Originally Posted by
Sjark
I feel an extra point against expert roulette, is that the expert dungeons don't live up to their names at all. Expert dungeons are some of the most boring dungeons in this entire game. Generally super easy bosses, only time anyone is at risk of pain is double-pulling adds or when they stand in multiple aoes.
Should honestly make expert dungeons have adds that are actually a little scary, and bosses that actually have interesting mechanics.
An example: The Fell Court of Troia is incredibly boring once you finish it the first time.
First boss is an add phase where enemies die so fast, that if you play a job like black mage, good luck doing any proper aoe damage before rest of your party has melted them.
Second boss is super easy aoe dodging and the occasional gaze mechanic (the latter is nice) but nothing really deals damage or is a threat.
Third boss deaths are possible by standing in knockback aoe, or not paying attention, but generally just a very easy fight to deal with too.
As a dps you'll be bored and as a healer you'll be sleeping.
Same problem with Alzadaal's Legacy, where the last boss especially is just a complete snoozefest. These dungeons age incredibly poorly, and there is rarely any interesting going on with them too.
I think it would go a long way if dungeon bosses actually used tank busters way more often, like Buckethead in Shadowbringers.