I would also like to have WHM's Miracle of Nature from PvP into PvE, unchanged.
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Personally I feel like Hallowed Ground's CD should be reduced to five seconds and it should block enrage casts and protect from duty time outs.
Just double the potency of it to 1800 as I think it's fair after all it's got the weakest invul by far if you just ignore the cooldown timer, I Think that would be a great additional effect on the Warrior because the tank doesn't have enough self sustain the other tanks are almost catching up with it smh.
Ehh. so giving an Excogitation/Heart of Corundum effect on WAR? Be careful, they might give it to them.
Silly me.. I get it now. I think we should give a trait to Bloodwhetting and Nascent Flash that for each use of Fell Cleave or Decimate, it reduces its cooldown by 5 secs.
Additional Effect: erects a barrier for 300% of the heal effect for each weapon skill used under Bloodwhetting.
Vengeance should apply vuln stacks (up to 5 at 20% per) to the boss after each counterattack. Except it only applies to the WAR's damage. Call the debuffs "Fell Attack" or "Storm's Attack", it's not fair that NIN gets a personal buff that's applied to the enemy.
Also, disallow Low Blow from WAR. Introduce a new GCD "Axe Bash" that stuns for 6 seconds with 440 potency. Also refreshes Surging Tempest by 10s. To ensure fairness to WARs, Shield Bash is removed from PLD.