Perhaps. But I think we will fight the Adventurers of Darkness in a separate duty or even trial. Oh god it would be so freakin awesome to play as them. To see the other side of the story.
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There will be new gear for PVP and Diadem too, and maybe new gear for PotD floors 51-100.
This is just supersticion, but hear me out.
Since there are Warriors of Darkness, Who says that there can't be Darkness Primals? It's just an idea but they might make it, that way there is an excuse for stronger primals to exist?
Well when you put it that way, -BREATHES IN-
One, Diadem was failure for a few reasons. The enemies respawned to quickly on islands. Knowing multiple players would be roaming the areas, they didn't suspect players to stay in one place nuke enemies down on one island in particular, leaving the other islands rather useless since one was more optimal for being smaller. After recieving feedback all SE did to fix it was lower the rewards gear lvl. Taking that bit of information means this is what they most likely wanted to make, just players didn't like it for the reasons they wanted.
Two, No one predicted how airships would be until they dropped them and we were disappointed (at least I was) that we only send them out on secret islands, we don't ride them. If anyone was familiar with airships in previous ff games (not just 11) we'd assume we would ride them, but we are not. Knowing this, we can't can't have too much open mind-ness when it comes to these implications unless specific information is given. In other-words, we should've asked if we were able to actually navigate and ride with the airships to islands and explore these places with our characters for resources. NOT INCLUDING DIADEM. Or even messed with them asking how the controls would change when we actually drive them. HA!
Here's some info here i case you don't have any on Squadrons:
[Squadrons will be a type of simulation content that can be enjoyed solo, and it will involve assembling volunteers and creating a squad. We’ll gradually be adding content that you can enjoy by bringing along your squadron.
(Please note the English term is "Squadrons" and not "Platoons" as listed in the presentation.)
Live Letter XXVIII
A: There were some setbacks in the planning stage, but we're expecting to have this ready for Patch 3.4 as of the current schedule. However, I cannot make any promises as to whether they will be able to enter dungeons alongside you at the time they are added to the game. We're also planning to unlock the first lieutenant rank for Grand Companies at the same time.
Novacrystallis article
In Patch 3.4, a new type of content called Squadrons will arrive. It can be enjoyed solo and is a simulation-type content where you will recruit NPCs into a squad. The team will gradually introduce more content around this system in the future. In addition to that, a new Grand Company rank will become available, as well as new gear to exchange for company seals.] Link here: https://www.reddit.com/r/ffxiv/comme..._and_dungeons/
With that in mind, my prediction of Squadrons would most likely be a type of retainer venture minigame with a basic level system that will determine your squads success by percentage of completion, and we'll be sending the squads to either previous dungeons for lvling or new types of places for exotic items. Whether or not they will build on Squadrons as its simulation-content and it's not held any promises to the point we can bring our squads with us on dungeons is yet to be known.
All done X)
^This all sounds cool. Now all we have to figure out is what that very new mi'qote girl related feature will be.
Looking at how Sight Seeing logs were, this will most likely be one of those. I bet we'll find a series of events scattered on the land and we'll have to make up our own lore. If they went the extra mile they'll include a sequence where we match up the clues. Though this is a new concept they haven't tried before, after all, SE can't help but tell stories the way THEY want to.
My thoughts on what the new ilvls could be... Considering we're getting Tomestones of Lore as the new uncapped and they're used to buy 230 gear which is upgradable to 240...
I'm thinking the new Expert dungeons might be dropping 235 gear, similar to how current Expert roulette gear is an upgrade from Eso Tomestones. Or if they keep the same as what they have currently, it should be 245 as upgraded Eso gear is 210 and Expert Roulette currently is a 5 ilvl upgrade to that...
Non-Savage new Alexander being 250, 270 from Savage, and new Tomestone gear being 260, upgradeable to 270.