I think there should be a little wiggle room, since some people hit 30 during Haukke Manor. But I did make a topic similar to this a while back and agree that it's silly to have people not having their Soul Crystals equipped after a certain point.
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I think there should be a little wiggle room, since some people hit 30 during Haukke Manor. But I did make a topic similar to this a while back and agree that it's silly to have people not having their Soul Crystals equipped after a certain point.
Having those 2 together is really messing things up.
I think the whole class thing needs to be thrown away honestly, but then they have to think about how they wanna deal with the class quests/lore.
I guess an alternative would have them pop up that they need to get their job stones to continue once they hit 30.
The whole system is very archaic and messy because the class thing is kinda useless.
We should just start off as a Bard or whatever and be done with it.
SMN/SCH is the only thing keeping us from really shelving this whole thing.
Yeah, I'm trying to think of a way they could fix this simply, but I can't.
I was going to say at 30, let them just take both stones but from there on
you have to split your EXP from SCH/SMN after you're done with the ACN quests.
You get a 2 for 1, but you're on your own post that.
The con is, you lose the free ride of leveling both at once so that will upset people
because we're all use to it now. Thank Goddness they won't bother with this anymore though!
I think they're edging closer to splitting SMN/SCH with every expansion anyway. If you open up SCH's actions/traits, you can see almost none of them are shared with ACN. They've made them all distinct SCH skills. Eventually, yes, the "free ride" will be gone. But, for the best.
As for class/lore stuff, wouldn't be any different. I mean, I guess the real trouble is the fact that the soul stones are canonically featured in the quests, so can't really just erase those. But, it could still just be a cosmetic thing we whip out for the quests as needed (referring specifically to cutscenes and all, effectively making them Key Items more than anything). Other than that, they could just hide the soul stones altogether, and have the class/job quest progression exactly like it is now.
Actually, maybe they could do that, and it wouldn't actually affect the SMN/SCH problem. Just literally hide the stones from equipment, and make them permanent once the job quests for them are cleared. You'd only really have to flag the SMN/SCH starting quests to be available to the opposite job, for the case of someone starting one and upgrading, but then wanting to start the other.
Idk. There's probably some weird means to make it automatic/permanent. But also, very likely they're holding back on pushing that implementation until they've split SMN/SCH to make life easy.
I think the SMN/SCH thing is what is holding them up, but if you go and look at it now... SCH only share ONE ability with the ACN class, Resurrection. They've already made Job versions of the other ACN skills for the SCH job specifically.
Once they untether SCH from ACN completely, I think they'll actually be able to either remove classes, or just have it be like a "graduation" or something for the rest of the ARR jobs. Gladiator BECOMES paladin at 30 for example. Ideally GLD would cap exp at 30 and you'd have to complete the PLD unlock quest to continue leveling.
Last week I saw a gladiator in Eden. It did not go well.
Anything past 4-player Titan should require a job stone. Hell, they could even work it into the Company of Heroes and their string of "tests" to see if you're worthy of their advice.
That's only because you're trying to "fix" more than what's broken. Using a base class past 30 in simple solo content isn't particularly helpful, but nor is it a problem. If someone wants to play that way, there's no reason for them not to be able to, so long as they switch to a job for instanced party content. And there it's very easy to fix. Duties already require a specific mix of roles for party matching. Just make that mix only allow jobs in duties above 30 (or maybe from 35 up if they want to allow some leeway for Brayflox).