personally i hate bard and ninja however i love archer and theif those 2 alone shoulda been their own thing not combined with the lesser ones
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personally i hate bard and ninja however i love archer and theif those 2 alone shoulda been their own thing not combined with the lesser ones
it might make more sense if the forks had different names, for the classes whose stories are more directly followed by the jobs that came after it.
interesting thing is arcanist already does this, with scholar and summoner.
i guess they didnt want to commit to two branches per class/job.
I looked up the Conjurer quest line and realize why I mixed I up with Sylphie refusal to draw power from nature until the end of the quest. Not the same, though, but enough to get me confused (since I played that ages ago.)
It likely was a different game where I saw the whole "offense is also a mean of protecting," not trying to use it as "because it happened it can happen again" just that events can result in story justifying different approaches to things. If change was not acceptable for a person or group... hell Gaius changing his entire character direction wasn't a retcon, was character evolution, same could easily be applied to a player's job quest line.
Mind you, I know it wont happen, but am still not particularly fond of the concept that any change of direction would be considered retconing.
Although I would love that kind of forking, it would means retaining Classes in perpetuity [not against it, it would give a reason for them to exist at all] but also... the trend seems to be to remove tools and give new ones, and the ones removed seem to continue being removed from the base class, making leveling from 1-30 a pain in the [bleep]!
Think the issue was how hard it became to balance Summoner and Scholar independently from each other when they both had to share such a big part of their toolkit.Quote:
interesting thing is arcanist already does this, with scholar and summoner.
i guess they didnt want to commit to two branches per class/job.