Exodus
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I care. They rather need to sync things tighter so everything doesn't melt.
    Like it doesn't already, 1-2 and sometimes 1 in dungeons on 90% of the content isn't fun.

    Job quests were nice but the sheer amount to get through was overwhelming, causing people to just level jobs and ignore the quests. They tried removing crucial abilities as rewards from them but that didn't make the situation better, because most people weren't aware level 80 job quests were a thing due to them not being blue.
    I never said to put skills locked by Job quests, i said to make again job quests to give the jobs an identity, which they've been lacking since Stormblood.

    Beast master is in the works.
    Yeah no. Jobs that cannot access 99% of the content without a party shouldn't be allowed in an MMO.
    (2)
    Last edited by AshleyDragon; 10-05-2025 at 11:24 AM.

  7. #6
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,107
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    How does loading screens make it feel like not an adventure?
    (6)

  8. #7
    Player
    AshleyDragon's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Ashley Dragon
    World
    Exodus
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Burmecia View Post
    How does loading screens make it feel like not an adventure?
    You already said it
    (1)

  9. #8
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    885
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AshleyDragon View Post
    remove the skill sync in low level content nobody cares if its unbalanced everything dies quickly already
    We need our skills when synced, but not at the expense of things dying faster. They're separate issues that need addressing.
    (2)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
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  10. #9
    Player
    AshleyDragon's Avatar
    Join Date
    Sep 2015
    Posts
    11
    Character
    Ashley Dragon
    World
    Exodus
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Atreus View Post
    We need our skills when synced, but not at the expense of things dying faster. They're separate issues that need addressing.
    I agree, but i doubt the devs can deliver which is why i don't have hope for it
    (0)

  11. #10
    Player
    KillaKilala's Avatar
    Join Date
    Jun 2024
    Posts
    74
    Character
    Killa Kilala
    World
    Phoenix
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Enkidoh View Post
    Oh yes, 'dying' like it's been supposedly meant to have been for the past 13 years, repeatedly. Seems whenever there's something that players do not like in the game it's supposedly the game's death knell. *rolls eyes*

    And it's never going to be open world again, the closest you're going to see is the large zones begun with HW. They tried open world in 1.0 and well, we all know how that turned out. Big open expanses of nothing.
    I don't care even if it's "nothing". It's way more immersive to actually travel around the map and explore it rather than just teleporting from one Aetheryte to another. Current map design isn't any better than 1.0. I don't even remember most areas, because what I always do is I tp to the Aetheryte, fly on my mount, hit auto run and alt+tab. There must be obstacles that you have to fly around, enemies that can kill you if you're not paying attenton, meaningful points of interest. Things like that. And there must be no invisible walls.
    Quote Originally Posted by Burmecia View Post
    How does loading screens make it feel like not an adventure?
    It breaks immersion.
    (5)

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