Originally Posted by
Side-Eye
While I understand why that's appealing, feeling "busy" does not equate to job satisfaction, especially for those of us who remember playing with a full deck (sorry couldn't resist) and having "time" abilities to manipulate fate --which was a big part of AST's lore and appeal.
Honestly, I feel entirely capable of healing any content, so this isn't about sheer power or healing potential, but about the entertainment and QOL value of the job. If Squeenix has revamped the entire game to require 95% of our attention towards healing, some of the changes would make sense, even if they didn't add to the above factors. However, yanking variety from cards and simplifying damage will never be well received when most of our time is spent trying to contribute to DPS.