Originally Posted by
True-to-Caesar
Garrisons had :
- repair npc
- transmog npc
- bank npc
- auction house
- mobile mini-game where you send npcs on missions and back then it used to rewards a TON of money
- Daily gathering even if you are not a miner/herbalist, fishing pond too with unique rewards
- bonus items from crafting npcs (alchemist, blacksmith stations etc.), speed potion still handy to this day.
The fact a few people here, with clear illusion that it didn’t severely reduced player interactions and wasn’t another mark in the lobby game trend wow fell into, is impressive.
As if the thousands of threads on reddit and forums didn’t complain about this, as if they didn’t kept garrisons because of these issues. I myself left back then because of that and piss poor content, aka few to no reason to go outside so it enhanced the lobby aspect of just being in your garrison, queueing dungeons etc. And be back to send your npcs on mission etc. They kinda fixed that with the Hellfire citadel patch where it sent you there to do activities.
So again when people like below, go to far levels of reach to say Housing or even Island Sanctuary are the same, I can’t help but think they never really played the game back in WoD and not after when 80% of it was made irrelevant. Or it’s copium idk, very weird mental gymnastics to find arguments for something that is wildly a known fact. That’s why they didn’t go with a similar system in Legion, and just kept the mobile timegated mini-game. Blizzard does reuse stuff when it works, just not this time.