Originally Posted by
Jeeqbit
You ignored the context of what he said.
A lot of people have been complaining "there's no content" because they don't do the content that they release, because it's either "too difficult" or "too easy".
So what he said was that the content will have variable difficulty. And because of that, it removes the need for two versions of some content, since the difficulty of the one fight is variable.
If they are applying this to variant dungeons as they say, it removes the need for criterion because you can just scale up the difficulty of the variant enemies and increase the amount of mechanics that they do.