Let me know how that worked out with Coil savage and the original Steps of Faith.
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Yea, that article has incorrect information, Yoshi did state fewer ppl have cleared then what was projected, and that they monitor clears 3.1 to see if adjustments should be made
Having SOME content that can only be cleared by a few people is fine. MMO players like feeling special/unique. Content that not everyone completes/obtains is an easy way to accomplish that.
The problem is, there's only 1 option for raiding content at the moment, and it's incredibly difficult.
Imagine some of the only worthwhile rewards you could get from Gathering/crafting were only realistically obtainable by a very small percentage of crafters/gatherers; people would rightfully complain. But if there's some worthwhile rewards that aren't as difficult to obtain, most players would probably be okay with that.
I dare say steps of faith would qualify as giving substantial rewards, Heavensward being gated behind it and all.
Motivation was at an all-time high there. Even so, it was nerfed, likely because Yoshi and the crew realized that forcing people to "git gut" doesn't work when people have the option to just leave the game instead.
It's sensible game design. there's no point in designing content that a very, very small fraction play.
The story and savge mode was supposed to solve this problem.
It's no shock that the super-loud screams from 'the hardcore' were from a very, very small minority so it's lead the inevitable nerf.
As I've said before expect the newer savage raid to be much easier since they misjudged the demographic.
In practice that's not how it works, people just dont do it.
Completely agree with you, my comment was more because I read yesterday someone saying that if "SE don't please raiders, they're gonna lose $$$$$".
I see a lot of comments about raids giving an accomplishment feeling when cleared and that it makes the players feel unique but sorry, I can't relate to that, so I guess I'll never understand.
Failing at something and retrying multiple times until you learn every single counter-measure so you can clear it is unbereably boring for me, and when I finally beat something like this it leaves a bittersweet feeling of "God, how much time I wasted killing a monster?". That accomplishment and special/unique feeling only comes to me when I work towards something step by step, with time-sinks and dedication. That's why I'm so hyped for the new relic, it's gonna keep me busy and happy with the game for some time!
I really think you can relate.
You ever feel like you wanted something a bit less once you saw that everyone had one? Did you ever really want that new glamour that came out, but once it became less expensive and more people were wearing it, you really didn't want it as much?
I really doubt that you've never experienced something like that, I'm sure some people don't feel it very often, but I doubt anyone is so 'perfect' as to never feel a bit shallow or envious. Sure, it's vain and a bit shallow, but exclusivity and uniqueness is a very desirable thing.
If you're one of the very small percentage of people that has accomplished X difficult task in an mmo, and you have the reward to prove it, you'd probably be of the opinion that it's a good feeling to know you're one of the few.