Which means it should also work against a cactuar's needles...
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Questions about your gear recommendations:
Main Hand: Have you thought about the Vintage Cudgel? I use one with a Hell's Eye IV and I get +26 m.acc and +22 m.crit rate from it, which is comparable or superior to the Mogstaff.
Legs: I understand some prefer the woolen tights, but why not mention the Felt Gaskins? I hadn't heard that one was definitively better than the other.
I have been eyeballing the Vintage Cudgel lately, but haven't gotten around to actually purchasing one and parsing it. If you have any numbers or know any threads where the data was examined, I would be curious to look at the difference.
Woolen Tights were picked over Felt Gaskins just because of the small stats that come with them seemed more Thaum related. Felt Gaskins have +24 MP, +4 VIT, +4 PIE, where Woolen Tights have +15 MP, +2 INT, +2 MND. I'll add them as a suggestion though, some people might want a +4 VIT +4 PIE option.
I didn't have much time to test, so the sample amount for each weapon is much lower than it should be. I went and collected data on level 50 Zahar'ak Drubbers, doing nothing but Thunder over and over again. Each weapon received 40 unresisted thunder casts, which I then averaged together (crits and non-crits, as the whole picture needs to be examined). Here's what I got:
Vintage Cudgel: 482 Avg
Electrum Scepter with +MACC and it's native +6 AMP: 496 Avg
Since the sample amount for each weapon was so low, I am inclined to say that maybe either one was lucky with more/less crits; however, the difference between the two looks to be pretty negligible. Then for giggles, I threw on my Lightning Brand with +32 INT and came up with an average of 546 across 40 unresisted thunders. This isn't to say Lightning is better than both, but just to give an idea of the potency of more AMP and INT. You could also have that +32 on Electrum/Vintage.
Havn't seen Storm Sergeant Bliaud mentioned yet. Than piece is very good for Limsa GC members.
8+INT 8+MND 10+MACC for reference
edit: had the stats wrong sorry ><
A few points to add to this
1. If you have a decent tank and decent DPS on the archers, you really shouldn't have to be on the move the whole fight. After the first 30 seconds or so after the King is spawned there are a lot of moogles and you may want to be wary of positioning (Flare, Moogle-go-Round) , but the THM should not have a terrible amount of enmity on the moogles, and should be ok to stand still and rest often. When using the Kiting method, the middle of the arena is one of the safest places to rest, just make sure to keep your eye on the King, or if he decides to move to the middle and flare while your casting, your days could be numbered :P
2. Using Blizzara is not just a "not enough archer thing" Its more of just about the best crowd control spell there is right now. Freezing 3-7 moogles in place, and cutting damage done by all of the moogles, while allowing DD's to focus on damage sounds like something that is rather helpful regardless of archer count. Use at the Moogle Memento as well as whenever it is up, preferably on the largest group of moogles you can find. Combine with Dark Seal for chilling effectiveness.
3. You do not have to be exclusively a damage mage, and can also greatly increase odds of survival for the party by occasionally casting stoneskin on the DD taking the most damage (Further helping this by combining with Sacred Prism to hit all surrounding players) , You can also cast Blizzard on Kupta Kapa (Marauder/Warrior mog) and inflict Heavy, slowing him down and cutting damage he can do significantly.
As you can read right here, Maitre Gael from Rabanastre World pointed out that Stone spell's description on French client states that the debuff actually reduces magic evasion for earth spells. You can read the same description at Class Reforms & Action Lists post. It seems it's been mistranslated on English client.
Aside from that, very good guide overall. Cool work on here^^
Thank you to Conradus for his input /bow
And thank you Catapult, my bf plays gla (gld w/e haha), so I'm a little nubby to the moves, don't want me steering people in the wrong direction, I really have only played thm and sub cnj since open beta, I love the class.