This is true, but even when you add in additional DPS granted by its party buffs, its still the lowest by a considerable margin.
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I think they should have reduced Florish's CD if they're gonna decrease 4 GCD procs to 2 GCD procs.
I don't mind the low potency but the downtime is horrible than BRD and MCH with new Florish.
Improvisation is the biggest head scratcher for me. Now there isn't anything wrong with an ability that requires you to standstill and charge up; the issue is the DPS loss vs Reward.
I have two ideas for that:
1) Have an AoE zone around the dancer that provides a small regen/barrier while the dancer builds up a 4 stack DPS bonus for the party.
2) Flip it and have an AoE zone around the dance that provides a DPS bonus while the dancer builds up the current 4 stack Regen/Barrier.
Appreciate your advise! though I can let you know that the problem itself, as I stated, is clipping. Having multiple hotbar for different situation is a good improvisation for the current shared CD of flourish but it would not eliminate the problem itself: you need to use AOE for AOE, single for single which is not align to what 6.0 DNC intention. If you miss click to an AOE for a single enemy, not its a dps lost. During intense movement and button mash, like burst, your chance of clipping is quiet high when compares to SHB. Hence, I believe it's a bloat.
I believe we can buff the AOE to same dmg as single but dmg drop off higher. I played DNC since SHB and the 4 CD of flourish gives you room to maneuver around the field.
The problem itself is, like I mention, we need to use AOE for multiple enemies only. AOE on single is a huge lost. If they buff AOE up to single and has a higher dmg falloff, the dmg may be equivocal. It's not align to what 6.0 DNC hoping to be: to able to use flourish in any kind of situation. Let say they buff up to be as high as single, during intense choreograph fight, you won't have to double tap cross tap trigger to use flourish single. An AOE version is just as good for you as single. Just for the fun sake, now you can either melee or range.
Yes, I do have double tap trigger Hotbar. Though as of now, it's not as intuitive like SHB DNC.
If they give us 4 CD of flourish like SHB, from my perspective, it would be more fun to dance around the field anyway. I do not believe 4 CD of flourish was a problem back then. Even if the fight is intense and you need to stay far, the 4 CD allow us to used whatever best for us first. Now if you miss click, that's it. So I am scratching my head on why they make this drastic change.
Since they reduced the potency of the AOE attacks there is actually very few occasions outside dungeon mob pulls when I actually use AOEs at all. It is just not worth it. It is faster to dps enemies one by one honestly.
You can no longer use your AOEs from 2 target as we used to.
I also have no idea why we have improvisation. Very few times can I use it and even then it feels kinda underwhelming...
I hope they will do some great changes as they promised DNC will see some buffs due under performance...
Yes, but you don't have to use AOE skills on single targets. You have a choice whether to spend that flourish proc on a single or AOE attack. It works exactly the same as it did pre-EW except that Flourish triggered all four skills separately instead of two choices of single or AOE.
AOE skills are always weaker per enemy than single-target skills, as far as I'm aware. I'm not sure why you need an exception here.