Strange how some like to keep using "casual" (or variations) as if it is a bad word when a casual gamer is someone who (usually) has their life priorities straight and can't treat a game like a full time job.
The big game developers aren't going to ignore the largest demographic that has the disposable cash to spend as they wish, especially not when it comes to a game like a MMO that greater development demands than a single player game. Because a much larger player base is needed to support the financial demands of the game, they're going to pay attention to feedback from all their players and not just the edgelords who think they're the center of gaming and that everything should be designed to cater to their egos.
If you don't want to be playing a game that caters to casuals, then pick up some of the single player titles like Elden Ring or look to the indie developers that don't have to justify their decisions at a shareholders meeting and so are better able to cater to the niche groups who have the time for grinds.
No, not getting that feeling.
The Diablo franchise was produced for PC with ports to other platforms an afterthought. Fans had expected D4 for PC to be announced, not a financially abusive mobile game.
The Final Fantasy franchise has been produced primarily for PlayStation with PC more of an afterthought except for the MMO titles. With XVI not being a MMO, suggesting that players who want to play the game earlier get a PS5 instead of waiting for the PC version seems reasonable. Most PC gamers do have at least one gaming console as well.
