Originally Posted by
Rufalus
There's 2 levels of head scratching with this one. How do we design a new healer that's distinct enough gameplay-wise and also distinct thematically. It's hard to theory because nothing naturally fits there and I've never seen anyone hit a home run on ideas for this. Necromancer doesn't make sense to me as a healer. Shooting healing darts is weird too. Chemist encroaches on alchemist, we got the potions already they just don't go out into the field throwing them on people. On a gameplay level we are already covering the very limited ways healing can make sense in a game with this kind of encounter design.
I like seeing ideas, I just haven't seen any that get me hyped enough to think they gotta do this. I guess my personal wish would be an Ivalician arithmetician who has an option to store and stack up the smaller heals, addition them (combine) into one big heal when burst healing is needed. If we got too complicated on some of the calculation abilities it would upset people who are bad at math but I think that would be an interesting option for people who are into that. Jobs don't need to appeal to everybody that's why we got a lot of options.